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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-02-01 00:00:00Z and 2021-02-02 00:00:00Z
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How I can make less time to get unfreezed with the command sv_freeze_delay 0 ?
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sv_freeze_delay 2 in server settings
00:16
3 is default
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QuiX
Kay, i think menu is done.... now the gameplay xDD ^-^' edit: ignore the "reed" text on info xDD mistake, its red* (edited)
Future of teeworlds right there. Nice work
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David*°Villa 2021-02-01 08:26:30Z
Høla, is there any tutorial (most likely a video) for mapping? I'd like to try it out, but dont have any experience. Thx :)
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𓆏 Kynilix 𓆏 2021-02-01 08:28:19Z
Aoe have two videos for that if you didn't see them already
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David*°Villa 2021-02-01 08:48:24Z
Ty @𓆏 Kynilix 𓆏
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@David*°Villa but always remember, before you actually submit a map, just take a Look at it if It’s releasable in your opinion, loads of maps have been submitted recently where the map is just an abomination of bad drags and gores
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Blade
Future of teeworlds right there. Nice work
Thanks ! ^-^'
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How can I change the background of my map?
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Yeti
How can I change the background of my map?
Quads layer.
12:59
Right click in the corners if you want to change the colour.
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Thank you
happy 2
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heyo, i working on a map and i need white version of blue water one. I tried to search for it through forums and couldn't find, if anyone has it and doesn't mind to share it, lemme know pl0x feelsbadman (edited)
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How Can I make This Also Freeze
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Why u want a time checkpoint there xD
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you cant afaik
14:02
but time checkpoints shouldnt be in a drag part
14:02
you can usually only layer 2 tiles on top of each other
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ahhhh
14:02
ok
14:02
I'm not too smart
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maybe some messing around with the switch layer could work, but im not sure
14:03
though using the switch layer for that is probably not a nice idea
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it literaly doens tmatter which layer it is, as long as it contains the desired tile you can just put it on top. only on switch layer put number and delay on 0 so its not ugly
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am i limited on how many envelopes and "group layers" i use?
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well there is definitely a hard limit at 65536 envelopes and 65536 layers
16:21
apart from that i dont think so
16:22
though note that many tile layers will increase the size significantly, if they are at full size
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Ah well 65536 its alot xDD wont need that many. maybe between 100-200 "super rough" idk yet.... so far i used 30 groups and 40 envelopes, got an "intro" and the menu with this. Its like 700kb. But this is also because of the mappres tho. I dont see an increase in kb when i add more envelopes or groups. Also im mostly using quads for whole design, like the empty square by default. Edit: also no fps drop so far because as im using default mappres i guess?🤷‍♂️ (edited)
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ah, i know nothing about how hard fps will be impacted by the amount of quads, buuut: each new group adds 68 bytes, each envelope 60 bytes (each point +6 byte), layers vary, each quad is +152 byte :d
16:35
ah wait false
16:35
quads are compressed, so no exact amounts there
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pixilpepe damn, kay. I guess i will have to "simplify" it a bit then just in case. Or maybe map it completely and later do fixes. Thx for the info tho ^-^'
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