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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-12-20 00:00:00Z and 2020-12-21 00:00:00Z
00:10
@Learath2 this is not working for DDNet clients for me...
00:10
Aswell as the server somehow doesn't get the ShowDistance msg from the client...
00:10
I have absolutely no clue
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you need to debug it
00:11
How am I supposed to know what you are sending
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I dont know how to do debug this, I am not very familiar with this code
00:13
i tried the DebugDump() from uuid manager, but the messages are listed there
00:13
thats why i asked whether the uuid's can differ, due to an update or idk...
00:18
Aha, I found the issue
00:19
seems like my extended protocol is old, it automatically adds a "message-" before the actual address
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that doesn't sound correct
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okay weird, the showdistance message still doesnt work, i compared the uuid and it is the same
00:52
capabilities work now tho
00:53
ah
00:53
got it i think
00:53
ah no xd
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got it
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i suggest put maps football and basketball in Fun servergiftee_red
f3 3
f4 1
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i dont think its possible since it relies on different server code
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8b1a198 M Executive, A MultiFAT - ddnet-maps
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today's aoc took me 1.5h 😮
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Дядя Женя 2020-12-20 07:15:56Z
well, making "fun" server like actually fun to play, containing some other mods would be cool, but I don't know if it's easy to implement since ddnet servers knows only how to work with DDRace mod
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@heinrich5991 yeah, seems like too much work today 😄
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Shouldn't there be some kind of programming abstraction which makes these kind of 2D puzzles easy? It should somehow abstract the 4 directions, 4 corners, 90 degree rotations etc.
10:42
And 2D coordinates ofc
11:04
Didn't know math could actually be useful
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@Ryozuki you might enjoy this one too, a little tough to read but very intriguing
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timakro
Shouldn't there be some kind of programming abstraction which makes these kind of 2D puzzles easy? It should somehow abstract the 4 directions, 4 corners, 90 degree rotations etc.
I think I saw someone using an old timey roguelike engine for a couple puzzles
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louis
i dont think its possible since it relies on different server code
maybe can put both codes together (drake and football) or something like thissaddo
12:05
and maybe later mappers can made maps ddrace with ball 😛
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hussainx3
and maybe later mappers can made maps ddrace with ball 😛
if this happened being would awesome XD
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[quakenet] ChillerDragon BOT 2020-12-20 12:08:13Z
ddnet is not know for putting a bunch of non ddr stuff into one mod if you want something like that buy ddnet++
12:08
ddnet style is to just host plain ball servers instead
12:50
@Learath2
Analysis and Qualitative Effects of Large Breasts on Aerodynamic Performance and Wa k e of a “Miss Kobayashi’s Dragon Maid” Character
12:50
ah
12:50
a man of culture i see
12:50
monkalaugh
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[quakenet] ChillerDragon
ddnet is not know for putting a bunch of non ddr stuff into one mod if you want something like that buy ddnet++
ddnet++lol
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dafuq is ddnet++ lol
13:03
20 sep 2019 ... this thing is olddd
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you have to buy a ddnet-pro account to find out what ddnet++ is
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[quakenet] ChillerDragon BOT 2020-12-20 13:06:38Z
u can also use F-DDrace its under more active devlopment but it has less gametypes
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@TsFreddie looks broken :P
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only happens on ime, so it will probably be fine after we switch back to uiless mode and render candidates ourselves
13:14
you can check this if you want to do it. I still don't know how to use ddnet's text. https://github.com/Robyt3/teeworlds/pull/1/files
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The text renderer? We use the old one, no?
13:16
I don't think we changed much if at all
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i haven't used the old one for years. the first thing i did to vanilla is just nuking the old one nouis
13:20
also implementing ime three times is kinda overwhelming
13:21
i mean DoEditBox, chat and console all has their own text input render thing.
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i would like to know if there`s a way i can fix this problem where my screen looks green with lines everywhere only on ddrace, i tried changing resolution and other graphics settings but nothing :( Greetings!
13:23
is that only on some computers @TsFreddie ?
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not my computers for sure
13:26
screenshot is some random chinese player's (edited)
13:28
that one only happens when doing inputs tho
13:29
the steam post doesn't mention there is a trigger for the problem
13:29
but it does sounds like the same graphical glitch
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is the svg for tele weapons available? I know I've had it at some point but it was long ago on my old pc
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@TsFreddie yeah, he also said he fixed the problem, but sadly they never say how they do it xD
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tee_thinking might be different then, his machine always does that on ime.
