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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-10-20 00:00:00Z and 2020-10-21 00:00:00Z
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Люди = быдло. Discord = провал 2020-10-20 01:19:40Z
HALP
01:20
What is "tune velramp_start" ; "velramp_range" ; "velramp_curvature" ?
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ᶰ°Konͧsti 2020-10-20 03:06:43Z
didnt have dummy connected
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@Deleted User whats the f1 setting to change this?
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gfx_opengl_major 3
03:47
gfx_opengl_minor 3
03:47
it is already 3 for both
03:48
and checkbox isnt checked
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its 3 for both for me and the checkbox is checked
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probably because it doesnt affect the checkbox
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i set gfx_opengl_minor 0 and it became unchecked
03:48
o-0
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yes
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Can someone help me? compilation error
04:12
@plsplsplslol u right
04:12
i was changing major
04:12
thats weird lol
04:12
@Spyry should probably post the error
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trollby
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ᶰ°Konͧsti 2020-10-20 05:16:02Z
trollby
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is there a way for see the time in minutes and not in hours?
@Cristian .
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``` SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/game/client/prediction/gameworld.cpp:161:20 in ================================================================= ==231899==ERROR: AddressSanitizer: heap-use-after-free on address 0x6180000474c4 at pc 0x55fa0c1e3192 bp 0x7ffd1c9b7fc0 sp 0x7ffd1c9b7fb8 WRITE of size 4 at 0x6180000474c4 thread T0 #0 0x55fa0c1e3191 in CGameWorld::RemoveEntity(CEntity*) /media/ddnet/src/game/client/prediction/gameworld.cpp:161:34 #1 0x5...
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[quakenet] ChillerDragon BOT 2020-10-20 09:13:03Z
Yo @deen i spend my morning crashing gnome and my conclusion is that cl_shownotification 1 + latest gnome crashes since https://github.com/ddnet/ddnet/commit/3244eba39d30af42d2f9002ffe21c55cf6ae0054
3078: Make initial borderless work again r=heinrich5991 a=def- Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418 Co-authored-by: def
09:17
so revert this or blame gnome i guess xd
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ChillerDragon: So disabling borderless fixes it?
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[quakenet] ChillerDragon BOT 2020-10-20 09:24:01Z
didnt test yet but i highly assume it will test after lunch
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Sounds like a gnome bug tbh, did you report it there?
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[quakenet] ChillerDragon BOT 2020-10-20 09:49:20Z
not yet
09:49
ill try to debug gnome later
09:51
ok fullscreen + non borderless still crashes
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5c4916d Update frontpage video - def-
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[quakenet] ChillerDragon BOT 2020-10-20 13:49:27Z
m_pClient->m_Snap.m_pLocalCharacter is NULL at all times on the ddnet bridge servers but not on actual 0.7 servers :/
13:49
why is that?
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Find where it’s set and figure it out I guess. I could be forgetting an object
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Дядя Женя 2020-10-20 14:39:17Z
Is there any easy way to make request to database from client
14:39
I want to download stats
14:39
Points (for exact player) / Maps (all) / Maps (finished by player)
14:40
Includes map's server and stars
14:40
And finishes amount
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Дядя Женя 2020-10-20 14:41:02Z
I want to try make a "Profile" tab in the client
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Дядя Женя 2020-10-20 14:41:19Z
So you don't need to use site for that and can see what maps are recommended to you now
14:41
@deen yeah, almost
14:41
+ recommended maps (filter unfinished by points + finishes)
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Personally I think website is better suited for that than inside of client. Maybe others disagree
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I’d agree but we might be thinking too much like developers not enough like players
14:46
If something like above were to be implemented I’d suggest we expose the information in json form from the website. We already query the db for the information, no need to put more strain on it for information we already have
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Дядя Женя 2020-10-20 14:46:55Z
if only I knew css and html, then I could make something for web version xD
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/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
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Дядя Женя 2020-10-20 14:47:33Z
because it's not really comfortable to use
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@Дядя Женя I think it’d be unlikely we’d want a profile page in the client, atleast until there are accounts imho
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Дядя Женя 2020-10-20 14:47:58Z
there will never be accounts
14:48
you'll stand for that)
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[quakenet] ChillerDragon BOT 2020-10-20 14:48:29Z
basic css and html is not too hard
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Дядя Женя 2020-10-20 14:48:38Z
anyway implemeting requests for maps and points are necessary
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[quakenet] ChillerDragon BOT 2020-10-20 14:48:56Z
@Learath2 i rly dont understand tw networking btw how is ur dissector doing?
