cl_overlay_entities 100
DDnet Operating System
.0.*./)\'-*
or //\'/0(0,00
when it should be an integer represented as an ASCII stringb"226\x000.6.3\x00fng small\x00fng_snow\x00.0.*./)\'-*\x00438902\x0 0fng2+\x000\x000\x0032\x000\x0032\x00\x00"
tune_zone 2 ground_jump_impulse 0
tune_zone 2 air_jump_impulse 0
tune_zone 2 ground_friction 0.5
tune_zone 2 air_friction 0.95
tune_zone 2 ground_control_speed 0
tune_zone 2 ground_control_accel 0
tune_zone 2 air_control_speed 0
tune_zone 2 air_control_accel 0
(edited) // add the speed modification according to players wanted direction
if(m_Direction < 0)
m_Vel.x = SaturatedAdd(-MaxSpeed, MaxSpeed, m_Vel.x, -Accel);
if(m_Direction > 0)
m_Vel.x = SaturatedAdd(-MaxSpeed, MaxSpeed, m_Vel.x, Accel);
if(m_Direction == 0)
m_Vel.x *= Friction;
// add the speed modification according to players wanted direction
if(m_Direction < 0)
{
if(MaxSpeed == 0 && Accel == 0) //handle tune to stop movement effects
m_Vel.x *= Friction;
else
m_Vel.x = SaturatedAdd(-MaxSpeed, MaxSpeed, m_Vel.x, -Accel);
}
if(m_Direction > 0)
{
if(MaxSpeed == 0 && Accel == 0) //handle tune to stop movement effects
m_Vel.x *= Friction;
else
m_Vel.x = SaturatedAdd(-MaxSpeed, MaxSpeed, m_Vel.x, Accel);
}
if(m_Direction == 0)
m_Vel.x *= Friction;
This would allow me to make my map, but I don't imagine anyone else would vote for this change