Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-10-21 00:00:00Z and 2020-10-22 00:00:00Z
Avatar
@deen when add option for see the time in minutes or in hours, as the player prefers
Avatar
12f9949 M Purple Panic, M The Shire, M Kobra 2, M Kobra 3, M Kobra - ddnet-maps
Avatar
@Cristian not planned. hours is fine I think
Avatar
if u want to see ur time in minutes and not hours then just finish the map faster
Avatar
not rlly
06:22
not everyone like it
06:22
old system was very nice and some guys like it
06:22
and now they dont like this new one
Avatar
But this is the problem whenever we change anything
06:23
there will always be some players playing for 10 years who don't accept any change
06:24
I don't see how seeing hours is so bad. And if we wanted to make an option it would be a whole lot of work for little use
06:24
Because it's not just the client that's using hours now, server also starts sending times in system messages back in hours soon
06:25
and when you use /rank we'd even have to prepare a separate message for those who want to see minutes and those who want to see hours
Avatar
The old system was shit and didn't make sense
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 07:20:28Z
oof the padding between the chat is too much :/
07:21
and changing time format is rip to all the blaze it number artists
07:22
07:22
hope this nice number stays
Avatar
go back to 0.7 nobo
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 07:23:17Z
oof
Avatar
stay in 0.6
07:27
its better
07:29
waited the whole night to make that time lmao
Avatar
Just happened on GER2 on full server on Ultranova map: Core was generated by `./DDRace64-Server_sql -f servers/8298.cfg'. Program terminated with signal SIGSEGV, Segmentation fault. #0 0x00...
08:01
i think that shows the source of the problem no?
Avatar
yes, out of bounds array access
08:03
probably the calculation of dist flows over? I don't understand your source code 😄
08:03
yeah
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:03:39Z
pre order chillerbot now to get a antibot crasher
Avatar
check repo
Avatar
ok, that will fix the crash. but shouldn't you instead not overflow?
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:04:22Z
wait you leaked code @noby?
Avatar
@heinrich5991 can you please update antibot with noby's fix?
Avatar
its closed source repo
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:05:16Z
but u gave access?
Avatar
with the hook detects only
08:05
to learath heinrich and deen
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:05:34Z
oof
08:05
thats why Learath2 has more multis than me now
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:05:56Z
xd
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:06:53Z
@noby can u explain coding pls
Avatar
but shouldn't you instead not overflow?
yeah but while i look into what actually causes it on these rare edge cases best to stop the crash immediatel
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:07:25Z
and fix fng bridge i dont want to spam ddnet
Avatar
use discord
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:07:35Z
oof
08:07
get wire
08:08
onbgy u were coding minecraft hax as a 6yo wanna quickly send code over that is a wrapper for dbg_msg()
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:09:37Z
ye wireapp
08:09
its a non wifi messanger
08:09
cable only
08:09
i use it more than irc
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:10:29Z
it has nice features
08:10
such as voicechat and screenshare
08:10
irc is a bit rusty on that
Avatar
have u tried using discord
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:10:48Z
ye
08:10
but discord sok
🚫 1
Avatar
Dude you’re stuck in the 90s
08:17
Pls go and implement teeworlds in pascal.
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 08:18:48Z
xd
Avatar
i pushed that fix to my servers too even though i dont remember it ever being a problem there
09:47
hope it fixes ddnet crash 😅
Avatar

Summary

Add installation info for binary. How to install from repositories and link to steam. Documentation change only.
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 12:01:10Z
stack smashing detected : terminated
12:01
rip xd
12:01
my teewoods tries to hack itself
Avatar
https://xkcd.com/1782/ chillerbot is last panel
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 12:17:56Z
lol
12:18
slack suk
Avatar
550512a Add installation info for binary. - b3z 670f949 Update README.md - b3z ffd1f40 Merge #3162 - bors[bot]
Avatar
[freenode] b3z BOT 2020-10-21 13:47:25Z
lol slack really sucks.
Avatar
Irc is still nice if you have a problem and need help. Ppl reply instantly and want to help. villagerIntense
Avatar
[quakenet] darkoort BOT 2020-10-21 14:25:03Z
nice
Avatar
server msgs deffs look bad with so much margin xd
Avatar
remove margin
Avatar
then do it xd
Avatar
i didnt add the ugly chat
Avatar
i dont want to touch that again xD
15:56
we could just default off the config
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 15:59:07Z
i dont understand why the margin was added at all? Who wanted that
Avatar
bcs of the background probably
16:00
the tees also need a bit of margin
16:00
else they overlap
16:01
but i have to say i really like that the chat is always right from chat author, bcs its much easier to read long messages now
16:20
why is speedup arrows in entities a different image
16:21
would be nice if it was in the entity .png so ppl could customize them
Avatar
yes would be nicer
Avatar
is it just me or when you using entites, the arrow hides in the freeze? do they have the same color?
