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Between 2021-01-26 00:00:00Z and 2021-01-27 00:00:00Z
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lauerviolence 2021-01-26 01:15:07Z
does anybody know how to do this part in the novice-map "introduction"? we tried everything...
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throw them
01:15
left
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lauerviolence 2021-01-26 01:15:55Z
we tried throwing
01:16
guess we'll try again
01:16
thanks
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u can def clear that with a throw
01:16
just make sure the person getting thrown holds A and jumps before the thing
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lauerviolence 2021-01-26 01:16:26Z
ok thanks#
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u can start ur throw on the right platform to have more space, and the tee getting thrown just holds A and jumps before the freeze
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lauerviolence 2021-01-26 01:17:11Z
thanks, we'll try
01:22
we can't do it, but thanks for the advice
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lauerviolence 2021-01-26 01:35:20Z
it's weid, we'vemanaged similar throws and harder maps but this one just won't work
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do u not get far enough
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does anyone have a good entities png?
03:31
a clean one that is not confusing
03:32
i tried the comfort asset but sometimes its hard to tell where the edges of the blocks are exactly
03:35
@louis
03:35
these dots you can see in the freeze are really good
03:35
i dont know why you didnt implement it in the comfort asset
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useless for me
03:41
u could always edit it in by putting a 2x2 pixel square in each corner in some photo editing app
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how did you make the assets?
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inkscape
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Someone want to block on ddper with me?
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>block >ddper >Boti.
08:42
of course no
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Souly
bunny hop in teeworlds
it's called race
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blocking is fun if you do it against other blockers
11:00
also casually like throwing them around for a while and then picking them back so they can carry on
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how do i make the bouncing bullets freeze longer than 3 sec?
justatest 3
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im serious D: wasnt it with the switch layer? i cant get it to work
19:45
sv_freezedelay in server settings? is that the only way
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did you try to change the numbers on the tile?
19:46
delay and number?
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not number, but then i wouldnt be able to use the deactivation switch? 😮
19:47
delay didnt change anything tho
19:48
changing numbers doesnt work either
19:49
im guessing freezedelay is the only one, and with the switch layer i can make the normal freeze 3 sec, so i guess that fixes it
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no, i can't get it to work either. i guess you cant do it in the switch layer
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yeah, thx for the help tho (:
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how do i use automapper?
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first you place mapres tiles, then right click that layer, click game tiles and then click whichever you want it to be
19:55
i didnt mean the game tiles (edited)
19:56
i mean it like this (edited)
19:56
(not the doodads)
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hmm my client does not have this, tho i remember it from the past 😮 maybe its removed?
19:57
my client doesnt have it either (edited)
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i do remember it being very buggy in the past, it didnt work with every layout
19:58
maybe thats why its removed
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it wasn't even in release
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hmm i see, so i cant have used it? 😂
19:58
i do think its very hard to get it stable, the auto game-map is pretty useful and easy th
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gerdoe
it wasn't even in release
but why is it in the official tutorial? XD
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it says WIP
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@Teero where is link to doodads automapper
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there is no link i guess
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ik that teeworlds editor has automapper
20:00
but not this one you showed
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i just want standard automapper for my new layout cuz im lazy
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open editor choose standard mapres and just push the button with automap (edited)
20:01
nothing special to do 😄
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where did they hide the automap button? 😮
20:02
or do you mean the gametile one?
20:02
am i stupid ?
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choose autorule
20:03
it worked nicely
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so next question, how does one make their own rule for my own tileset? 😮
20:08
oh nvm im looking at the files atm :p
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wulvish i always make the tileset work with grassmain automapper
20:10
works the best for me XD
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really? 😮 does that mean that everyone puts the tiles in the same spots? i was just thinking of editing my own that way and copying the rules 😄
20:11
but that would mean you need to copy and change the .rules file, right?
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just changing the name of the rules file XD
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well only if the mapres is similar in its tile placement
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most are pretty similar
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haha well ima make mine fit nicely too ^^ would spare me alot of time in the future
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