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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-02-08 00:00:00Z and 2021-02-09 00:00:00Z
11:56
why
11:56
this door
11:56
dont close ?
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this needs to be placed again 9 tiles farther down
12:14
but u should probably use a smaller door
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@Knuski
14:03
14:03
TwT
14:13
ok
14:13
almost what i wanted
14:14
14:14
this is bull$hit
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do u want to let the laser to go through the hookthrough too?
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Astramast
Click to see attachment 🖼️
my bad i was on super
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Knuski
do u want to let the laser to go through the hookthrough too?
yes
14:17
well
14:17
it is useless
14:17
but
14:18
its more beautiful
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arrange it like this
14:21
and use the "6" lasers instead of "9" (edited)
14:21
make sure the doors are 6 tiles apart
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thxs
15:31
finished 0.2
15:35
15:35
good luck
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:36:16Z
Put switches at every edge
15:36
So no one can skip
15:36
troll
15:36
novice/moderate map btw
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:37:10Z
I hope that is not killtiles?
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yes it is
15:38
15:39
but u supposed pass like this
15:39
so its ok
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:39:37Z
I don't feel like this is a good decision to make it that faily
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its just the filter
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:39:52Z
Oh
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it is made so if they are 20 tees incoming only 8 pass first, then the others
15:40
just nouis cant pass sadly
🇺 1
trollouis 1
15:40
nouis
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:41:12Z
Design is unfinished, right?
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wdym by "design" ? (edited)
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its a part made for botters troll
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Astramast
wdym by "design" ? (edited)
Bomb | DerpDEX | Ambit Finance 2021-02-08 15:41:51Z
The decorative tiles
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Bomb | DerpDEX | Ambit Finance
Design is unfinished, right?
justatest
15:42
just the noobfilter
15:42
15:42
this is good huh :D ?
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:43:14Z
I'd add more details
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details are for end
15:43
i have no doodads for now
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:43:42Z
And maybe some useless unhook lines in the ground
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Bomb | DerpDEX | Ambit Finance
I'd add more details
i also have to put lights on lanterns
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wtf
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Bomb | DerpDEX | Ambit Finance
And maybe some useless unhook lines in the ground
what is useless unhook line in the ground ?
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:44:56Z
Sec, I'll show
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u put 50 different designs
15:45
bcs u enter the cave
15:45
then the bunker
15:45
i should not ? monkaS
15:46
@cyberfighter
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:46:49Z
Like this
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thats a ground
15:47
wheres the problem ?
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Bomb | DerpDEX | Ambit Finance 2021-02-08 15:47:52Z
No problem, but I think it looks better with such things
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ok ^^
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cyberfighter
u put 50 different designs
so whats bbad with the fact of putting different designs ?
15:50
i am just making a nice-looking map
15:50
if u consider that what i made is nice-looking
15:50
15:51
15:51
ok maybe not that beautiful 0w0"
15:52
but at least it changes during map
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Astramast
Click to see attachment 🖼️
Try not to use similar colours for background and tiles.
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yes its a bit strange
15:59
@think twice. why I should not do 50 different designs ?
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think twice.
Try not to use similar colours for background and tiles.
16:00
like this ?
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colors sux
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Deleted User
colors sux
twintri
16:14
but
16:14
its an old bunker
16:14
so the iron have corroded
16:14
or something
16:14
so its green
16:15
but we are going deeper in the bunker so its less green
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Is that a red-green blindness test as a map? 😄
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Astramast
so the iron have corroded
i don't think it works like that
16:16
try to pick colors which are more pleasant for eyes
16:16
xd
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friends : maybe not the best colors
16:16
#mapping :
16:16
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i think probably orange in-between tints would be better, still could represent corrosion and not that terrible for eyes
16:19
i specially choose a non-agressive color
16:20
anyway this is just esthetic kek
16:21
how do i make orange monkaS
16:23
16:23
pepeH
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Deleted User
i think probably orange in-between tints would be better, still could represent corrosion and not that terrible for eyes
16:25
so u think this is less agressive ?
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eh
16:25
you got me wrong xd
16:25
ill try to come with an example
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I think you should try something better as a background than the basic 3x3 generic unhook bg
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JMarcell
I think you should try something better as a background than the basic 3x3 generic unhook bg
frozen ok u got me all
16:27
i don't know how to have a bunker background
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maybe use a random pattern of unhooks
16:28
or idk
16:29
also that drag looks kinda outdated, players don't like these edge spam drags that ddmax had
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JMarcell
also that drag looks kinda outdated, players don't like these edge spam drags that ddmax had
hold up
16:30
i just started the editor last week
16:31
for the first time
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you will become a great mapper I hope 😄
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me too :D
16:31
but i think i am making too much in my map
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everyone's first maps usually don't fit ddnet's standards tbh
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(when u look Stronghold or Kobra)
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JMarcell
everyone's first maps usually don't fit ddnet's standards tbh
i will submit my map at V1.0
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stronghold and kobra are 6 years old
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yes but still played for 4 days in top servers frequently
16:32
and ugly as fk
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that doesnt really mean they are well made
tee_thinking 1
16:33
look at maps like Firewatch or Olyimp
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JMarcell
that doesnt really mean they are well made
if u make a map it is for people to play it => if people play ur map after 7 years mean they like it no ?
