







maybe do two physics routes with a config toggle and update some map that specifically needs weak hook if there is any.

















3

















gamecore.h

















































































(edited)




















































































































x + duration * tickspeed >= tick in the code, I wonder if there is a way to prettify that






SERVERINFO_INGAME sounds like it could have something to do with it, maybe legacy baggage?



















1









1
1
1

















































































NetObjectEx("DDNetProjectile", "projectile@netobj.ddnet.tw", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_Angle"),
NetIntAny("m_Data"),
NetIntRange("m_Type", 0, 'NUM_WEAPONS-1'),
NetTick("m_StartTick"),
]),











what if I just don't want to write queries











latest_question_list = Question.objects.order_by('-pub_date')[:5]

latest_question_list = Question.objects.order_by('-pub_date')[:5] 







c++
odb::sqlite::database db ("people.db");
person john ("john@doe.org", "John Doe", 31);
person jane ("jane@doe.org", "Jane Doe", 29);
odb::transaction t (db.begin ());
db.persist (john);
db.persist (jane);
t.commit();

























did it really

















