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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-10-30 00:00:00Z and 2020-10-31 00:00:00Z
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some changes for skins 1. fix paladin border old: !screenshot_2020-10-29_21-22-53 new: !screenshot_2020-10-29_21-26-06 2. fix capitalization on "aoe4leg", skin names should not start with a capital letter because it pushes it to the top of the skin list, messing up alphabetical or...
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The first letter being capitalized should not be taken into account while sorting skins alphabetically. The screenshot below shows that capitalized skin names are sorted first, which is not expected behavior. For example, "PsychoWolfe" should not be at the top of the list but rather next to the other skins that start with p. !screenshot_2020-10-30_00-30-27
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[quakenet] ChillerDragon BOT 2020-10-30 08:58:59Z
lmao banned from discord for no reason https://zillyhuhn.com/cs/.1604048214.png
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!screenshot-20201030@100602

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing ...
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ccbdfbb Much more readable Call Vote menu and code - Banana090 15f5ec9 Tweaked call vote values - Banana090 d681cc6 Rcon Panel looks just like before in call vote - Banana090 1f6eff2 Merge #3204 - bors[bot]
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dbc5765 Fix PaladiN border, delete Terrorist - l-ouis bf78847 Merge #3212 - bors[bot]
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Bug from https://github.com/ddnet/ddnet/pull/3209 To make it look good it should disable new line alignment when scoreboard is active
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[freenode] Urbicide BOT 2020-10-30 16:01:15Z
Chat moved?
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[quakenet] deen BOT 2020-10-30 16:01:23Z
moved how?
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[freenode] Urbicide BOT 2020-10-30 16:14:13Z
to another server?
16:14
toh
16:14
oh*
16:14
well, anywauy. i see gate, so, i dont need to reg at quakenet
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[quakenet] deen BOT 2020-10-30 16:14:48Z
it's on freenode, quakenet and discord, with gates
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[freenode] Urbicide BOT 2020-10-30 16:15:09Z
Doy habe any command like "/report" on servers to summon admin/mods? :o
16:15
omg
16:15
dou you have*
16:15
do you *
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[quakenet] deen BOT 2020-10-30 16:15:38Z
We did, but it was abused all the time
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[freenode] Urbicide BOT 2020-10-30 16:15:40Z
>_<
16:15
Ah, ok.
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[quakenet] deen BOT 2020-10-30 16:15:50Z
So now it's only possible on Discord with @ Moderator
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[freenode] Urbicide BOT 2020-10-30 16:48:05Z
Can you ban one person?
16:48
ger1 oldschool multimap - block
16:49
Oh, banned by players.
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My game opens three cmds, and it stays on a black screen, and out of nowhere closes the game, can you help me?
17:36
idk if anyone saw this / can answer
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broken config
17:36
broken data dir
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If one team has a few more tees on the team than the other, the scaling on each team can differ which makes counting the difference in tees a lot harder. A good solution would be to always scale both team scoreboards with the same ratio (the same ratio as whichever team with more tees) !screenshot_2020-10-30_13-12-56
18:47
stay safe, dont use windows
18:47
NOTE: We have evidence that this bug is being used in the wild. Therefore, this bug is subject to a 7 day disclosure deadline
18:47
monkalaugh
18:47
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Fixes: https://github.com/ddnet/ddnet/issues/3215 Disables chat rendering completely if scoreboard is active. Too many issues with chat resizing when scoreboard was active, don't think it is so important to have cropped little box of chat with scoreboard at the same time for such cost. Also fixed tee icon position in chat, because right now it was like on the below message. OLD ![OLD](https://user-images.githubusercontent.com/39315809/97746111-dd302c00-1afa-11eb-8fb4-6493ffc1e0f...
19:06
75987a2 Disable Chat render on TAB and fix tee icon position - Banana090 b832811 Merge #3217 - bors[bot]
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Still WORK IN PROGRESS (Draft) This PR is about Color Picker feature that I want to implement in client to replace every ugly "3 HSL Slider". My Color Picker is standard HSV one, but it casts colors in HSL, so it won't break anything. This one is really huge, I've decided to make a PR on that already so you can look at what I have right now, maybe mention some bugs I missed, maybe suggest something about visual style or better implementations. It's really hard to continue making...
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Fixes: https://github.com/ddnet/ddnet/issues/3216 Kinda ugly solution as for me, but works just fine. One day I'll remake the scoreboard, don't worry xD !PREVIEWSCOREBOARD

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it work...
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idk if its a bug or not but for now we have 3 skins folder, one in main game folder, and two in config folder, in config folder there are downloadedskins and skins all skins from the website go to downladedskins and when using the Skin Directory button in game, it sends you to skins folder, in the same folder 0.7 json files are also stored
21:09
wouldnt it be better if Skin Directory button would take us to downloadedskins?
21:10
having 3 folders for skins is kinda weird
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the game folder is for client skins, teeworlds skins is for custom skins, and downloadedskins is for skins from ddnet.tw database
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is that necessary?
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yes
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Just fixes https://github.com/ddnet/ddnet/issues/3182 Works as it used to work, but does not call for binds with no modifier when the same key was used already for modified bind
Exported 55 message(s)