CNetObj_PlayerInput
(probably on the stack)CNetObj_PlayerInput *GetInput();
Input().m_Direction = 1
looks more saneSELECT Map FROM %s_maps AS maps WHERE Server = ? AND Map != ? AND Map NOT IN (SELECT Map FROM %s_race as race WHERE Name = ? ORDER BY %s LIMIT 1;
mem::drop
is finerayon
crate.