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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-01-01 00:00:00Z and 2021-01-02 00:00:00Z
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happy new year! 🥳
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🙂 is not scary
00:15
scarouly
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ᶰ°Konͧsti 2021-01-01 00:30:49Z
Yeah 🙂 is like super provocative
00:30
u express that ur really mad with it
00:31
Especially women use that when they are upset
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ᶰ°Konͧsti 2021-01-01 00:36:47Z
noby girl
00:36
poggers
00:37
thats why pinky skin
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Can't believe nouis is 2020
04:10
Feels like forever it being existed
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for me it feels like it was invenetet sometime in summer
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theres still no dummy story map where you remove your friend louis at the end for having wide eyes
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just redesign caventure
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Remove normal tees*
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Is there a skin database that is pre DDNet purge?
06:30
Or any database with more skins
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Download & Share: Teeworlds Skins 0.6 & 0.7, Assets, Tools ▷ +2000 Teeworlds Graphics ✓ Biggest Teeworlds Skins Collection ✓ Join Now ✓
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i think have to fix jump wall it is so annoying how he need very long time for work again after jump
09:08
banhammer
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You have to be moving downwards and pushing against wall to get wall jump back
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i know
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deen
You have to be moving downwards and pushing against wall to get wall jump back
but yes this long time
09:17
i think get away the wall and back again it's enough why should be wait moving downwards
09:22
idk but i think not should be like this👽 it is mistake thing
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We will not change physics
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[quakenet] ChillerDragon BOT 2021-01-01 09:44:22Z
A collection of 0.6 and 0.7 teeworlds skins that aims to be complete. Quantity over quality. - TeeworldsDB/skins
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@TsFreddie you can also join tw data discord https://discord.gg/gNGwpzUcsf
10:00
for skins
10:00
but if you want 0.6 tee skins then chillerdragons database is rather a better option
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deen
We will not change physics
why!!ww
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It would break many maps
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i not think this but ok
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ᶰ°Konͧsti 2021-01-01 16:54:02Z
Did Anything change to antiping? I cant damn hit wallhammer with it enabled. Without it works fine...
16:57
15.2.4
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As reported by Polector on Discord

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/...
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Yo who made all the updates in the latest client? It's so cool 🙂
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@GoodGuyGreg the new New Year Theme is by @mind . For the other changes see https://ddnet.tw/downloads/
👍 1
18:27
I'm also very happy with the increased development activity since the Steam release.
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ᶰ°Konͧsti
15.2.4
konsti updated :O
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also choosing quads in some zone would be good, like folders on windows
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`` [ 98%] Linking CXX executable DDNet ddnet-libs/ffmpeg/linux/lib64/libavformat.a(utils.o): In function free_stream': /x86-64/ffmpeg-4.3.1/libavformat/utils.c:4404: undefined reference to av_parser_close' ddnet-libs/ffmpeg/linux/lib64/libavformat.a(utils.o): In function parse_packet': /x86-64/ffmpeg-4.3.1/libavformat/utils.c:1464: undefined reference to av_parser_parse2' /x86-64/ffmpeg-4.3.1/libavformat/utils.c:1544: undefined reference to av_parser_close' ddnet-libs/ffmpeg/linu...
22:40

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
Exported 51 message(s)