Avatar
they look similar maybe
Avatar
ive seen that in recent maps and they hide a bit, ill show u
Avatar
well speedup isnt transparent
16:23
so it should be visible with a different background color
16:24
16:27
this is how it looks for me
16:27
if you are really zooming, you can watch it, but with normal zoom, you cant xd you just see the number
Avatar
yeah 😄
16:27
we could just make them more grey
16:27
instead of black 😄
16:28
would be nice 😄
16:28
im just pointing it, if I could help i would
Avatar
it depents on the bg color of your entity
16:28
maybe try giving it an outline
16:29
ok, nouis is right, if saturation is over 100,you can slighlty see the arrow
Avatar
1bb9a5f No need for Summary title - def- 8b0e94b Merge #3158 - bors[bot]
Avatar
about asan/ubsan overhead: I can't hold 60fps on a full server, so still quite some overhead
Avatar
huh, with cl_refresh_rate 0 it hits 60 fps, that's weird
Avatar
thats not weird
17:33
remember that the main thread still builds the frames
Avatar
hm, no, actually cl_refresh_rate 0 didn't help
Avatar
i mean 60fps still good comapred to valgrind 😄
Avatar
``` src/game/server/gamecontext.cpp:2743:11: runtime error: member access within misaligned address 0x63100001488e for type 'CVoteOptionServer', which requires 8 byte alignment 0x63100001488e: note: pointer points here be be be be be be be be be be be be be be be be be be be be be be be be be be be be be be be be ^ #0 0x55bf1f01812d in CGameContext::ConAddVote(IConsole::IResult, void) /media/ddnet/src/game/server/gamecontext.cpp:2743:11 #1 0x55bf1eae27c8 in ...
17:51
@Banana090 @Jupeyy Any one of you interested in implementing this? I think it would make the new chat look great. Basically render all subsequent lines from same author in a single block, with no spacing between them. Then add the chat background around that.
Avatar
fixed: !Screenshot_6 @Jupeyy !unknown (1) People complain about new chat style for a reason. What did you do!? Fix it. Now.
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 19:33:31Z
sounds like a vanilla issue does ddnet even have a mapchecker?
Avatar
what do u mean chillerdragon
Avatar
Everything is in the title. That would be cool I guess, because it's kind of achievement for player. Wouldn't even be spam with 5000 pts rate. More for the topic: there should be some kind of rewards for earning points. This suggestion could be one of them, but named ranks for global leaderboard position that can be shown in game is much better) (Like in CS:GO for example)
20:24
look the comments lol
20:24
the TU has a computer with 48 cores
20:26
A heap buffer overflow has been found in freetype2 before 2.10.4. Malformed TTF files with PNG sbit glyphs can cause a heap buffer overflow in Load_SBit_Png as libpng uses the original 32-bit values, which are saved in png_struct. If the original width and/or height are greater than 65535, the allocated buffer won't be able to fit the bitmap.
20:26
@deen do we use freetype before 2.10.4?
20:26
bundled in windows xD
20:28
freetype 2.10.0 -> 2.10.1 yep
20:28
maybe we should update the bundled
Avatar
@Ryozuki but we only use our own font, so the only risk is if someone provided an evil ttf file and the player installed that manually. Also, we don't support png glyphs I think. At least I didn't link libpng in.
Avatar
[quakenet] ChillerDragon BOT 2020-10-21 21:39:45Z
@Jupstar ddnet has no map checker right? I was answering @Spyry maybe he deleted his messages on discord or what does not make sense to u?
Avatar
ChillerDragon 2020-10-21 21:46:16Z
yes as i thought on the censored side of things the messages are gone
Avatar
I deleted because i solved
22:05
Srry
Avatar
ChillderDragon: we dont have a map validator, the map_convert_07 checks some image stuff, like width height. and the number of textures used
Avatar
why do sound settings still suck after added options :/
23:35
need restart to turn them on and off
23:36
also wish there was a little mixer with ping soundss / gun sounds settings, would be amazing
Exported 149 message(s)