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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-02-07 00:00:00Z and 2021-02-08 00:00:00Z
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how come opengl 3 uses so much memory?
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it buffers the whole maps vertices
00:02
instead of creating them per frame
00:02
@Chairn already closed that site, but it just was a single forum comment
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ddnet.tw
00:15
?
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what?
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forum comment, ddnet forum?
00:16
or get your browser history
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no, random in the internet, but there is the solution
00:16
i dont have any browser history ^^
00:16
"Ok, 5 minutes later I found a solution. In UserPreferences64.ini file I changed DisplayAdapter=0 to DisplayAdapter=1. I did not have to do this for 32 bit client but it seemed to do the trick!!"
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where is that file?
00:22
per folder file?
00:22
i've never seen a file named like that, so it may be application specific
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oh maybe its only working for that single thing thought it was some windows file xD
00:24
mhh, but there still has to be a solution ^^
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Is there a way to gather STEAM_ID if you play on steam?
00:25
via ingame commands
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your own steam ID?
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for a server most likely
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no
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@Chairn before i spam you with random suggestions, have you ever tried to search the solution urself and tried many things? e.g. windows seems to have a configs for each app https://www.howtogeek.com/wp-content/uploads/2018/05/img_5af09a37db5a6.png
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i tried everything i could find yes
00:28
never got it to work
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also just reinstalled the nvidia drivers?
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uninstalled intel drivers? xD
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windows sohuld work with microsoft basic apdapter too
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yeah, but that defeats the purpose of the thing no?
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i dunno, i cannot imagine there is no solution to this
00:36
either the nvidia or the intel driver should have some option to change priority
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they have
00:47
but it is ignored for the 64bit ddnet client
00:47
blizzard games in 64 bit do use the graphic card
00:47
Discord also seems to trigger it at start
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but do they use opengl?
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how would i know?
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tbh i doubt alot of games use opengl on windows
00:49
or apps
00:49
but i dunno, if you can print the currently used shared libraries, it should list opengl32.dll
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bind p "bind mouse1 "/+fire; +toggle cl_dummy_hammer 1 0; emote 14; toggle cl_dummy 0 1; emote 14; toggle cl_dummy 0 1/""
03:16
best bind ever
03:18
me and @Beni made this sick ass command
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does it even work?
03:21
ye just like i though, it doesnt work
09:52
soon ill make a django like framework in rust lol
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Could the shields in the top left corner also be used to show how much hook time you have left?
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is that useful at all
10:16
i think the time is already 2 short to be looking up left
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Idk just an idea. But I think it's more useful than freeze time
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@Ryozuki wutface
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yo I think holic said ask here instead of the questions channel
14:39
my client is fucked and like buggy as hell. TLDR internet is good, ping is always fine, (40-50 stable), fps is fine (over 1k stable), etc etc
14:40
but my game will sometimes just occasionally just have what feels like ping spikes because my own tee and others will just jump around on the screen, and sometimes it's so bad that it's unplayable. antiping does not only NOT solve this issues, but makes things worse
14:41
I've even tried playing with antiping always on to solve the issue but the gameplay is smoother with it off no matter the situation
14:42
I'm not sure of the exact issue or what I could provide to help solve the issue but I'm tired of failing to random blips in gameplay. and at times like right now it's almost unplayable
14:42
I've tried to different versions of the ddnet client as well as the steam client which is what I'm using now and there's been no luck
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So yesterday there was a skin called babyYoda, today its gone again? what the fuck
♥️ 1
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Ryozuki
soon ill make a django like framework in rust lol
pls dont
14:55
Django bad
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しょう
but my game will sometimes just occasionally just have what feels like ping spikes because my own tee and others will just jump around on the screen, and sometimes it's so bad that it's unplayable. antiping does not only NOT solve this issues, but makes things worse
Sounds like a packet loss issue
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is there a way to fix that? I'm uploading a video to showcase it that I'll send
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Brokecdx-
So yesterday there was a skin called babyYoda, today its gone again? what the fuck
its still there
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it's gotten a lot worse recently, and it's random on how bad it decides to be
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Thats definitely packet loss
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and by recently I mean within the last few months
