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Between 2021-02-02 00:00:00Z and 2021-02-03 00:00:00Z
is it possible to mod a server so when a player is in a specific location on a map they connect to another port on the same ip (so like i could have a hub world with portals leading to diff modes) and if so, how would i start
i mean u could look in the source code but to sum it up:
get away from global config and load a local config for ever gamecontext you load
then inside the configs define the mods,like sv_gamemode fng in one, sv_gamemode ctf in another
implement these mods
alter the server code so that all gamecontexts are updated
cl_dummy_control allows to use the dummy control commands, i dont know them exactly right now but there should be something like +dummy_jump OR cl_dummy_jump, not sure
if you name urself(i named my dummy) "BootyShaker3000" and type "in da room" in the chat, and press tab for scoreboard it freezes reproducable. This does not hap...
Can be worked around when using /showothers for team or solo and /showall for spectating. And the id does not get updated when spectating, you will need to unspec and spec again (when someone else is using /spec command or /r (probably /save and /load too))
I wanted to provide a screenshot that it does not update, but apparently it does not show StrongID in a demo too.
where are collision lines drawn (for self and others) as i want to make them always appear instead of the work around with a hotkey you have to do with uself and the unreliable setting for others
Latest Release Candidate and Beta, probably related to Discord Rich Presence runtime loading. @heinrich5991 @edg-l Can you take a look?
I can reproduce it from within Steam, works from outside. But not sure how to get the log in Steam.
As reported by Pepe.
Latest Release Candidate and Beta, probably related to Discord Rich Presence runtime loading. @heinrich5991 @edg-l Can you take a look? I can reproduce it from within Steam, works from outside. But...