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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-01-06 00:00:00Z and 2021-01-07 00:00:00Z
05:15
visual studio fucking sucks
05:15
rider for the win
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[quakenet] ChillerDragon BOT 2021-01-06 09:01:01Z
what is rider lul
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nothing, use vim
09:05
pepe_straight
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i wish github notifications redirected you when someone force pushes after the notif
09:28
its so annoying
09:28
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@deen serverlist is not showing the flag on finished maps
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works for me
10:16
indicate map finish turned off for some reason
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If you have cl_dummy_resetonswitch 1 and hold hook on a wall on dummy, spec, and change to main tee, the dummy's hook will be invisible. Antiping must be enabled too. Steps to reproduce: cl_dummy_resetonswitch 1 antiping on connect dummy, hold hook on a wall and spec while holding hook so the hook stays switch to main drag dummy tee with main, see that the hook isn't rendered and the prediction is bugged
nouis 4
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antiping is always bugged
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[quakenet] ChillerDragon BOT 2021-01-06 16:14:25Z
@noby what do you do to combat imposters in fng destroying other users KD?
16:18
0884204 Fix scrollbar going out of bounce (fixes #3416) - def- 4fb8798 Merge #3474 - bors[bot]
16:33
a06a063 Update ingame blockworlds entities by Brokecdx (fixes #3464) - def- 3b26230 Merge #3471 - bors[bot]
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@ChillerDragon ban them
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specators...

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-add...
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[quakenet] ChillerDragon BOT 2021-01-06 17:30:00Z
manually?
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yeah do u have a better idea
17:32
besides using ip ranges to guess if its really a faker
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[quakenet] ChillerDragon BOT 2021-01-06 17:43:37Z
oof ofc i would never thing of something stoopid like ip ranges :/
17:43
17:44
its this time of the day again where pkill hangs forever because firefox hang in crash it cant be closed
17:44
xd
17:45
well htop is not starting either
17:45
any ideas?
17:50
reboot it is
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ef2dd39 typo in gamecontext.cpp - hhh26459 1208b84 Merge #3482 - bors[bot]
19:57
2e5a13e Fix client crash with too many items (fixes #3479) - def- d65ae49 Merge #3480 - bors[bot]
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why doesn't /pause stop time on solo maps?
21:11
pause was made for it, no?
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pause is for spectating
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then why is there also /spec
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on some maps, you despawn your character with s/
21:24
/spec
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anyway my question was: why doesn't /pause stop time on solo maps?
21:25
pause is pause 😄
21:25
break
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then you would have to pause tee
21:27
frame by frame input justatest
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to simply answer that question: pause doesn't pause your time because it never did. I have the feeling that this wasn't a question, actually, though, but a suggestion
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this is my indignation, not a question, i guess
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why indignation?
21:42
it does sound exploitable to be able to stop time
21:43
should probably add some time and at that point i think it would annoy some people that use it regularly
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on solo maps? really?
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ye, if added it would need to be very specific things like must be standing on a tile, no nades/weapons in play
21:44
or else there'd probs be exploits
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every tee on solo map has his own world
21:45
they can be paused, just whole projectile collection and tee will pause
21:45
remember this /pause on twplus servers?
21:46
it just paused gameplay
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i think u could pause on rly hard parts and plan movements in advance, etc
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even if we suppose that pausing the world is perfectly done, it might enable setups that would be hard otherwise
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tees don't have their own worlds
21:53
I worked on making that happen for ddnet7 but it's not trivial. In reality teams all share the same gameworld
21:53
👀
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Learath2
I worked on making that happen for ddnet7 but it's not trivial. In reality teams all share the same gameworld
okey, then it will just check grounded and so on like louis suggested
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"so on" is where trouble happens
21:55
You can never quite know you got the "so on" part right. All 3 of us reviewed the practice feature before merging it, there still were mistakes made in the "so on" part
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okey? group of testers or test server will be pretty good thing
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We do release candidates now, about 3 people check them. In reality people don't care to test anything
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I think what Learath2 wants to say is that we likely won't implement the feature, as we don't feel confident about it
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Learath2
We do release candidates now, about 3 people check them. In reality people don't care to test anything
its not about "test", it should sound like "hey guys, there are new features, you can see them before release"
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if you want to have a go at it, go ahead, and we'll try to assist you with testing; but you also need to address gameplay concerns first that this might enable new stuff
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gerdoe
its not about "test", it should sound like "hey guys, there are new features, you can see them before release"
yes if a rc has cool features i usually do it but otherwise not much
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Is there really any value in this?
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hm, we have test servers for map testing
22:00
why are features test servers anything foreign then (edited)
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set some up 🙂
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noby's fng is up already xd
22:04
okay I didn't want to press on you or something just any update for you and for us is some kind of risk something can be misconfigured or misunderstood and so on
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If we had some very cool new gameplay feature requiring testing it would work. We had servers for the first strong/weak fix we tried, we had servers for telegun.
22:07
This feature would be something so minor people won't even notice. The kind of testing we need for this is rigorous testing trying to break it, the kind Konsti and Sp Someone do and they won't waste their best ideas to report the issues to us. They'll just wait until we release it and they'll abuse it instead 😛
22:07
Anyway, as heinrich said, if you make it, we'll review it as with any other change. Though I don't really see much value in it as a feature
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coffee break while long solo map speedrun xd
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do /save
Exported 89 message(s)