Guild icon
DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2021-03-03 00:00:00Z and 2021-03-04 00:00:00Z
Avatar
@ᶰ°Konͧsti imagine losing to a map... SO BAD kek
Avatar
@deen around new year we had the question how many maps include game tiles with an invalid orientation. especially stoppers that are rotated in a way that makes them not stop tees properly. according to my script (https://gitlab.com/Patiga/twmap/-/blob/307a69844494f289f85794c994d6ec2747c2ace8/src/bin/check_ddnet.rs) there are quite a few: stopper (id 60) count: 495 freezing bullet (id 225) count: 53 fast arrow/'speeder' (id 65) count: 7 arrow/'speeder' (id 64) count: 44 exploding bullet (id 224) count: 15 spinning freezing laser (id 208) count: 4 spinning freezing laser (id 204) count: 5 spinning freezing laser (id 206) count: 13 spinning freezing laser (id 205) count: 1 they are even on new maps, like "Snow Problem". the main problem is that the editor allows you to mirror them (it should only allow you to rotate them currently)
16:38
the script outputs the maps and the block positions, i manually checked 3 of them so it should be kinda accurate
Avatar
empty map's automatic automap of generic_unhookables with seed 200 proceeds crash (edited)
17:21
ok, just auto automap makes client crash
Exported 6 message(s)