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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-02-18 00:00:00Z and 2021-02-19 00:00:00Z
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Yo, imma ask this before i setup 120 envelopes, so that i dont regret my life, is there a way to duplicate Color Envelopes?
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Why whould you dupilcate them ?
10:00
@bubliman
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just to make a default for five sec + Avalue=0
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@bubliman i could quickly generate a map with the envelopes you need, if they are to compute
11:15
you could then append the map
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@Patiga man that would be sick (edited)
11:32
I need 125 color env, 5 sec all with 0.04 s spikes going after each other (edited)
11:33
11:33
these are the timings i need
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@bubliman should they be synchronized?
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@Patiga no
12:11
if u could let me in on your secret methods i would appriciate it since i could use different lenghts etc
12:11
im using my rust map library https://gitlab.com/Patiga/twmap
12:12
and now I'm writing a small map creation script to generate the map with the envelopes
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love ya ❤️ You are saving me like 20 hours of pure suffering
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@bubliman try this map
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@bubliman i just realized that you should probably only use one envelope, and not need 125 simply only use the first of the envelopes, and use the envelope_offset for the first frame, set the envelope_offset to 0, for the second, to 40, third -> 80...
13:37
that should have the same result and is probably cleaner
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im mid run atm, gonna look into that it would be super usefull
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You couldve increased the offset by 4 too and use 1 animation
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@ScReeNy see my message above ^^
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yep done with my run
13:48
now gonna try
13:49
how long do i make the envelope?
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shouldn't the offset be in ms though? i think 40 should be correct
13:49
5 seconds
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yeah ok and put the "frame tick" to 0s?
13:50
so you should only need 3 points in the envelope
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yes, but 4 for for his one (edited)
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btw im trying to make an animation that runs 25 fps, u know that right?
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yea, thats right
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That can be done with 1 envelope
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@Ama yeah he said that
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I said that yesterday why didnt you listen haha
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t=0 with alpha at 1 t=0.04 with alpha at 0 t=5 with alpha at 0 (corrected) (edited)
13:52
like this?
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i think you need to invert it
13:52
you are right
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that would make the frame go for 4960
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Now just offset the quads or tile layers
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is there a way to copy the same envelope?
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Why would you copy and envelope
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@QuiX XD I HAD THE SAME QUIESTION just a bit ago
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Why would you copy it
13:53
Its useless haha
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when i wanted to make 125 env it would be usefull
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You can use the envelope infinite amout of time
13:54
what is the offset?
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idk how to explain it xDD nvm then
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Color to is offset
13:55
Quix just tell us what you want to do
13:55
You want to copy an envelope into another map ?
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so i just set 40,80,120,160...? (edited)
13:55
Press the anim button and look
13:56
Then you will see if its correct
13:56
@QuiX what do you want to do that you need to copy it
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@Patiga @Ama Thanks, i would have propably killed myself, if i found out this method after setting up 125+ envelopes ❤️ ❤️❤️❤️❤️❤️❤️❤️❤️❤️
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mmm like cause i want to do a nice effect for the "shoutouts" so for the first name it appears - turns to red - and fades off - then waits until last name appears then start over. Thats the eassy part. But then the second one, third one, fourth fifth etc etc its a bit hard cause i have to do same envelope but with a bit different numbers, and i thought by just ctrl + v to make like 20 copies and then in the envelope just hold shift and drag them like slightly to the right each each time so i dont have to type the numbers manually (and do some calculations cause sometimes if i got 2 by 2 seconds i counter like the fifth one is like 4 second instead of 2 (edited)
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You can just make the envelope have a longer down time
14:02
And make an offset just like bubliman did
14:03
You can make 1sec name in red fade for 2 secs and 15 sec nothing
14:04
And then with offset make the other apear once its gone
14:04
So its the same bubliman wanted to do
14:04
@QuiX
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yeah now with this the animation tools arent that bad, before it seemed too hard to bother with it and now with this insight i can do some cool stuff i hope, my limitations now lie in how well can i animate ^^
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And how much time you want to invest haha
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yeah i guess 🙂
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can u ping me the explanation? havent read back messages
14:14
but like Ama how do i apply the correct number for each name?
14:14
dont they have to be individual?
14:15
cause if i make only 1 envelope and i apply it to all names then the animation will be for same name
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from what i read u wanna have like roll in credits to the map, with a delay they would switch each other out with some sort of transition? @QuiX (edited)
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mm yes and no i mean i can do it i dont have a problem doing it i just need do it manually thats all
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yeah i dont rly get what u are trying to achieve from your description, gl then
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how do i add endless jumps on editor?
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place the tile with the endless jumps
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cant find such tile
14:45
any way u could show ss of u doing it?
14:47
is it tile layer?
14:48
this is infinite jump tile
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yes nut how do i add it to a map in editor
14:48
i cant find it on tile layer or naythgin like that
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thx, but didint help me understadn how to add an endless jump to a map
14:51
like do i add a quad tyle?
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no
14:51
it's located on game tile
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on game, tile layer doesnt have endless for me
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game tiles always appear when you create a new map
14:52
can you send a screenshot?
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Game tile layer is already there > space > all game related tiles
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dont add its already there
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ok got it
14:56
@QuiX something like this ?