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all the noobs like stronghold troll
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JMarcell
look at maps like Firewatch or Olyimp
aim your maps' design to something like that
16:36
firewatch backgound is so cool
♥️ 1
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exactly greenthing
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but theres no details in the layer behind the tee
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you don't always need midground in your map
16:37
it depends if it fits with the aesthetic
16:38
i like this
16:38
:)
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yeah that's midground
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where can i see list of maps by release date ?
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go in #announcements if a map is released, it's announced there
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myself i sux at design, but i tried to make something in a hurry to give you an example for orange tint colors based on your current design @Astramast (edited)
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wait
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Deleted User
myself i sux at design, but i tried to make something in a hurry to give you an example for orange tint colors based on your current design @Astramast (edited)
i mean
17:45
the tiles where u walk
17:45
have to be green
17:45
like they are right now
17:46
17:46
this color
17:46
will not change
17:46
but the background well... (edited)
17:46
cammo
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i just gave it as an example, and changed colors up to my own preferences xD
pepeH 1
17:48
but i kinda think green will be ugli xd
fury 1
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i find it elegant
17:50
but i really need to find a background
17:50
17:50
because this is not ok
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Deleted User
myself i sux at design, but i tried to make something in a hurry to give you an example for orange tint colors based on your current design @Astramast (edited)
how did u do the background ?
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Palhaço Maluco 2021-02-08 17:53:39Z
can you make this more transparent? @Astramast
17:55
theres the background behind
17:55
17:57
17:57
this is at 200 stransparency (0->255) (edited)
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Astramast
Click to see attachment 🖼️
Palhaço Maluco 2021-02-08 17:57:33Z
take this bg blocks and leave it as a second group, then right click on the tile of the blocks, and decrease the A = 30 or 50
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wait
17:58
we are under ground :)
17:58
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Astramast
Click to see attachment 🖼️
Palhaço Maluco 2021-02-08 17:59:06Z
so put a cave bottom, not this
17:59
is ugly
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yes this is ugly
17:59
we are in a bunker
17:59
(name of map btw)
17:59
i am searching for a stone bg actually (edited)
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Palhaço Maluco 2021-02-08 18:00:34Z
@Astramast if you are making a map to be released, you will have to change the bg
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Astramast
i am searching for a stone bg actually (edited)
Palhaço Maluco 2021-02-08 18:00:42Z
stone hmm
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Palhaço Maluco 2021-02-08 18:01:02Z
no need find
18:01
@Astramast grass main 0.7 - auto map = cave
18:01
and a color
18:01
ah
18:01
oooooooh
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Palhaço Maluco 2021-02-08 18:02:54Z
@Astramast
18:02
use this
18:03
dont have color
18:05
i was having that problem
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Palhaço Maluco 2021-02-08 18:05:41Z
@Astramast but this dont have a auto map
18:06
why I modified the tile
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i need a hero
18:08
WSike ?
18:12
WSike actually : (edited)
18:12
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Astramast
how did u do the background ?
Made new group, used generic_clear, lamps, chains, default grass and balk. Made a new layer, First i filled with default grass bg, changed a bit color so it feels like it's on your back > now i did make new layer with generic tiles. Picked the biggest generic block and made it going smooth by rotating it (by smooth i meant the shadow lines between them). Now lower oppacity untill you're happy with it. Also I did remove some block from bg and made some kind of window by help of these half-generic tiles which your one must have. Adjusted colors to fit map palette. > new layer for lamps, place lamps where it wouldn't be that ugli. >add a new quad layer which should contain light mapre and place them on every lamp but don't forget to resize. > created a new layer for chains and place em at some places + adjusted oppacitg
18:15
For balk i guess you know
18:16
If you need some things better explained lmk and i'll get on pc xD
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Palhaço Maluco 2021-02-08 18:17:06Z
i will make an example
18:17
@Astramast
18:19
so
18:20
how can i automap with a modification of grass that dont have automap
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If it's placed in same way, you can make a copy of rules with identical tiles placement and rename it to your mapres name
18:23
Otherwise you have to make rules on your own
18:24
:/
18:24
dont look like stone
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Play with colors justatest
18:25
monkalaugh
18:26
u think this could be stone ?
