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void CPlayer::Snap(int SnappingClient)
.
.
CNetObj_ClientInfo *pClientInfo = static_cast<CNetObj_ClientInfo *>(Server()->SnapNewItem(NETOBJTYPE_CLIENTINFO, id, sizeof(CNetObj_ClientInfo)));
.
.
StrToInts(&pClientInfo->m_Skin0, 6, m_Zombie ? "cammo" : m_TeeInfos.m_SkinName);









protocol7::CNetMsg_Sv_SkinChange

























































































































































































so far so good tho.




IGameController is a big fat liar. It's not an interface at all. So first order of business is making that into an ABC

















































if you just search stl in teeworlds discord, you just see dune































































then wizardry it is























I have the exact skillset to stay at home

















































