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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-10-31 00:00:00Z and 2020-11-01 00:00:00Z
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People are clearly unhappy with this event, so let's revert it. On servers I've set events 0 already. This reverts commit ae90bdf3f9cf522b0fca5f3b690a624d319f04cf.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] C...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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#3217 fixes the ugly chat when the scoreboard is open, but some mods display stats in the chat at round end when the scoreboard is forced open. also, some people like to talk in post-round chat ("good game", "gg", etc) maybe a possible solution would be to allow them to hide the scoreboard by pressing [tab] so they can see chat afterward? I don't think making the scoreboard smaller would work because on full servers the names are already so small: ![screenshot_2020-10-31_09-22-31](...
15:46
phpHop
15:46
@Learath2 u love this right ^
15:46
I think it's still my favourite among the backend languages I know
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Except for more realtime applications for which I prefer node
15:47
i would prefer golang
15:47
golang rly good for microservices
15:47
and concurrency
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I don't know go yet but it does look gr8 on paper
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@Learath2 u can learn go in 1 day
15:47
its dead simple
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I was looking into giving ruby on rails a go before go :D
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never rly tried ruby
15:48
i think it felt ugly
15:48
xd
15:48
but i say that giving it only 3 mins
15:48
xd
15:48
a view for*
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Maybe this weekend I'll learn a bit of go
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the weekend is all u need
15:49
xd
15:50
vscode plugin is nice
15:50
and i would enable format on save
15:51
if u use vim coc-go
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[quakenet] ChillerDragon BOT 2020-10-31 16:00:32Z
ruby aims so hard to be close to the english language i personally feel like its a bit too much of abstraction
16:01
but rails is actually nice for fully featured websites you want to get done quickly
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Python is the king of too close to english
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Maybe this would be a solution? Or does is break anything else important? I have no overview. I tested it ingame and it seemed to work.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect e...
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we don't calculate the points live, website version is correct
18:20
we can update the ingame calculation manually
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yes, website version does that
18:52
ingame version has a table of the current points and adds to them when you finish a map. but if maps get rerated it goes out of sync
22:55
055eadd Sort skins without case (fixes #3213) - def- 664fa86 Merge #3214 - bors[bot]
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bb7ff2a Revert "Show halloween skins only on Halloween" - def- 84ed6b7 Merge #3221 - bors[bot]
Exported 47 message(s)