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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-11-15 00:00:00Z and 2020-11-16 00:00:00Z
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why does ddnet lan server have kog voting system
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dancing kerning
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Fix freezing with DoEditBox Pretty small patch but seems to be working Also removed the linewidth limit in DoEditBox to avoid multiline

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect ...
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@TsFreddie can i push to ur pr?
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sure
07:33
do i need to do anything
07:36
doesnt look like it😋
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x coordinate advancing was missing for the "frags" !screenshot_2020-11-15_09-05-48 !screenshot_2020-11-15_09-05-22

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration op...
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@louis not sure what that means
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e6a8496 Fix statboard rendering - Jupeyy
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fbf0aed Fix statboard rendering - Jupeyy defa997 Merge #3313 - bors[bot]
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[quakenet] ChillerDragon BOT 2020-11-15 09:20:42Z
kog needs less yes votes to pass than ddnet
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[quakenet] deen BOT 2020-11-15 09:43:47Z
sv_vote_majority I guess
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imagine we'd have unlimited time, would be cool to write your own programming language 😄
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"Map" There is a "Map" under the entities background settings making me a bit confused. I translated it as "entities mode background map".

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that aff...
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Would it be possible to insert a command to prevent ninjajetpack from being activated?
14:12
I know it has been mentioned before, I think we should add the command to give you more freedom in telegun and jetpack
14:15
Or another question: Why do you need ninjajetpack in the game at all? What if you just delete the ninjajetpack option?
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for fun
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It only opens new cheats or blocks new parts
14:18
I see no reason to keep this shit xD
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alternatively, disable telegun while having jetpack
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That's the point of the part
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would also make ninjajetpack and jetpack behave the same
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This would not solve the problem
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i thought they do behave the same
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take a look at this part and see what changes with ninjajetpack 😄
14:45
without ninjajetpack = brutal part, with ninjajetpack = novice part
14:53
ninja jetpack op
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what changes? :x
14:57
i thought it was just a visual change
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no without nijajetpack u shoot bullets out
15:01
and this part if u shoot bullets at the wrong place it will tp u to the tele tiles and u have to restart
15:01
but i dont think its much of a big deal
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is there a telegun at that part @louis
15:10
is that a bug?
15:10
should jetpack bullets not count as tele
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no they should
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theyre still bullets
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ninjajetpack was made to prevent annoying gun sounds
15:24
don't remove it
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u can just turn off gun sounds @Chairn
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they also have some visual clutter
15:29
two ways to solve that IMO, 1) don't teleport on jetpack bullets (would make that part impossible), 2) don't allow ninjajetpack when you also have telegun
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or maybe just make ninjajetpack+telegun shoot bullets
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2) would make it impossible to have dedicated graphics for jetpack in the future
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if telegun is not enabled then it would work as normal
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could they add a separate tile for jetpack thats also telegun
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or just a new server command troll
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please no
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The sane answer to the problem is that jetpack bullets shouldn't teleport people
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yep, see 1)
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but seeing as the part is already there 2) could be acceptable
15:41
but it's just confusing imho
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the part isn't on a released map yet AFAIK
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is telegun the only place where ninjajetpack and jetpack function differently
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AFAIK, yes
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take a look at this part and see what changes with ninjajetpack 😄
@Cøke why u leak my partidea
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what are these entities
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jetpack on off
15:44
telegun
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@Im 'corneum look at #deleted-channel
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u can just turn off gun sounds @Chairn
@noby i want to keep gun sounds for the rest of the game, just not jetpack where i get spammed by my own gun
f3 1
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or u can turn off whole game sounds like me
18:25
😄
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no, it gives information on gameplay, like hook succeeding or not, taking weapon and other stuffs
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suggestion: add so you can see maps in entities on homepage? 🙂
18:47
and maybe add a search for map creator
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does anyone know if the CCC will be free to watch
19:14
since its online this year
19:16
i gues it will be streamed here https://www.youtube.com/c/mediacccde
The real official channel of the chaos computer club, operated by the CCC VOC (https://c3voc.de)
19:16
aPES4_Steering
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@Ryozuki not sure if it'll be streamed on youtube
21:27
but it'll definitely be streamed on their own site
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4b32357 quick chinese fix - TsFreddie
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383327e quick chinese fix - TsFreddie 8936cc3 Merge #3314 - bors[bot]
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i caant connect my dummy on maps
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yo guys, does anyone have 0.6 client with fully 0.5 render?
23:06
i forgot that 0.5 had so few tabs 😄
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oh, i never did know that 0.5 client can handle hd skins and get skins from config_directory
Exported 91 message(s)