14:57
sweet to know the issue
14:57
how fix if possible to fix
14:57
it's failed me so many times
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If you use antiping the game has to recalcuate the prediction due to the latency jump
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I get the issue with or without antiping, antiping just makes it worse
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You yourself can't really fix this, contact your ISP and complain about possible packet loss. Most of the time they wont do shit about it though :/
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I see I see
15:00
big sad
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also don't use WiFi
15:01
use a LAN cable instead
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I'm not I'm on Ethernet
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we get like 120+ download as well
15:01
which is why it's annoying
15:01
should be fine
15:02
only game I really have the issue with anyway
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Get in touch with your ISP, maybe they will help you, maybe not. It's worth a shot
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I'll try. Appreciate the help
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Learath2
pls dont
its not bad
15:12
@Learath2 by django i mean something on the level of ruby on rails, laravel, django, etc
15:12
a full fledged web framework
15:12
with the power of rust macros
15:12
poggers
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[quakenet] ChillerDragon BOT 2021-02-07 15:21:53Z
i can proudly present the ugliest function i ever made :D idk why but after years of coding it just does not get cleaner what i do https://zillyhuhn.com/cs/.1612711213.png
15:22
up to 400 external program calls for a simple stdout :D
15:23
oh wait no actually probably not
15:23
see i dont even get what the code does
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Trafalgar Law 2021-02-07 16:41:41Z
If I use auth_add, can I enable for this auth some commands?
16:42
or its like access admin, mod and helper
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Only admin mod helper now
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@Learath2 nah, we don't store passwords of course, only special hashes that helps to validate. So nobody even admins can see it.
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@qshar mishighlight?
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Ah, I guess it could be a reply to what I said before about it, but by the "naive way" I was referring to cutting the password at the 10th byte
19:06
Teeworlds code did that for a loong long time, we still do in most places
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When did the ping slider for Anti-Ping get removed? Also how is it 'predicted'?
19:32
Seems like I spike, TLDR I should fix it on my end, but having anti-ping always enabled makes it difficult when I spike continuously and when its off, I can feel the delay.
19:33
This is why you should not play on wifi.
19:34
Reason why I asked about the ping slider for anti-ping. My understanding it would trigger past a certain point so would compensate when I spike but would disable other times. Seems like that was removed and now its always enabled?
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yeah i think it was removed because people didnt underestand what the slider did and it was confusing
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If the slider was removed, I assume they replaced its activation/deactivation with some math calculations? (edited)
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SPYRES
If the slider was removed, I assume they replaced its activation/deactivation with some math calculations? (edited)
ig it still can be configured in f1
19:41
cl_antiping_limit <ping>
👍 2
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I need to render a rectangle with 488k squares in it and at some scales one square can get smaller than 1px, wat do?
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@Learath2 dont render it?
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[quakenet] ChillerDragon BOT 2021-02-07 21:17:54Z
what is this for?
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@Ryozuki but multiple squares next to eachother define a larger area than a pixel
21:32
ChillerDragon I'm looking into making something like vmmap that is cross platform
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This also skips the actual physics prediction for the other teams (which could potentially reduce the cpu load very slightly on solo/dummy servers).

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics t...
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some fancy frontend for /proc/self/maps ?
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[quakenet] ChillerDragon BOT 2021-02-07 22:20:52Z
@Learath2 mix the colors then
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mixed colors make no sense, most of the pages side by side will be the same color
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[quakenet] ChillerDragon BOT 2021-02-07 22:28:33Z
add zooz or minimum screen res
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@Comrade yes but with an added more detailed map within the heap
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[quakenet] ChillerDragon BOT 2021-02-07 22:29:16Z
why would u need that
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e.g. to debug that 32bit allocation issue we were having
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[quakenet] ChillerDragon BOT 2021-02-07 22:29:36Z
seems like you pick a random project just to procrastinate ur wireshark dissector we all wait for
22:30
every morning i wake up i check ur wireshark repo
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or if you aren't a hipster and actually care about the memory usage and fragmentation of your program
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[quakenet] ChillerDragon BOT 2021-02-07 22:30:36Z
xd
22:30
better invest the time on rewriting in rust of u want to fix stuff like that
22:31
you can also just rewrite that part in rust
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nearest neighbor maybe?
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e6de475 Don't predict other teams - trml bc4e951 Merge #3604 - bors[bot]
Exported 138 message(s)