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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-02-28 00:00:00Z and 2021-03-01 00:00:00Z
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mh interestingly i had a locked mouse(if we mean the same) with #3577 it was bcs when loosing focus the mouse mode was changed, which caused the mouse to be locked for an unknown reason in windows What was the reason you told him to use old mouse, was it some experience?
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Yeah no idea, without dropdown it looks weird xd, so more of an idea: hopefully fixes #3571 by making it clear what borderless is intended to be(not fullscreen) Checklist Tested the change ingam...
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When calling /mapinfo of an unfinished map, I get a time of 00:00.00.
[2021-02-28 15:18:04][chat]: *** : "Predator 1" by Ama & Tvgucker on Oldschool, ★★✰✰✰, 12 points, released 2 weeks ago, 258 finishes by 240 tees in 46:59 median, your time: 00:00.00 [2021-02-28 15:18:06][chat]: *** : Zwelf is not ranked
Expected result:
[2021-02-28 15:20:52][chat]: *** : "Predator 1" by Ama & Tvgucker on Oldschool, ★★✰✰✰, 12 points, released 2 weeks ago, 258 finishes by 240 tees in 46:59 med...
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Trafalgar Law 2021-02-28 15:14:08Z
How can i disable the spam filter?
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sv_spamprotection 0 maybe
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Trafalgar Law 2021-02-28 15:20:01Z
No I mean the option from the client
15:20
If you write smth 2x
15:20
There is then [2]
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You can't I think
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Added a new chat command /swap based on the discussion in the associated issue: https://github.com/ddnet/ddnet/issues/1103 Swaps the character's position with another tee using the existing Save/Load functionality. Restrictions:
  • Has to be in a team similar to the save/load feature
Possible additions:
  • Time penalty
Disclaimer This is my first contribution to the project. I tried my best to apply the correct coding standards and understand the purpose of each class/meth...
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A time penalty was recommended for using the /swap feature. The two options I see is: 1) Creating a variable m_StartTimePenalty by it whenever race time calcs are used e.g. m_StartTime - m_StartTimePenalty 2) Adjusting m_StartTime by the penalty amount. Option 2 is simpler/cleaner but does mean that the start time could be in the negatives should someone swap within the first minute. Thoughts? Any other option I am missing?
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is there any way to do f1 commands thru terminal / console
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DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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Larger communities can dominate the scoreboards and drown out the progression of smaller communities. It would be more useful if people can relate to the people in the ranks. Local /rank to filter results based on country groupings e.g. https://ddnet.tw/stats/
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Thanks to @kurosio

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
-...
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@louis on Linux yes, we have a fifo file for that, so you can write into the file, like echo shutdown > server.fifo
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Thanks to 拓真 on Discord for report

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/...
22:19
such obvious leak
22:20
but well nobody looks frequently at the big system.c
22:20
xd
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no one tested on Windows I guess
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@deen ur change doesnt free all branches
22:21
i think
22:22
unless WriteConsoleW does it
22:22
oh it does now
23:40
The C API doesn't return 0.0f for NULL values, check for them explicitly. Fixes #3653.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with...
23:46
a780dd6 Memory leak in system.c - gerdoe-jr c92f818 Don't leak memory on Windows in logger - def- 9556b4f Merge #3657 - bors[bot]
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GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
23:48
ouch
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I like the conspiracy theory that Rockstar left that in intentionally to show more ads during load time and force players to stay online for longer since it takes so long to connect 😄
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