Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-01-29 00:00:00Z and 2021-01-30 00:00:00Z
Avatar
anyone know where can i create my logo for a map ? (with colors)
Avatar
you can use any image editor you like. then export the image as a png and put it into the mapres folder in your data_directory. then you can load it in the editor
Avatar
ddnet suggestingddnet add thing like solo part but for two players (every two together alone)
f3 1
f4 5
Avatar
And if you are a team of 3 you fail
14:22
Use of this can be made optional or the mapper can writingwrit in beginning this map need 2 or double this than tee
Avatar
Avatar
Ama
And if you are a team of 3 you fail
if we do this i not think this will be big problem we can find a lot solution
14:29
solve*
Avatar
Attempting to skip more snapshots to save bandwidth Anti-ping works really well when multiple snapshots are skipped, the most affected elements are entities based on laser since laser movement aren't predicted. This is quite a brute force method for now. Although I made it skip in a pattern that may reduce the stutter a little bit for non-antiping user. Introduced a server setting sv_snapshot_skip, which only works when sv_high_bandwidth is 0
  • When sv_snapshot_skip is set to 1,...
15:12
@deen would it be tedious for you to set up multiple 5mbps servers
Avatar
Nope, that's fine. I can set them up quickly
Avatar
We can just buy more 5mbps servers since they are the cheapest, and some people are willing to get their one time student discount for us
Avatar
They can get overloaded naturally because players congregate in one location
15:13
Nice
Avatar
so maybe we can just open maybe 5 to 6 ddnetservers per server so we don't get overloaded if we get enough servers?
Avatar
[quakenet] ChillerDragon BOT 2021-01-29 16:05:22Z
longest commit message i have ever seen xxd @heinrich5991 also lol seems like github is censoring now https://zillyhuhn.com/cs/.1611936280.png
16:05
time to move to another git platform
Avatar
gitlab.ddnet.tw
Avatar
bd6ca8a Add CHN servers + funding info, huge thanks! - def-
Avatar
Avatar
hussainx3
ddnet suggestingddnet add thing like solo part but for two players (every two together alone)
@deen you think this possible or impossible? if was possible i would open new issue maybe somebody like it and do it
Avatar
most maps are designed to work with 2 ppl
16:13
so its useless
Avatar
I don't think it's a good idea. It increases complexity in playing, and most people don't like playing in team already
16:13
and of course it would be hard to make work correctly without cheats, especially with switches
Avatar
@hussainx3 you can kinda fake this with multiple parts that look the same and switches so that 2 ppl go into the same part
16:14
if u really need it
Avatar
Avatar
Deleted User
most maps are designed to work with 2 ppl
but the problem usually Congestion occurs not just 2ppl
Avatar
Avatar
Deleted User
@hussainx3 you can kinda fake this with multiple parts that look the same and switches so that 2 ppl go into the same part
you right but i think with this will become easier (edited)
16:16
anyway this just suggest
Avatar
[quakenet] ChillerDragon BOT 2021-01-29 16:55:30Z
which variable stores how many times a character jumped already or how many jumps are left?
16:56
ah probably m_JumpedTotal
17:01
ye
17:01
always thought its m_Jumped and never realized its wrong xd
Avatar
ChillerDragon: I think github always supported comment deletion, this thing is just transparency
18:51
as a result you seem to complain because github started being more transparent about comment hiding
Avatar
[quakenet] ChillerDragon BOT 2021-01-29 19:01:22Z
its from 2017 so idk how new this censor thing is but yea its nice that one can still read it i also do not know when it was introduced so it was no serious critic i guess
19:45
good post
19:45
it contains stuff about multithreading
20:05
you can mirror blueprints in 1.1 o.o
Avatar
0ab1747 improve condition check - 12pm 0ba2183 change expire timestamp format - 12pm
🇺🇸 1
Avatar
almost all of factorio blogposts are a gem
Avatar
like the game itself
21:19
they also have the policy to never go on sale
21:19
out of respect of ppl who purchased before
21:19
btw the post had a easter egg / rumor about an upcoming new project by wube
21:20
(wube the company that develops factorio)
21:20
So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
Avatar
wow their game has 0 bugs? amazing
Avatar
*known bug
Avatar
zuki is a known bug
Avatar
some bugs can be unseen for 10 years
22:15
The Qualys Research Team has discovered a heap overflow vulnerability in sudo, a near-ubiquitous utility available on major Unix-like operating systems. Any unprivileged user can gain root privileges…
Avatar
thats not what they said tho
22:16
they said 0 active bugs
22:17
not 0 active known bugs
Avatar
they said 0 known issues
Avatar
0 active bug reports on the forums
22:32
l2r
Avatar
its cuz nobody plays it
Avatar
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you. Factorio Steam charts, data, update history.
23:01
What started as a simple mod is now a big cooperative racing experience! Choose from hundreds of available maps, race your way to the finish line and help your friends. Collaborate and compete with players all over the world. DDraceNetwork Steam charts, data, update history.
Avatar
all bots justatest
23:02
wait huuh factorio release 2020
23:03
i guess it was in beta for a while
Avatar
early access*
23:17
trailer from 2013
23:18
a true early access success
Exported 77 message(s)