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Between 2021-02-13 00:00:00Z and 2021-02-14 00:00:00Z
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Possible to extract whole map as png in 1:1 size ?
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help
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pavlepavle
Possible to extract whole map as png in 1:1 size ?
i think render_map in https://github.com/heinrich5991/libtw2 could theoretically do it but i think it wasnt designed for such huge formats, so no garantuee^^ else i dunno of such a tool
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A friend have the following problem, he change the resolution of the game and he doesn't know how to fix it to the normal resolution. Someone please help!
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under windows press Windows key on keyboard + R %appdata%/teeworlds
02:21
open ddnet_settings.cfg and change gfx_screen_width and height
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@Deleted User thanks, it works!
02:25
Rorromancocos's says thanks to you too
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fearxito
A friend have the following problem, he change the resolution of the game and he doesn't know how to fix it to the normal resolution. Someone please help!
zoozer
03:10
thats a real zoozer
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When I try to take a screenshot using either windows key + prt sc or windows key + shift + s the screenshot comes out like this
03:42
03:42
anyone know why?
03:43
(I was taking a ss during a game, not during the loading screen) (edited)
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Toasty Loaf
When I try to take a screenshot using either windows key + prt sc or windows key + shift + s the screenshot comes out like this
windows might not work correctly together with opengl, better use F10 ingame to take screenshots (edited)
03:48
or if you use steam, f12
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so i download opengl and use that to take ss?
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no, the client uses opengl
03:50
just use ingame F10 and it will create a screenshot in %appdata%/teeworlds/screenshots
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oh ok
03:50
ill check real quick
03:54
sure did. ill just have to rebind ss because f10 is my mute sound XD
03:54
Thanks!
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win + prntscrn works fine on my side
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its because youre not playing on fullsreen
10:29
if you have borderless window or nothing checked it will work fine
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im playing with fullscreen + borderless
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65280 130816 196352 261888 327424 392960 458496 524032 589568 655104 i wanna make a rainbow color tee bind. i created bind generator with c# so i don't need to do it manually. the problem is, the colors i want are just random number and i cant generate them without having to type 255 of them out. and i cant see a constant between the color numbers so i cant just make a formula or smth (edited)
12:15
i tried just picking 65280 and just multiplying it but it doesnt work because they need to be perfect
12:15
@heinrich5991 help
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Teero
i tried just picking 65280 and just multiplying it but it doesnt work because they need to be perfect
looks like this if i do it like that
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do player_color $rrggbb
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heinrich5991
do player_color $rrggbb
idk how i should do this :( (edited)
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🤷‍♀️
12:20
maybe read up on color spaces
12:21
HSL (hue, saturation, lightness) and HSV (hue, saturation, value, also known as HSB or hue, saturation, brightness) are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue a...
The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary/secondary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation,...
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well how are the rainbow clients made then?
12:26
@heinrich5991 do you source of an old rainbow client or smth
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no, I don't
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Teero
well how are the rainbow clients made then?
i remember that teeworlds forum has topic with same thing you want
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is there anyway someoen who knows how to create skins could make a cucumber version of pikmin skin series?
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gerdoe
i remember that teeworlds forum has topic with same thing you want
could you send me the link?
14:07
i lost the link feelsbadman
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how can i become a moderator ?
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_Lara_
how can i become a moderator ?
you have to go to ddnet forum and go to the application forum and apply but u need to meet a criteria in order for u to have a chance
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@heinrich5991 pls help i have a bot mine but when i use a command it say me in mp and not in my server
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@ab.com where is that
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is there a bind to specificaly shoot or hammer, as in bind mouse 1 "+hammer" and mouse 2 "+fire"
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ab.com
is there a bind to specificaly shoot or hammer, as in bind mouse 1 "+hammer" and mouse 2 "+fire"
Do you mean that if you press 'x' a specific weapon fires?
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think twice.
Do you mean that if you press 'x' a specific weapon fires?
basicaly yes, i decided to put emote on each nutton but i want different emotes when im hammering vs fireing
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ab.com
basicaly yes, i decided to put emote on each nutton but i want different emotes when im hammering vs fireing
Do you have a hotkey for every weapon?
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kinda yeah
16:27
na jk
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If you use the scroll wheel and get different weapons it won't work I guess. Besides that it sometimes can be distracting for your teammate to see all these emotes..
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i just t hink (im nobo when it comes to codes) if u can swap weapons and have eahc weapon an emote, scrolling a whell should be neough (as in instead of pressing mouse 1 for hammer and love emote and x for pistol and ? emote, you should be able to set emotes for eahc weapon whislt scroling
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should be possible but you would need some files that would "detect" what which weapon you have in head
16:38
still would break if you wouldn't have all weapons or if you would loose a weapon
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but since u can bind dummy to hammer , this infact does mean you could aslo bind a pistol adn then u dont need all weapons
16:59
also couldnt you just go to source code and impliment emote there since wehn u swap to hammer it knows its hammer becuase it impliments hammer motion and not a pistol bulller
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I don't think that it works like that.
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is there a way to stop the game from deleting my custom freeze skin each update ?
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Deleted User
i think render_map in https://github.com/heinrich5991/libtw2 could theoretically do it but i think it wasnt designed for such huge formats, so no garantuee^^ else i dunno of such a tool
I tried this, but im not sure if doing it right
18:48
id like to see entities too. Is this how its supposed to look? (edited)
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@BlueMew put it into config directory
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pavlepavle
id like to see entities too. Is this how its supposed to look? (edited)
you can extract gamelayer and do the same
21:27
or you can do it with Patiga's tool... don't know
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How to extract gamelayer?@gerdoe
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Where can i find the emote wheel texture? Or is it hard-coded and cannot be changed?
23:10
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you mean the grey parts?
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i believe its hardcoded
tear 1
23:12
why would you want to change that part?
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there are couple reasons: i could make it more transparent to reduce flashing when i spam shift
23:15
or just to have some cool looking stuff
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yes, hardcoded
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