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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-01-04 00:00:00Z and 2021-01-05 00:00:00Z
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@Deleted User any suggestion on stitching screenshots? the subpixel always messes up the edges ragouis
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nvm, made an alphamask and blended the overlapping parts, it looks ok i guess.
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@Learath2 Yes, we use clang-format in our product. I can't speak for all of SAP, kind of a large company 😄 Anyway, we have our own package manager of sorts that keeps the development tools of every developer at a consistent version.
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what does the "gametime margin" graph in debug mean
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[quakenet] fstd BOT 2021-01-04 12:00:20Z
ChillerDragon: you what?
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[quakenet] ChillerDragon BOT 2021-01-04 12:01:00Z
xd fstd :p
12:01
see #teeworlds fstd
12:01
ofc u idle in #teeworlds-dev the underground irc xd
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Дядя Женя 2021-01-04 14:43:20Z
ban stronghold map for 3 days
what 4
14:43
maps*
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Why should you be allowed to decide whether something is banned or not?
14:45
Rus trashtalker back
14:46
Xd
14:48
Just like that with a list of the worst maps, who gives you the right to rate maps? Everyone likes other maps, there are only maps that are liked more and less.
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[quakenet] ChillerDragon BOT 2021-01-04 15:34:49Z
ban votes and force stronghold for 3 days
troll 6
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we all know that all ama maps take top of worst maps list
f4 2
16:10
troll
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[quakenet] ChillerDragon BOT 2021-01-04 16:27:32Z
Ama is my idol u bully
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I would like to see which of my maps would be rated the worst
16:33
i would probably win the competition because my maps are known and i am known
16:33
and not because my map is the worst on ddnet
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SL1
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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[quakenet] ChillerDragon BOT 2021-01-04 17:53:27Z
springlobe1?
17:53
isnt that themix
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no its SL1
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https://gitlab.com/Patiga/twmap now supports map rotating :D
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is there a way to map online and not in ddnet
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teeuniverse maybe
18:17
idk if its online tho
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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@heinrich5991 could we have ddnet_properties support more tiles? I'd like to have more for sorting maps by available tiles: https://ddnet.tw/tiles/WEAPON_GRENADE/
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binding something like bind shift+kp_5 say test will not work, but the other numpad keys with shift will work.
nouis 5
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@noby u
nouis 3
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[quakenet] ChillerDragon BOT 2021-01-04 21:04:11Z
a few more days and my system is ded i guess https://zillyhuhn.com/cs/.1609794030.png
21:04
rip
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[quakenet] Ryozuki BOT 2021-01-04 21:14:14Z
ChillerDragon what did u do
21:14
i never got a segfault with pacman xd
21:14
maybe ur hdd or ssd is dieying
21:14
or ur memory is corrupted
21:15
xd
21:16
why is ECC ram not the common one
21:16
The consequence of a memory error is system-dependent. In systems without ECC, an error can lead either to a crash or to corruption of data;
21:18
oh they uploaded a new vid
21:18
brb
troll 1
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is there something better than hamming code?
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the video said yes
21:27
Due to the limited redundancy that Hamming codes add to the data, they can only detect and correct errors when the error rate is low. This is the case in computer memory (usually RAM), where bit errors are extremely rare and Hamming codes are widely used, and a RAM with this correction system is a ECC RAM (ECC memory). In this context, an extended Hamming code having one extra parity bit is often used. Extended Hamming codes achieve a Hamming distance of four, which allows the decoder to distinguish between when at most one one-bit error occurs and when any two-bit errors occur. In this sense, extended Hamming codes are single-error correcting and double-error detecting, abbreviated as SECDED
21:28
hamming codes are actualy used by ecc ram lel
21:28
modern wireless tech uses Reed–Muller code
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read like meed ruller code xd
Exported 59 message(s)