Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories โ IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-12-30 00:00:00Z and 2020-12-31 00:00:00Z
The canonical way to link with the thread library is to use -pthread, which
brings in additional libraries like libatomic.so on riscv64. However cmake
defaults to link with -lpthread which only bring the libpthread.so library.
Fortunately it has the option THREADS_PREFER_PTHREAD_FLAG for that, which is
"highly recommended" but not the default.
@deen is there a way to detect if there is stoppers in a map? like the webside shows if theres rocket, solo, jetpack etc.. because then just reverse all the maps without stoppers ?
Well, Patiga suggested it for April Fools, but I didn't want to wait that long. For me it's some harmless fun where nearly everything should still work. But of course not everyone will like it.
spinning lasers cant be rotated at all in the editor
17:03
so cant check if they break
17:05
@deen maybe we should disable mirroring in the editor for game layers completly? or is there a case when its useful other than rotating a hook tile for design xd