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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-11-09 00:00:00Z and 2020-11-10 00:00:00Z
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Дядя Женя 2020-11-09 06:07:16Z
I heard people report they're unable to join LAN servers. I'm too, but I've updated to latest master and work with server code, so: Did you break CRC here or it was me? (edited)
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its only broken in the RC as we already fixed it in master
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Дядя Женя 2020-11-09 06:08:53Z
Ok
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24dedd4 Update Italian (by Shawn.) - def- 4e04bf7 Fix some translation files - def- 32736f0 Merge #3275 - bors[bot]
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3d74cbf play command: Only quit when demo exists (fixes #3283) - def-
08:10

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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df4c7a0 Add skin metrics - Jupeyy 8dd1cd5 Merge #3274 - bors[bot]
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Hello everyone, there is a way to delete all the configurations that I have on DDNet?
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[quakenet] ChillerDragon BOT 2020-11-09 14:22:39Z
yes delete the ddnet_settings.cfg in your teeworlds directory
14:22
uhm settings_ddnet.cfg i mean
14:23
located at %APPDATA%\Teeworlds
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b3719d7 Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) - def-
14:39

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undef...
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I delete the file, or the text that has inside?
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[quakenet] ChillerDragon BOT 2020-11-09 15:31:59Z
similar result
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okey man, thanks
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[quakenet] ChillerDragon BOT 2020-11-09 15:32:24Z
@fearxito either way it will be rewritten with defaults on successful client save
15:32
better do a backup
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This fixes the issue of people telling others to enter play tetris into the console. Fixes #3283. Supersedes #3284, same thing, but without the TOCTOU stuff.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Chang...
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46d587a Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) - def-
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Since they can include any binary code, getting them printed to terminal can just cause my terminal to remove the line or do anything else, can't copy-paste them either. Is there a way to change the default way MySQL prints the id so that it's actually printable/copyable? ``` MariaDB [teeworlds]> select * from record_teamrace where Map = "Genesis-2" and Name = "ad" -> ; +-----------+------+---------------------+--------+------------------+--------------------------------------+-----...
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Anyone knows who added the dirt linkers and single tiles into grass_main_0.7, since they aren't on the original 0.7 tileset?
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2 more tiles for grass_main_0.7 (by Soreu)
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Thanks! Whats the purpose of this tile? I already have a finished grass_0.7 substitute, should I add this tile to it?
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Did you find out who added it?
19:06
Ok, it was hi_leute_gll
19:07
He was ingame a few minutes ago, but not anymore. Not sure if anyone knows how to reach him. timakro: Any idea? Was added in https://github.com/ddnet/ddnet/pull/233
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looks like it matches the border colors (the darker shades here)
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@deen @gamertyp is his dc name
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@gamertyp Hi! Can you remember the motivation for the above tile? ^
19:09
My guess would be as background when you used the darker color somewhere, hidden behind another rounded corner
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why are you guys messing with the wrong version of grass_main_0.7?
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grass_main_0.7 is ddnet version of 0.7 grass_main, imo there is no need for them to be 100% the same. Moreover everyone is already used to the ddnet layout.
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I mean it has borderadd artifacts
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You want to keep them?
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I'm working from the 0.7 version, seems like you missunderstood something.
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well your screenshot has borderadd bugs
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Yes, since I asked a question about the ddnet version.
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@gamertyp Hi! Can you remember the motivation for the above tile? ^
@deen Hi, sry idk. Soreu made the graphic-stuff. He added the tiles in the bottom left.
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it seems useless as there is no other tile with a full edge in that color, maybe @Soreu filled a tile with that color to make it easier to pick and forgot to remove it afterwards
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It was to give possibility of making grass_main's cave/ground as flat as any other tile, instead of ... you know, walking halfway in air
19:30
@deen
19:31
similar to generic_clear filled corners
19:31
@mind
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Ok, but do people use it?
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idk, I'd guess not many thought of such possibility, similar to you guys wondering for what reason such tile is there ^^'
19:36
Now I'm going back to being dead, cya 👻
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Seems like I can't upload my current 0.7 version atm 😦
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oh, the tile is there also for the consistency - there is one for dirt's main, cave's main, cave's border, so I added also the dirt's border
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@Soreu if you don't like my version of the single tiles feel free to edit them.
19:40
Well but then you also need to add a green one for the grass 😄
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I think I had version with that one somewhere
19:41
anyway... idk what u mean with the single tiles, and honestly, I don't even care anymore thanks to Saavik
19:42
oh, when we're at it... @deen remove me from skin DB crew please
19:42
cya
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@Soreu where are you going?
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@Soreu no :( , nobody leaves teeworlds
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eh? what happened
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Fixes the wrong text calculation for playercount, ping, etc. as reported in #bugs on discord

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [...
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225787e Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) - def- b44bcd7 Merge #3285 - bors[bot]
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e0f7a0d play command: Only quit when demo exists (fixes #3283) - def- 06c2e0a Fix server browser columns - Jupeyy b7f9e7a Merge #3284 #3289 - bors[bot]
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c69cc75 Remove Soreu from Skin DB Crew - def-
22:20
dbfec87 Fix server browser columns - Jupeyy
22:24
I'm worried about the missing brown tile at the top in grass_main_0.7.png

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valg...
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@mind dont u just wanna add the brown tile
22:32
it has the same color as the outline of the tiles
22:32
maybe its just used as a background
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“Don’t go chasing waterfalls, please stick to the Vims and Emacs that you’re used to.”
22:53
The endless war between Vim and Emacs users has continued ad nauseam over the years. It's less a war at this point than a grumbling shuffle of ingrained habit and stubborn resistance to change.
22:53
BASED
22:57
22:57
and this is a blog post made by stackoverflow xd
22:58
im sure its some windows user
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Stack Overflow is well known to be a Microsoft shop. Their software is in C# and runs on Windows Server
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didnt know that
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What tools and technologies are used to build the Stack Exchange Network? See also: Which tools and technologies are used to build Data Explorer? Return to FAQ index
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oh god
23:11
this user represents me
Exported 93 message(s)