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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-11-29 00:00:00Z and 2020-11-30 00:00:00Z
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some time idk i where play if half my folders in ddnet and other half in teeworlds 😛 joke (edited)
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bfedcf5 M Exhale, A Putt Putt - ddnet-maps
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[quakenet] ChillerDragon BOT 2020-11-29 08:07:33Z
@Souly
08:07
12:45
^^ still listening but it's quite interesting
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[quakenet] ChillerDragon BOT 2020-11-29 13:16:01Z
thanks for sharing <3
13:16
dfq is 28c3 btw? it a ccc channel?
13:16
ah ye it is
13:17
d
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seems that the ddnet client does not recognise the difference between o and ø (edited)
16:20
16:26
but both names get points independently
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@Cøke all names get points indepently, but similar names on the same server are tagged to differentiate them
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its not similar
16:37
my name got a ø xd
16:38
it would be annoying if I had to kick someone every time because I can't finish with my name
16:40
and its not the same with similar names like Coke and coke
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it would be better if it was "(1) Cøke" instead of "(1) Coke"
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his name is Cøke, right?
16:42
so "(1) Coke" is a bit misleading
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no, the other person is the second to join, with the name "Coke"
16:42
which is why the second person got (1) Coke
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u dont understand me, its only with ø
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oh, I misunderstood
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Ø work (edited)
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and thought it changed ø to o as well
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ddnet groups similiar looking letters together
16:43
upper case i (I) and lower case L (l) are grouped together for exapmle
16:44
it thinks that "C" and "c" dont look alike
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Coke and coke work, CØke and Cøke work, Coke and Cøke not xD
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yea, it says 'o' is similar to 'ø', but not 'Ø'
16:44
imo that reasonable
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CØke and COke also work
16:45
???
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but yea, thats annoying when you got similar names
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oh no not working
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ddnet doesnt go by look, it has an accesses a dictionary that tells it which look alike
16:46
*it accesses
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I never noticed this 'bug' in my entire playing time
16:46
maybe its a new bug
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its not really a bug
16:47
its a feature and tries to differentiate names
16:47
that is supposed to help when for example a person should be kicked, but in the vote menu you cant make out which person you want to kick because the name is so similar
16:48
huge problem in for example tf2
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its not possible to kick him when i get the (1)
16:50
i cant, and other ppl who want kick him, kick me xD (edited)
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Changed these old classes names to match our current standards.

Checklist

  • [x ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's mem...
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trolls will 100% abuse it troll
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man it triggers me so much that clangd thinks headers under base/ are C and not C++ and gives me errors on vim
17:02
angrybork
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i think its always been like that
17:04
i cant name my dummy Iouis
17:04
cuz I and l look alike
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but o and ø not
17:05
its like p and q
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yea i tried łouis and louis before and it didnt work either
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this problem should be fixed, otherwise blockers will take advantage of it and the wrong people will be kicked
17:11
soplo tried to vote Coke and i was voted monkaS (edited)
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how will the wrong people be kicked
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Kalidou Koulibaly 2020-11-29 17:27:22Z
there is problem with changing custom resolution, everytime I open game I need to turn off full screen and turn it on again after opening game to make custom resolution work, like it doesnt save everytime you restart game. A lot of people using custom res and its a bit annoying
17:27
any ideas ? 😦
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@louis we tried it, there was Coke and (1)Cøke.. if u try to kick Coke it votes (1)Cøke (edited)
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@Cøke we did that intentionally because there are cyrillic characters that look exactly like latin alphabet ones
18:48
so there could be too players whose names look identical and it's super annoying on server
18:48
it's been this way for years
18:49
This is known as Unicode Confusables: https://util.unicode.org/UnicodeJsps/confusables.jsp
18:50
Your name for example and all confusables for each character: https://util.unicode.org/UnicodeJsps/confusables.jsp?a=Coke&r=None
18:50
and trolls who call themselves similarly to prevent you from using your name could also just use your exact name
18:51
(this website is not complete, sometimes combinations of characters together can look like one character)
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105b049 Rename lock and semaphore classes to match current naming - edg-l 6a92178 Merge #3367 - bors[bot]
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shouldn't there be a solution to this? as I said, the wrong players get kicked if one is called Coke and one (1)Cøke
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that's a bug, can you open one?
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Some entities like pickups are always sent to the client, and the client will currently try to render them even if they are off screen. I'm not sure if using hardcoded values for the maximum item size is the correct way. For some entities it can vary depending on the game.png, or on font size and namelength for nameplates, so I tried to find the maximum values and added an extra margin of 2-3 tiles.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a vi...
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ok nvm we tested it again and the right person was voted
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@Learath2 look this cover lmao
Exported 80 message(s)