Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-11-02 00:00:00Z and 2020-11-03 00:00:00Z
There is no RTTI for primitive types, decltype is evaluated at compile-time. There is a reason printf is implemented the way it is, if there was a simpler way it would be implemented that way
17:30
C++20 comes with std::format which employs some very complex template magic to allow you to print any argument
plsplsplslol:
"i got a bug where laser bounce star starts flickering"
On version:
"15.1.3 windows"
Jupstar ✪:
"but it always happens when u watch the demo?"
plsplsplslol:
"yes"
AliveFNG_2020-11-01_16-32-14_replay.demo.zip
Cannot reproduce, not even on Windows
Beside that this was wrong anyway, i hoped i could atleast get the index from the sorted list insert, but that returns the last index in the list, instead of the new inserted index(just like rn), so just revert what I added in 8d6148b20b2cde94d8e1fbe0a0dcd0bd81e86acc
Checklist
[x] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test if it works standalone, sy...
new suggesting ( seems impossible but i want say any way)
add method for change entities blocks way easier on the game (select any block want and click just) without photoshop or anything
use parts skins for make new skin on game
=the result=
1-anyone can made skins and be easier made it
2- not need anyone download your skin (everyone have this parts so i assume everyone can saw this skin) ( seems wrong assume. :P)(edited)