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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-11-11 00:00:00Z and 2020-11-12 00:00:00Z
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2c3000ba81389c54d98deb491fea690de52d342e changes dragger physics
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@louis its only the draggers ;D
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yes
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fixes #3294

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresss...
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@deen btw on the fun servers there are still maps with broken tilesets
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c3b62a4 A 9gates, A CookieCorporation, A Disabled, A DontMove, A Game City, A LS10, A LS9, A Seagull City, A TeeTacToe, A Time Calculator - ddnet-maps
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[quakenet] deen BOT 2020-11-11 07:15:41Z
only one map, forgot to fix it yesterday
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[quakenet] deen BOT 2020-11-11 07:41:21Z
fixed
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
07:45
4d9f4da Fix dragger logic - Jupeyy 9817e8a Merge pull request #3295 from Jupeyy/pr_fix_dragger_physics - def-
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Fix dragger logic? Do they react every tick now?
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no, same as before
07:58
see discussion in #general, i broke them
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Oh. But it would be nice if they would be consistent
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no physics changes
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just implement new draggers 😄
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yes, and deprecate the old ones, same as with old hooktrhough
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yeah
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Same with stoppers
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yeah
08:00
xD
08:00
same with ...
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Same with the whole game
08:01
yeaj
08:01
xd
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yeah
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Intel was not very helpful btw
08:01
They told me to update drivers
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xD
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and complain to Lenovo for not providing the latest drivers
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i don't know whom to blame here, windows, lenovo or who ever
08:02
but yeah i get their point that this is really annoying
08:02
even if they newest driver have a different bug appearently
08:03
the fact that like one generation is basically useless with ddnet now, if they dont get any update ever
08:03
makes me really angry
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Windows does automatic driver updates at its own these days, doesn't it?
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well the drivers are from january
08:15
so if it does it, then too rare
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@deen osxcross apparently is able to do universal binaries with arm64
09:11
Problem is that you need the most recent sdk, which breaks sdl
09:11
So until sdl does something about it we are kinda sol
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ok, then let's just stay where we are. emulated x86-64 is probably good enough for now
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I guess we could patch and build our own sdl for macOS, tho iirc it was a bit of a PITA to generate a framework with osxcross
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target-2.0.16
09:52
maybe they want to do it for that sdl2 version
09:52
justatest
09:58
they care more about ps5 controller than macos
09:58
aPES4_Steering
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but when do they care for your ps4 steering
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never Sadge
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guys if you want put my skins in game think_bot troll you can do itkek
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colorable among us characters poggers
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PS5 development is probably done by people in the gamedev industry actually paid to do sdl work and just contribute upstream
11:46
It’s really disheartening to see no response in 7 months though, I not only found the bug, I debugged it all the way inside the stupid AppKit and I provided a patch. I even offered to come up with another solution if they don’t like mine
11:47
I don’t see how I can be more cooperative
11:53
What’s even funnier is they merged my first patch which was going to fix it for 2.0.13. But a goof half assedly patched over it reintroducing the bug. I guess he was friends with the maintainer because no one cared that I was the last that touched it, no one even checked whether there was a regression
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ddnet with controller when?
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when sdl becomes good xd
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ddnet on ps5
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https://discord.com/channels/252358080522747904/293493549758939136/775777764108271666 It can be custom clothes also, after the creator finishes than making the skin, he starts making some clothes so that they can be put on or not, like a Santa hat
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ddnet switch rls pls
14:47
i would play
14:47
already tried playing on controller
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how do i enable saving ranks on a LAN serv
15:17
and points system
15:17
i know someone asked it before here but i cant find it
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ranks should work instantly
15:18
for points system sqlite3 ddnet-server.sqlite and insert into record_maps table
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how do i use sqlite3
15:44
like i have it in powershell
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oh nvm lol
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Direct leak of 566869 byte(s) in 1 object(s) allocated from: #0 0x4f28e3 in interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3) #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49 #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6 #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21 #4 0x7f54401cd09a in libc_start_ma...
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After the good experiences of having 1 asan and 1 ubsan server running GER2, I will now try to run half of GER2 servers on asan, half on ubsan
16:26
everything except arithemetic undefined behaviour was clean recently
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good experience for you or the players?
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players didn't complain, so I don't think they noticed
16:27
it should only increase cpu usage slightly on server
16:27
and helps us find serious bugs
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for points system sqlite3 ddnet-server.sqlite and insert into record_maps table
does ddnet-server.sqlite exist somewhere or do i create it?
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it is created when you run DDNet-Server the first time
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you're going to natively support the new Apple ARM stuff? that's interesting 😄
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I just hoped it might be easy to support, if not then not
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a77e3ca Remove some "if" checks from shader(check at compile time) & cleanup - Jupeyy bddb02e Merge #3292 - bors[bot]
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091db3d Add scripts to detect variable name style violations - heinrich5991 7663641 Fix some variable name's style - heinrich5991 a12ec3c Merge #3279 - bors[bot]
18:17
is there like a specific order of values i have to insert
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Something like this: insert into record_maps (Map, Server, Points, Stars, Mapper) values ("foo", "Novice", 1, 1, "me");
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[quakenet] ChillerDragon BOT 2020-11-11 18:26:13Z
well deen there was a physics change already the one with the freeze ticks
18:26
but yea deprecating old draggers is probably a better idea
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we also changed jetpack physics at some point to make it easier
18:26
but still, not the best way to go
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[quakenet] ChillerDragon BOT 2020-11-11 18:26:54Z
oh wow did not know
18:27
can we get faster walking speed? :troll:
18:37
i renamed a folder and this happened
18:38
rip
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just delete the CMakeCache.txt and CMakeFiles
18:39
and regenerate them as before
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[quakenet] ChillerDragon BOT 2020-11-11 18:40:02Z
i woder why it generates absolute paths there
18:40
is there some sort advantage to it?
18:40
had the same with npm today
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[2020-11-11 12:44:55][sql]: save score SQLite Error: near "UPDATE": syntax error [2020-11-11 12:44:55][sql]: save score failed [2020-11-11 12:44:55][sql]: save score failed on all databases (edited)
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ill figure it out later
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that looks like a bug. Could you open a github issue for Zwelf to look at?
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yeah, will do if it doesnt work around the second time
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[freenode] Zwelf BOT 2020-11-11 19:08:09Z
Could reproduce it. It's a bug, I'll open a PR to fix this.
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Checklist

  • [x] Tested the change ingame (only on sqlite, but shouldn't affect mysql)
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://gith...
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2361e2a Fix updating points on SQLite3 backend - Zwelf
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03179af Fix updating points on SQLite3 backend - Zwelf 3da09b9 Merge #3299 - bors[bot]
20:07
4aeed55 Translate to Danish (#3298) - b3z
20:10
d904542 Translate to Danish (#3298) - b3z
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any way that the layer name size in editor can be increased?
21:43
on some maps its useful to name things but the name size is like half a character long so i have to squeeze everything
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undef...
Exported 131 message(s)