Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-02-06 00:00:00Z and 2021-02-07 00:00:00Z
so claiming to have the biggest tw yt channel is kinda wrong
14:45
Ryozuki: https://www.youtube.com/watch?v=R74LtLWDGRQ that video hit 3.5mil views and a few ppl subbed for more lego content and never unsubbed or passed away before they realized its a tw channel
@ChillerDragon, here are most common mistakes with login:
1. Password is more then 10 chars.
2. Player enter /login username pass instead of /login pass.
ChillerDragon: Assuming qshar limited the password size in the naive way and the db is actually utf8 you should be able to use any valid 10 byte utf8 string ;P
Hi, I still encounter problems with ranks on my lan server, I thought it was fixed
Sometimes the ranks appear in the /top5, sometimes they don't
Some ranks get overwritten
@Chairn thats what i found:
"I have an Acer Nitro 5 laptop which has an intel CPU as well as an integrated nVidia graphics card. The 32 bit client has, and continues to, see the nVidia graphics and uses it in the game. With the 64bit client it is using the intel graphics. Does anyone know where I can change this setting so the game uses the nVidia graphics with 64bit?
Thanks.
Ok, 5 minutes later I found a solution. In UserPreferences64.ini file I changed DisplayAdapter=0 to DisplayAdapter=1. I did not have to do this for 32 bit client but it seemed to do the trick!!
"
@Chairn thats what i found:
"I have an Acer Nitro 5 laptop which has an intel CPU as well as an integrated nVidia graphics card. The 32 bit client has, and continues to, see the nVidia graphics and uses it in the game. With the 64bit client it is using the intel graphics. Does anyone know where I can change this setting so the game uses the nVidia graphics with 64bit?
Thanks.
Ok, 5 minutes later I found a solution. In UserPreferences64.ini file I changed DisplayAdapter=0 to DisplayAdapter=1. I did not have to do this for 32 bit client but it seemed to do the trick!!
"