'$name' changed name to '$name'
. This is printed in gamecontext.cpp:2183 if WouldClientNameChange returns true. That function returns str_comp(m_aClients[ClientID].m_aName, aNameTry) != 0
. So I'm confused. The names are printed exactly the same in logs (verified with hexdump), not just similar.Set
parameter is true, which it isn't for WouldClientNameChangeif(pPlayer->m_IsReady) return;