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@TsFreddie maybe port the new textrenderer to ddnet too? 😛
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TextContainer is faster tho
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it probably is
13:34
Well we render the text the same way everywhere, it's just that we do input inconsistently
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so we should move everything into clineinput first
13:36
robyt3 did it in vanilla. so i just glued a ime solution on top.
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did he add rendering into clineinput btw?
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i did lol.
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do you render the entire line in clineinput or do you just render the segment that's being currently edited?
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i think the entire line when something changed.
13:38
wait. no. the layout code only trigger when something changed.
13:39
and all quads are rendered each frame
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Дядя Женя 2020-12-20 16:26:48Z
Just wanted to say thank you to somebody who implement feature that I asked for that shows map name in scoreboard, extremely helpful, using it all the time
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you did not even suggest that
16:28
From discord: Evgesha: Can we make a feature when you holdimg down "tab", instead of "Scoreboard" title there would be map name? As for me its too useful, becaus...
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Дядя Женя 2020-12-20 16:29:18Z
"From discord Evgesha"?
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is that you?
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Дядя Женя 2020-12-20 16:29:36Z
Yes
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okay
16:29
xd
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[quakenet] ChillerDragon BOT 2020-12-20 16:42:13Z
ur welcome :)
16:42
its bad implemented tho when it comes to chopping off longer names its a bit random
16:43
lmao fokko disliked xd
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6e95d4f Add livestream to frontpage - def-
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I guess "you can't hit others with laser/ninja" is not a thing?
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Дядя Женя 2020-12-20 17:10:37Z
if it's possible to set up as tile
17:10
then probably makes sense to include it
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I tried placing it and it doesn't seem to work (unless I messed something up)
17:12
oh laser is a thing, ninja doesn't seem to be
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Дядя Женя 2020-12-20 17:12:41Z
btw
17:13
there are a lot of problems with this update in the sense of code
17:13
for example your client does not know if it can hit something
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well that's your problem then lol
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Дядя Женя 2020-12-20 17:13:55Z
or it is... But client is not aware of every setting
17:14
there are some non-included
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I'll skip ninja until someone can confirm if it exists
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one known is if u are outside of a tune zone and someone shoots a projectile from inside with changed settings it will look weird af
17:14
from outside perspective
17:15
aka tune zones arent predicted
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Дядя Женя 2020-12-20 17:15:50Z
so settings which are not supported will be included in some time, so for the first version of the HUD there might not be some settings, that what I've meant
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Ryozuki
aka tune zones arent predicted
Дядя Женя 2020-12-20 17:16:12Z
I guess it's kinda hard to fix
17:16
also there is no prediction for disallowed deep-fly
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ye this issue has been with us since forever
17:17
but ppl dont like tune zones anyway
17:17
so they arent used much anyway
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Дядя Женя 2020-12-20 17:17:30Z
it sucks since in louis' entities there is a shit tile for it
17:17
I can't see it
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E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ]...
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I chatted with a couple of people who were unaware that there's a tournament today. I think it would be better if we switched to the news tab if there are new entries.
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!screenshot-20201220@191958 Just noticed on tournament server, haven't seen this before
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Fixes #3429 Also made it a bit safer by checking what the server sends

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgr...
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i want so speak a special thanks to @Learath2 who hosted yesterday the server for us, since we had problems from our Tournaments servers. The whole GCTF team speaks a good thanks to @DDNet
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No problem at all, feel free to ask us anytime, we don't mind helping people host events like these
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thanks Learath2
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Are timeout codes broken in the client?
21:29
i cant seem to use my own cl_timeout_code
21:29
the server always receives the same
21:31
is it based on the seed only?
21:32
and CClient::m_GenerateTimeoutSeed does not have any sense at all
21:32
It all seems kinda broken to me, can anyone explain if i am wrong?
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@Learath2 Would it be possible that you add support for F-Client team states and aimline? They are both extended net msgs and F-Client catches the DDNetPlayer with a new entry EXPLAYERFLAG_AIM
21:43
teamstate is the same as 0.6 just as an extended msg
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982b486 Update frontpage video - def-
22:13
cedb3e0 Filter invalid kill messages - Jupeyy f6ef42c Merge #3430 - bors[bot]
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56d8167 Remove hardcoded zoom level - Jupeyy f190e52 Merge #3427 - bors[bot]
Exported 137 message(s)