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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-11-25 00:00:00Z and 2020-11-26 00:00:00Z
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Can evolution please evolve humans a syslog or a debugging port?
04:30
Why do I get spurious wakeups?
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9b46075 fix typo "authroized" - headshot2017 b4ae500 Merge #3356 - bors[bot]
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Learath2
Why do I get spurious wakeups?
i dont know if its true, but sometimes ur heart rate goes rly slow when sleeping and ur brain sends like a shock and it wakes u up
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It's normal to wake up at night, but usually you just fall asleep again and don't even remember the next morning.
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Last week or so I've been waking up at 4-5am and being completely awake. So odd
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[quakenet] ChillerDragon BOT 2020-11-25 08:47:17Z
Could anyone explain why my screen is making loud noise? And why does it stop when i have the scoreboard open? :D Its a non tw issue its just my screen making different noise depending on what i do or what is displayed.
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Huh, that's odd. You sure it's the screen? I get the same issue but in my sound output
08:49
Depending on what's displayed I get a different whine
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[quakenet] ChillerDragon BOT 2020-11-25 08:49:25Z
Oh yea could be
08:49
i assumed its the screen
08:50
But shouldnt chaning volume then affect it?
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Not really
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[quakenet] ChillerDragon BOT 2020-11-25 08:50:20Z
hmk
08:50
its a feature i guess
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Well if you are using a speaker or an amp, changing volume should affect it
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[quakenet] ChillerDragon BOT 2020-11-25 08:51:54Z
tbh idk where my sound comes from :D
08:52
im used to the noise i was just wondering if its common
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coil whine is common, especially in gpus and other high-power devices
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[quakenet] ChillerDragon BOT 2020-11-25 08:52:47Z
oh k
08:53
and it gets heavily affected by suddle changes as rendering a scoreboard?
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and electrical noise affecting audio output is also common with onboard audio if they don't isolate it well
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[quakenet] ChillerDragon BOT 2020-11-25 08:53:11Z
its impressive
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It's heavily affected by the power load of your GPU
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[quakenet] ChillerDragon BOT 2020-11-25 08:53:40Z
hm
08:53
So i guess the GPU has to work more when the scoreboard is rendered
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our text rendering probably needs much more power 😄
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bot not every GPU has those problem, my current RTX doesn't have it, old GTX 1080 has really noticeable noise
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[quakenet] ChillerDragon BOT 2020-11-25 08:54:11Z
ye im rocking a 980 :D
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either your GTX 980 manufacturer used cheap coils or coils in it weared out by time
08:55
but you can locate source of whine, it's rather easy
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[quakenet] ChillerDragon BOT 2020-11-25 08:55:24Z
i see funny bunny ty you informed pros for the informative response :)
08:55
nah im fine with a bit of whine
08:55
imagine not hearing when scoreboard is open its like playing without sound
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so it's like comfortable background noise for you?
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[quakenet] ChillerDragon BOT 2020-11-25 08:56:33Z
i guess sometimes more sometimes less
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by the way all modern phone systems are adding small background noise to get the feel of presence
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Is there a DDNet-Advent of Code Leaderboard? Would be kinda nice :0
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and it's called like that: comfortable noise
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[quakenet] ChillerDragon BOT 2020-11-25 08:57:04Z
lol
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@becc for the normal advent of code or should we have our own ddnet-specific tasks? 😄
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[quakenet] ChillerDragon BOT 2020-11-25 08:57:23Z
oh
08:57
that would be nice
08:57
go build something deen
08:58
solve issue xy lol
08:58
such christmas
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For the normal I would say, however .. something ddnet specific sounds nice as well :0 (edited)
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no, nothing planned. i didn't even know advent of code still exists
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However, 1. you would have to build something on your own, 2. which languages would you allow? only cpp because ddnet dependencies? In this case you could motivate more people to get more familiar with ddnet source
09:00
no, nothing planned. i didn't even know advent of code still exists
it does I think it would be funny 😄
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[quakenet] ChillerDragon BOT 2020-11-25 09:01:06Z
go u build it then :p
09:01
i can sponsor you and give you 1k money on BlmapChill and 10 multis on onbgy fng as donation
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Can I get the 1k by only creating a AoC Leaderboard as well? :>
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[quakenet] ChillerDragon
i can sponsor you and give you 1k money on BlmapChill and 10 multis on onbgy fng as donation
1k money for what
09:09
monkalaugh
09:10
oh
09:10
digital
09:10
nouis
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1k money on BlmapChill
For a ddnet-specific AoC
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blmapchill
10:39
justatest
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This time tested with valgrind to find uninitialized memory(the one i found isnt critical)

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [AS...
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c0dbd4a Fix leak, initialize UI Element Rect - Jupeyy 86e46b9 Merge #3357 - bors[bot]
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[quakenet] ChillerDragon BOT 2020-11-25 14:41:08Z
yo Ac1dBeef u here?
14:42
@becc 1k is nothing xd sure do what ever u want and ill give u 1k
14:42
im pro trader
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CodeScene by Empear - The history of your code will decide its future.
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Thats the health of ddnet code?justatest
16:35
couldn't find a way to exclude the external directory though
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How does the Masterserver thing work? There are 4 default master servers masterN.teeworlds.com So, if I create a server it asks all of them for serverlist? And if I create a server it registers (if enabled in config) to a random one of them?
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“Primitive obsession: A high degree of the functions (44 %) have primitive types as arguments, which hints at a missing domain language.” So ideological
16:44
I think primitives are great
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ddnet coders are trolls
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This kind of ideological code analysis is so silly. It’s “modern” programmers flexing on their seniors
16:48
The only interesting metric I find there is “complexity”
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@becc your server registers with a random one, client requests all
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Primitive obsession lmao
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deen
@becc your server registers with a random one, client requests all
Okay, thanks! So, I should be able to force my server to register to a special one?
17:52
(If I change something in the Code somewhere? xd)
17:52
+ What will happen if I let it connect to more than 1?
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So, I should be able to force my server to register to a special one?
yes
+ What will happen if I let it connect to more than 1?
probably nothing noticeable?
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so the clientside serverlist is basically a set which does not allow duplicated entries?
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yes
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i have a question, when you save a map while you're holding a tile
18:28
when you reload, will it hold or release the hook ?
18:29
or is it supposed to hold ?
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if the server reloads the map, you'll start hooking again I think
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because i failed a 2h54 run due to this
18:29
Chairn thought it would hold
18:29
but it didn't
18:30
and i didn't have enough time to react sadly
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^ small misunderstand i think, you should differentiate between reload and /save into /load
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okey so we tried on another map
18:32
it doesn't hold 100%
18:32
we will retry to be 100% sure
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oh, do you mean /load /save? (edited)
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you need to start hooking before typing /load to not drop the hook immediately after loading
18:33
i.e. hold right mouse button. press chat button. release right mouse button (hook will stay because you're in chat). type /load savecode
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okey that's sad then
18:34
didn't know that
18:34
i thought it would hold without pressing a key
18:34
2h54 lost i guess
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feelsbadman :/
19:56
can someone help
19:56
i copied DDNet-Server into ddnet-maps and ran it and this comes up
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Dont copy DDNet-Server into ddnet-maps
20:07
yea i had to clone the maps into the already existing
22:00
"Optimal Probabilistic Cache Stampede Prevention"
22:00
greenthing
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Tested it now, and it seems that only the hook and collision off tiles were affected by this.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with ...
23:11
7bfd708 Set ddnetchar flags when collision is disabled with server tunings - trml 80a65c6 Merge #3358 - bors[bot]
Exported 126 message(s)