git reset --soft <first commit>
git remote add ddnet https://github.com/ddnet/ddnet && git fetch ddnet && git checkout master && git reset --hard ddnet/master && git push -f
git fetch upstream && git reset --hard upstream/master && git push -f
git rebase upstream/master
git checkout -b pr_name
before working on prgit log
git checkout -b testing && git merge feature_a && git merge feature_b
git push -f
git checkout -b pr_fix_chat
ddnet/master
and change the PR to reference that branch insteadNETMSGTYPE_SV_FINISH
DDNet-Server -> score.cpp : line:836
ShowTeamTop5Thread
method, which builds message for player, but I can't find where is it sent finally (edited)/top5team
is finally sent to player as packagepData
, pData->m_pResult
, ExecPlayerThread()
, m_pPool
and deeper-9999 stands for no time and isn't displayed in scoreboard, so shift the time by a second if the player actually took 9999 seconds to finish the map.
ddnet speedrunning hacks for @everyone (edited)CGameContext:Version
CGameContext:NetVersion
and
CGameContext:GetClientVersion
stands forCNetMsg_...