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now more important, how can i play in a mpa i created?/
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its only 1 envelope
14:57
hm can u teach me later
14:57
:3
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omg this map is autsitic i made
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Ama
its only 1 envelope
i still need to learn more about envelopes :'c
15:02
15:02
15:02
15:02
@QuiX
15:02
this should be enough 😄
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ooooohhhhh
15:03
i change the "to"
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but .... hm how does the game know like... "to" is the seconds? (edited)
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i made the envelope 6s long
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its an offset by ms
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red is 2s long
15:04
because there is 3 things i want to show
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so imagine i want to show 20, the Red should be 10?
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@ab.com u should use the ddnet server in the ddnet folder, before edit the server config to launch your map under sv_map "Insert A Really Good Map Name Here"
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i already launched it
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@QuiX 20 in tees in what time window?
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@QuiX its depends how fast you want it to be and everything
15:06
play around if you have questions ask
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you just need to do a ceirtain time for each and set the for the offsets, then add them all up and that would be the envelop lenght
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Ama
play around if you have questions ask
thx! i will do some later
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five tees each for 2 sec would be: 2000ms(2sec) and the whole anim would take 10000ms (10sec)
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the only thing is that i need to make it white then change red then fade out (edited)
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how do i dellete a two tile one on each other,?
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select the tile layer its on
15:16
and select a clean tile a press it
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@ab.com u are modifying Copy Love box? 🤔
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mb, mb not 😉
15:17
making it autistic af
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basicaly, everywher u fall thru u get unfrozen, however if you go up, oyu wont unfreeze
15:19
how da fuq do i rmeove these anoy af, things
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Ama
and select a clean tile a press it
kinda doesnt wokr, i dont know why, but it can remove anythign which was on the map before but what i personaly put on the map doesnt get deleted
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just klick the v on game layer and it will be invisible untilt u toggle it on again
15:22
@ab.com ?
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the samll litle brigde
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thats smooth edges on the freeze/unfreeze layer u have to change the automap option and the click automap
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so how comes it donest work on unfreeze
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oh the bridge(inner corner) is just to make the corner smooth (edited)
15:24
if u use the auto gametile placing u gonna have to mannualy remove the game tiles
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yeah but it doesnt work for unfreeze and iif i put freeze over, u cant see it untill i put a grey tile on that place also but then the bridge and grey tile for unfreeze mix up
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bubliman
if u use the auto gametile placing u gonna have to mannualy remove the game tiles
how to toggle this
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with the small inner its just visual
15:25
did u put the freeze game layer by hand?
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i put freeze in by hand
15:26
i just coppeid the freeze block form the start and pasted it where i want it
15:26
and its seethru in the real map, so i had to put also gray tiles
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yeah just do i like u do it now
15:27
ppl consider the small inner corners not to be freeze
15:27
so the way u have it should be fine
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maybe its on another layer ?
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i mean he just said he added a visual freeze layer i think, thats just standart procedure
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this is what happens, the freeze satys and the small corner and so they look dark wehn overlaped
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bubliman
thats smooth edges on the freeze/unfreeze layer u have to change the automap option and the click automap
so how do i click this "automaps" thing
15:33
becuase i want to make the unfreeze edges smooth but i cant find a way too
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up there should be a setting for the automap in each layer
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last question, how do i add such layers to tiles, so when i add another tile layer and press space this pops up and not a white blankness
15:51
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i guess u need to set the image, u can import images in the image tab, which u get into if u click on Layers tab
15:55
set the image in the layer options (edited)
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how far the distance for the hook must be to make this part
16:05
i dont want to do this part but i need the information 😄
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Hook a block and see the max blocks you can reach
16:12
And then count
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and then add max distance
16:16
@ToMsKaTv hope you don't put this in map :/
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bubliman
up there should be a setting for the automap in each layer
its called detail nad not automap, but thx, wihtout u i wouldnt foudn it
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Deleted User
@ToMsKaTv hope you don't put this in map :/
no! this part is too boring (edited)
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depends on how you interpritate it
16:45
16:45
why does this happpen, even tho my freeze layer is not hidden it shows up as hidden when luanched
16:51
holy shi this is annoying
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maybe u made it HD?
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it should be in Teeworlds/maps
17:35
try doing file -> save as and saving it somewhere else then
17:39
wat
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it says down there
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what happens if you type %appdata% in windows search
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Original message was deleted or could not be loaded.
it says down there on the tab
17:40
all computers has %appdata%
17:41
type " %appdata% " on the searching tab of ur pc
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how do your config settings save then
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well they are in the ddnet folder so i can open them, the only way i can open demos thru my pc and not ddnet>opne folder, is to render them
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QuiX
type " %appdata% " on the searching tab of ur pc
so in my normal pc it cant even find %appdata% but it could finaly on winds key+r
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what windows u have?
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Just write it in the folder search
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it doesnt bring it up, only thru key+R
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Can you make global sounds? like a song playing for the entire map?
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sound layer with 0 0 para XY?
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𓆏 Kynilix 𓆏 2021-02-18 23:21:47Z
write it here for it to work @ab.com
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doesnt, only works by key+R
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𓆏 Kynilix 𓆏 2021-02-18 23:22:09Z
but windows key+r is still faster
23:22
weird
23:22
it's not search bar tho
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i spent 1 hour untill it searched my whole p and wasnt found
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𓆏 Kynilix 𓆏 2021-02-18 23:22:56Z
folder destination like your local disk or other folders, just put it in
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ok, thx
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