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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-02-28 00:00:00Z and 2021-03-01 00:00:00Z
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what to do if i load my own server so i could change map to the one i created in editor but thers not 1 map to change , its just empty
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f2->sv_map mapname
12:40
f2->reload
13:14
13:14
13:14
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Also, if you scroll more down, there is this vote section. You can copy and paste the whole line underneath (shown in red) and change the name to the name of ur map. So in my case where it says "Moonshine" just write your map in both. So next time you start server and want to swap between multiple maps just vote it in the vote section (ingame). Also ingame you can toggle between your editor and game by pressing "ctrl + shift + E" Then if u made a change just press "F2" and write "/reload" and it reloads automatically with the changes. (edited)
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Shapes_and_beats goo feelsamazingman
poggers 2
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ab.com
what to do if i load my own server so i could change map to the one i created in editor but thers not 1 map to change , its just empty
F2 -> change_map (your map name)
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@ReD im rly curious now, how did you factor in parallax? did you group the layers by parallax, and inspect them separately?
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you mean the pixel shifting of layers or para?
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to figure out, if a tile is hidden by other tiles
21:36
do you only look at tiles with the same parallax?
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when I stack the tiles y above target tile x, I skip layers that 1) are not tile layers 2) are entity layers 3) have different para than layer x and for different position (shifting) i calculate the offsets and the resulting 4 rectangles that need to make up the single 64x64 rectangle
21:40
and I skip layers with different para because in theory you could go all the way to one side of the map, zoom out all the way, and than the tiles could be potentially uncovered. so I assume that having a different para, means that it's probably visible from some angle
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yea, i was a bit worried about that
21:41
sounds solid + awesome :)
21:41
thanks 😃
21:45
it was 1 week of work, and half of that was figuring out how to assemble map string after modifying. basically compressing layers and replacing string, modifying integers of sizes and ptr_offsets array. I should probably just compile the whole code, but I kind of want to do it vanilla and especially not including SDL / glfw
feelsamazingman 1
21:51
and let's not forget, thanks to your help in dm for giving me info about the composition of map file string brownbear (edited)
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when a tee is in deep, when you shoot it with laser the tee has a frame where he can move, is there a way to disable this
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you can disable hitting others with laser
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