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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-01-28 00:00:00Z and 2021-01-29 00:00:00Z
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cbf5aa6 Reset filter: Refresh browser in DDNet/KoG tabs - def- 2e1b39c Merge #3555 - bors[bot]
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Do people get confused between servers and maps usually
04:45
There are some new chn players thought the server list is a map list and they keep asking why the map they were playing disappeared justatest
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yeah when i first played
08:38
Web Real-Time Communications (WebRTC) transforms the communications landscape; becomes a World Wide Web Consortium (W3C) Recommendation and multiple Internet Engineering Task Force (IETF) standards
08:38
😮
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[quakenet] ChillerDragon BOT 2021-01-28 08:47:07Z
@TsFreddie yes people love to confuse server and map and map and mod etc
08:47
even long time players do that
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make sense
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People dont read
08:53
That is the problem haha
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[quakenet] ChillerDragon BOT 2021-01-28 09:09:59Z
maybe i am a bit biasd since i play a bit on servers that do not change but and there it is easier to get confused but im sure some people even say "come lets play the game multimap"
09:11
its the same with even people working in tech startups not knowing the difference between a search engine and a browser
09:11
most people just could not care less
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i mean u get used t oit
09:51
i dont confuse servers since 2015
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I remember other games working the same way, being able to change map on servers, so it's defintely not just TW/DDNet
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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As reported by fokkonaut

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddne...
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[quakenet] ChillerDragon BOT 2021-01-28 12:29:43Z
yea no its a common thing and i think even if people say it wrong most of them understand how it works
12:29
no need to get active
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--und...
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4bd3525 sv_reserved_slots: allow up to 64 - def- f02c1ba Merge #3558 - bors[bot]
14:37

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
14:47
c30b596 Don't highlight echo messages (fixes #3554) - def- b08b93e Merge #3556 - bors[bot]
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[quakenet] ChillerDragon BOT 2021-01-28 15:10:29Z
yikes when you want to quickly rebuild but latest shell history was not "make" but "git reset --hard"
15:11
oh nice restored using ctrl+z in vscode so nice
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ChillerDragon: Thanks for your grep -F tip, this actually gave me the right search term "fixed string" and led me to the right SO question https://unix.stackexchange.com/questions/282445/grepping-a-fixed-string-at-the-beginning-of-a-line
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Ama
People dont read
thats not the problem, its just that i didnt even know how to open the vote menu
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again people dont read
16:02
as you press esc to quit the game you see a menu
16:02
you will see a call vote
16:02
if you read
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well how do i know call vote lets me change map
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[quakenet] ChillerDragon BOT 2021-01-28 16:16:05Z
ah nice @timakro
16:16
didnt i send that so link anyways?
17:53
f2cf038 Revert "rescue on freeze/dfreeze" - def- 243f330 Merge pull request #3550 from def-/pr-revert-freeze-rescue - def-
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I'm sure that hasn't always been the case. For some time (months) there is an annoying bug in the UI. If you press ESC while in the game, and then release one of the mouse buttons, a click event is triggered. This click event often has worshipful consequences. Example 1: You are playing a dummy map. That means, you go to the server and click on "connect dummy", in the further course of the game the UI mouse remains over the button "disconnect dummy" (because it is the same button as for...
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probably posted it here before, but if someone wants to enjoy a nice rant: https://github.com/mpv-player/mpv/commit/1e70e82baa9193f6f027338b0fab0f5078971fbe
Fix that libarchive fails to return filenames for UTF-8/UTF-16 entries. The reason is that it uses locales and all that garbage, and mpv does not set a locale. Both C locales and wchar_t are shitf...
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[freenode] timakro BOT 2021-01-28 20:26:28Z
test
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test2
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test3
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Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world. And record exact tick where load/save result is returned.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] ...
Exported 53 message(s)