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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2020-11-17 00:00:00Z and 2020-11-18 00:00:00Z
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@Deleted User what was it caused by?
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I can’t open large maps on mobile
07:56
It says a problem occured multiple times at the end
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Yeah, out of memory probably
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It can also happen on a computer
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So basically to fix it get more ram?
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Yes, everyone knows that to play ddnet you need at least 16 GB of RAM >.>
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@deen it just hit the limit of hookchains too early
08:42
it has a hard limit
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PLS CAN SOMEONE HELP ME THIS PICTURE isnt edited idk what happened pls someone help me
11:28
here is a onther pic
11:28
Here see
11:28
idk what happend
11:28
πŸ˜›
11:29
OMG BOOTI
11:29
HIIII
11:29
REMEBER ME
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im everywhere but nowhere
11:29
pls can you hlelp me
11:29
idk what is happending
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i dont know
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What's wrong with it?
11:31
I don't see any problems
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@Pepe see when i open TW it whows that i can see anythin else
11:33
like thee whole screen is zoomed in
11:33
i cant acces the garphis settings too
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pls help
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@deen can you pls help this boi?
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im a girl 😠
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Boi has no gender greenthing
11:35
At least for me, but sorry anyways
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ohh i thought you meant to say boy
11:35
pkls hellp
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It's ok :)
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soo i can fix it>
11:36
*?
11:37
@Pepe dude when it is done pls
11:37
@everyone (edited)
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I hope I could help you but I don't quite know about game graphics and how to fix them
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bruh but i rlly want to play TW its the only game i can play RN
11:40
pls help me
11:40
see
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when i open TW its just zoom in like that
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give me 3min xd
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just randomly click on right side and find graphic settings and set ur monitor resolution
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-__- ok ill try
11:44
@Kicker OMG TY IT WORKED
11:44
I LOVE YOU
11:44
UoU
no 1
11:44
ok now bb
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Kicker biggest dev justatest
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update hangs on parsing update.json
13:41
and still nothing
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ddnet.tw/downloads
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yeah did that
16:15
16:15
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play the demo again with basic game.png and emoticons.png
16:39
i wouldnt be surprised if that came from one of these
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My game is instantly closing when I try to join KoG map Blasphemy, I just updated steam version and it never closed my game before like that, I guess it's something with the client
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works for me
16:47
what version r u on?
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try join ddnet
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any specific settings?
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v0.6.4 15.2.1 steam
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can you try a clean config(make a backup of the old)
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i have the same shit
16:48
i start game in half download it crashes
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no undefined behavior either
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Also you can see zoom changing when you join map if default zoom is not 10
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can reproduce with wine
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interesting
16:51
can also reproduce on linux
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cannot reprod at all
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Thread 1 "DDNet" received signal SIGFPE, Arithmetic exception. 0x000055555584798d in CRenderTools::RenderEvalEnvelope (pPoints=0x555557f56880, NumPoints=2, Channels=4, TimeMicros=15395813, pResult=0x7fffffffae80) at src/game/client/render_map.cpp:35 35 TimeMicros = TimeMicros % MaxPointTime; (gdb) bt #0 0x000055555584798d in CRenderTools::RenderEvalEnvelope(CEnvPoint*, int, int, long long, float*) (pPoints=0x555557f56880, NumPoints=2, Channels=4, TimeMicros=15395813, pResult=0x7fffffffae80) at src/game/client/render_map.cpp:35 #1 0x000055555578961f in CMapLayers::EnvelopeEval(int, int, float*, void*) (TimeOffsetMillis=0, Env=3, pChannels=0x7fffffffae80, pUser=0x555555b45940 <gs_MapLayersForeGround>) at src/game/client/components/maplayers.cpp:147 #2 0x000055555578f9c6 in CMapLayers::RenderQuadLayer(int, CMapItemLayerQuads*, CMapItemGroup*, bool) (this=0x555555b45940 <gs_MapLayersForeGround>, LayerIndex=0, pQuadLayer=0x555557f56700, pGroup=0x555557f55ff0, Force=false) at src/game/client/components/maplayers.cpp:1397 #3 0x0000555555791873 in CMapLayers::OnRender() (this=0x555555b45940 <gs_MapLayersForeGround>) at src/game/client/components/maplayers.cpp:1824 #4 0x000055555581c66c in CGameClient::OnRender() (this=0x5555559d2760 <g_GameClient>) at src/game/client/gameclient.cpp:676 #5 0x00005555556ea3dd in CClient::Render() (this=0x7fffef423010) at src/engine/client/client.cpp:1134 #6 0x00005555556f2f2a in CClient::Run() (this=0x7fffef423010) at src/engine/client/client.cpp:3290 #7 0x00005555556f919d in main(int, char const**) (argc=1, argv=0x7fffffffe4d8) at src/engine/client/client.cpp:4355
16:51
with 15.2-devel, not master
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oh it needs design?