18:29
i deleted layer
18:29
and i used dirt instead
18:29
18:29
this is automapped "cave"
18:29
and this is automapped dirt
18:30
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Try to make how you see it, then i'll try to help you
18:33
this was like i see it
18:33
Try to Make it like i did, it looks like your first one (edited)
18:34
You showed
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it's looks like bg* xD
18:42
all
18:42
also part looks like oldschool
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Deleted User
it's looks like bg* xD
Idk troll u or not, bit he showed same bg before so that's why i sayd that it looks like his first one
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Palhaço Maluco 2021-02-08 18:46:44Z
@Astramast download this
463.55 KB
18:47
have 3 bgs
18:47
just to give you an example
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nice ddmax examples trollet
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@Deleted User i mean color blend unhook and bg makes all look like bg
19:29
this
19:29
is some good idea
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Palhaço Maluco
@Astramast download this
nice (edited)
19:32
@Deleted User
19:32
u approve this type of bg ?
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idc lol
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Deleted User
nice ddmax examples trollet
Palhaço Maluco 2021-02-08 19:35:58Z
troll
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if you think it's good - make it
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i think i will make my map first and then care about colors
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Palhaço Maluco 2021-02-08 19:37:08Z
look this bg its cool
19:37
i used he's in one map
19:37
524.05 KB
19:37
look
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Astramast
u approve this type of bg ?
I don't approve this type of bg pepeH
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DarkOort
I don't approve this type of bg pepeH
Palhaço Maluco 2021-02-08 19:41:53Z
I did it quickly, when I do it on a map of mine, it looks cool
19:41
🐧
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i don't really like this kind of bgs 😄 i find them terrible for my eyes justatest but i don't really care anyway as i play with entities in most maps 😎 (edited)
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Palhaço Maluco 2021-02-08 19:45:25Z
but i love this bg
poggers 1
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It's not a problem to looks cool or not. If you make a background with the same level of detail as the front, it's just going to be confusing for the player who won't know what's part of the background and what's part of the gameplay. When you make a background, you have to reduce the details and avoid outlines of the tiles in order to make it understandable
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DarkOort
It's not a problem to looks cool or not. If you make a background with the same level of detail as the front, it's just going to be confusing for the player who won't know what's part of the background and what's part of the gameplay. When you make a background, you have to reduce the details and avoid outlines of the tiles in order to make it understandable
:)
20:33
yes
20:33
so i will have to find a stone bg
20:33
but after
20:33
when i finished map
20:33
i also decided to keep the same tiles all along the map
20:33
20:34
btw should I put teleport or not (novice/moderate map)
20:34
dont mind the color behind (edited)
20:35
its just so we can see the map
20:35
20:35
bcs this is horrible for screenshots
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definetely not a novice
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its very easy
20:47
8blocs depth
21:14
here i am back
21:14
21:15
lmao why this speed ?
21:15
;-;
21:15
so @Deleted User as u can see monkalaugh it is not very hard
21:16
could be novice
21:16
no ?
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No
21:24
Boring+long+unstable depth till 8= newbies graveyardjustatest
21:26
This part just sux
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i love those type of parts
21:28
but i will make stable one depth
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You could make it more interesting than doing same thing over and over again for like 30-60 sec
21:29
xD
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i could do an entire map of 30 mins like this heartw
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Then most likely you will be the only one playng ittear
feelsbadman 1
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my real question is how i make so people dont skip it ?
21:31
tee_thinking
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kill tiles
21:31
troll
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Lmao
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Kill tiles can be skipped
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nouis tiles
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Make solid blocks instead
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bcs u can just hammerfly over it
21:32
even with solid blocks
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Just remove that part
21:33
monkalaugh
21:33
no
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turn off hammer if you want it that badly xd
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It sux
21:33
Hookfly btw
21:33
monkalaugh
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Knuski
turn off hammer if you want it that badly xd
i tough about that but u can hookfly it doesnt change anything
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novice players wont hookfly over it xd
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they wont hammerfly over it too x)
21:34
its just that in mapper rules its said that u must avoid part to be skippable
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Just remove and put an actual part over it fury
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Deleted User
Just remove and put an actual part over it fury
uncool
21:35
cheat = doing a part easier than intended
21:35
hookfly is harder than doing it normally
21:35
well i guess if u can do it faster its a speedrun cheat but u dont have to worry about that in novice maps
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cheat = doing different from intended
21:36
doing different from intended = creative way
21:36
troll
21:36
creative finish
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Start skipping after map release and troll testers = creative finish
troll 5
21:37
troll
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fallen fortress is just creative map
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kids who need attention
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Who want to skip map fallen fortress , write to me need some players to do it . Thank you
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is there a command that makes switches not open for others when in solo?
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no asked the same 2 weeks ago XD
Exported 347 message(s)