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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2020-12-08 00:00:00Z and 2020-12-09 00:00:00Z
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You can sync envelopes with race time.
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I don't think you can. we removed that in preparation for the teeuniverse stuff that never happened (it now syncs with server time instead). I think adding a synchronization with race time is a bad idea because it leads to graphical glitches
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So you just bugged dozens of maps? lol
09:54
What's the point of the sync option then?
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the same as in vanilla: sync between different clients
09:55
i.e. sync on current map time
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Back then it synced by race time to make sure that envelopes match. It doesn't matter whether players see the same cloud at the same time.
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It Would be nice to have the option to sync it to race time
09:59
As with bonus and penalty Tiles
10:00
You can change the whole design of the map in a second
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The only usage I can think of is this moving hookable stuff by Qshar.
10:00
There you need server sync.
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You can make switchable freeze visible
10:01
And stuff like that in dummy maps
10:02
I will make an example map and then you can see what i Think
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I see no way to smoothly animate around the race time envelopes
10:03
issues that need to be solved: what happens before you hit the start tile? what happens if you hit the start tile again after having a time already? ideally, none of these would result in jumping animations
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Cave design in start room
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Just don't put the animated stuff at the start.
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Best way only i team maps
10:04
My idea is only for force team maps
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I don't like that. tying graphics to some unrelated game team setting
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I dont think you understood me right
10:06
For my idea i would need to use team
10:06
But that there are many more features that i can show
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Honestly I can't think of a single reason why syncing animations to start would be useful. It would only work in a map where you get moved automatically and have no way to delay yourself, so also 1 try because tele is out.
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Ravie
Honestly I can't think of a single reason why syncing animations to start would be useful. It would only work in a map where you get moved automatically and have no way to delay yourself, so also 1 try because tele is out.
The one was trying to sync or make it restart when you kill/res is the one called "speeder" (that allows shields/hearts/lasers to move), but unfortunately u cant. Also if it could be added the speeders on the switch tile could create new parts by moving shields/hearts/lasers how u want with switches. Like u know when a deep/shields etc would start to blink when pass on a switch (a sign that its off or on) well you can do some cool parts with that, if speeders would be added on the swtich tiles. But well 🤷‍♂️ ive found other solution for that problem, kinda boring using dummy but well something is something. (edited)
12:44
btw does somebody have any water mappres that can change colours ? edit: the one on normal ddnet is dudu xD (edited)
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i had today at work idea of mehanism , tryed it out and it's works . who wants to create map tee swap with me ?
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WOW
19:49
looks cool
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what is and how to do write it so it works? tune ? toggle_tune ? mapbug ?
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It is telegun.
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