I am trying to make an fng2 server. The 0.7 version compiles with no errors but the 0.6 version doesn't. It looks on the wrong directory for files (include <game/generated/nameoffile.h> while the files are generated at /generated/nameoffile). Even if I copy the generated file to scr/game after compiling I get segmentation fault.
11:31
There is also this error teeworlds-fng2-mod-fng_06/src/base/system.c:335:28: προειδοποίηση: cast between incompatible function types from ‘void ()(void *)’ to ‘void * ()(void )’ [-Wcast-function-type]
335 | pthread_create(&id, NULL, (void *()(void))threadfunc, u);
| ^teeworlds-fng2-mod-fng_06/src/base/system.c: In function ‘str_comp_nocase_whitespace’:
teeworlds-fng2-mod-fng_06/src/base/system.c:1653:2: προειδοποίηση: ISO C90 forbids mixed declarations and code [-Wdeclaration-after-statement]
1653 | char s1 = (is_whitespace(c1)) ? '\0' : *c1;
| ^~~~
[ 63%] Built target engine-shared
make: *** [Makefile:171: all] Error 2(edited)
i have a savegame with my mate but we forgot mapname. possible for admins to findout the savegame on which map it was on? ^^ we just got the loadingname
11:44
if not possible how do i bind random maps and reason in vote?