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happens when connecting to Blasphemy map
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yeah
16:52
the map envelop is broken
16:52
and its crashing bcs of modulo operation with 0
16:52
is there a map checker?
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Can you provide a fix? Did this not crash in previous versions?
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ofc not, but its a map bug
16:53
it should be checked at IO
16:54
well it was there before, but it used fmod instead of integer mod
16:54
and probably that wasnt crashing
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yeah, so we should fix that, damn
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yes but at IO time
16:54
so do we got a map checker?
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we need this then
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it's not a ddnet map anyway, we should support maps that used to work in older client versions
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yes
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can you provide a fix?
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by checking maps generally
16:57
if i fix it by checking zero i bloat the code tho
16:57
more and more bloat 😦
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then use floats again?
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why
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i only see those 2 choices
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its also a bug in floats
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qshar can fix the map maybe
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bugs but doesn't crash
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well
16:58
then i just add a TODO
17:03
floats raise an exception too
17:04
but if they arent caught, they don't crash
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you could maybe set it to a non-crashing value on parsing
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that would be nice yes
17:07
or drop the envelop completly
17:08
e.g. it also requires 2 points anyway
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Thanks, that works
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since the update
18:18
game cannot launch anymore because of the number of skins i have
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out of memory?
18:18
I don't think we load much more into memory than before
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what kind of "cannot launch"?
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it crashes
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does the windows show, but not hte loading screen?
18:19
when does it crash?
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wait actually maybe it may do with certain skins
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that sounds like div by 0 already πŸ˜„
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I tried downloading all skins from skin db, no problem
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I remember some recent PRs regarding skin metrics
18:20
perhaps the invisible skin?
18:20
i have skins from outside the db
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Upload Belias.png and the next one alphabetically please
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these might not be the crashing ones
18:21
do you know whether you also got these messages before updating?
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no i dont know
18:21
im gonna see
18:22
18:22
18:23
actually nvm it doesn't crash anymore
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nope, doesn't crash for me
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actually nvm the nvm
18:23
it crashes again
18:24
18:24
it crashes sometimes and other times it doesn't
18:24
the fact that teeworlds' window stays on top while it loads has always been a problem too
18:25
weird fullscreen thing going on
18:26
18:26
i deleted ben and belias
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well pnglite isnt really the most powerfull PNG lib, so you should not go with some strange PNG formats (edited)
20:24
i tested invisible skin btw πŸ˜„
20:24
have some edge case skins in my dir πŸ˜„
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I have a nasty bug in the newest version, it crashes a few seconds into the loading screen. At first i thought it due to damaged skins, but i deleted all of them that had the messages like in Anxton's screenshots and it still crashes. There's nothing else in the console, that looks suspicious... Is there a way to narrow the problem down?
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you could try resetting your config, maybe it'a some setting. make a backup first
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unfortunately that doesn't help. Tomorrow I'll try to delete all other custom skins and other stuff...
Exported 161 message(s)