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Дядя Женя 2020-10-20 14:49:00Z
because it will be needed for showing player's points in game
14:49
and that's useful for lots of features
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@ChillerDragon it can do the low level parts of 0.6 for now
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[quakenet] ChillerDragon BOT 2020-10-20 14:49:39Z
omg 0.6
14:49
but nice
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I had 0.7 working too but trying to fix some other thing I broke it
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[quakenet] ChillerDragon BOT 2020-10-20 14:49:51Z
meh
14:49
im rly waiting for this
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Then I noticed I really don’t have time to be goofing around with teeworlds stuff this year
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[quakenet] ChillerDragon BOT 2020-10-20 14:50:29Z
wow
14:50
omg
14:50
what could matter more than tw?
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Ooh, idk actually graduating from uni and getting a job so I’m not a burden to the community?
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[quakenet] ChillerDragon BOT 2020-10-20 14:51:43Z
ur not a burden to the tw community
14:51
we value ur efforts
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That’s the only community that I have a net positive effect on 😛
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[quakenet] ChillerDragon BOT 2020-10-20 14:52:12Z
and if ur uni or job does not value ur tw contributions fuck them
14:52
make tw ur job then :)
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Send 2k€ a month and I will
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[quakenet] ChillerDragon BOT 2020-10-20 14:53:26Z
add paid skins to ddnet and community will send the money to u
14:54
so its a temporary uni thing or when will u be active in tw again?
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If I clear this semester and/or feel confident for the next semester I'l be here more often
14:55
Currently I only take a look at night if I'm not tired
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[quakenet] ChillerDragon BOT 2020-10-20 14:55:29Z
get some sleep mate
14:56
i wish i could donate some time
14:56
i have so much time
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I sleep exactly 8 hours, I set up my day that way
14:56
You could study for me and I could do tw
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[quakenet] ChillerDragon BOT 2020-10-20 14:56:30Z
i suck at study tho
14:56
also how can i study for u
14:56
doing tw for u would make more sense
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If only there was a way, I hate studying...
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[quakenet] ChillerDragon BOT 2020-10-20 14:57:04Z
ask musk
14:57
crack some brain chip into ur head
14:57
doritolink
14:57
wait is that even funny
14:57
still did not get the chip vs fries thing straight
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Anyway, teabreak over. Back to Mathematical Analysis II
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[quakenet] ChillerDragon BOT 2020-10-20 14:58:31Z
oof
14:58
i even red the extensive docs on snaps and still dont get where the issue is
14:58
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
14:58
lmao
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What are you looking for?
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[quakenet] ChillerDragon BOT 2020-10-20 14:59:39Z
why ur bridge server nulls my client local char
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m_pLocalCharacter is populated by the gameclient, not the snapshot code
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[quakenet] ChillerDragon BOT 2020-10-20 14:59:59Z
ye
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FIgure out where it's being set
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[quakenet] ChillerDragon BOT 2020-10-20 15:00:06Z
but it says something baut snap
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It finds it in the snap
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[quakenet] ChillerDragon BOT 2020-10-20 15:00:30Z
ye tjhought so
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Cmon it's set on a single line in the entire client
15:02
ChillerDragon, I can't debug it for you but I imagine it'd be something about SpectateInfo
15:04
I have 3 reasons for my theory, 1) I remember a PR about it 2) I vaguely remember looking at SpectateInfo and saying "I'll figure it out later" but it just worked so I never did 3) I see a check into specinfo right before the single set to m_pLocalCharacter
15:05
Anyway, tea break actually done now, that should be enough for you to go on
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[quakenet] ChillerDragon BOT 2020-10-20 15:11:25Z
ill just put somne dbg_msg everywhere xd
15:11
seems like m_Active is false
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655bbd2 Clamp /emote duration - def- 2e7f92a Merge #3156 - bors[bot]
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[quakenet] ChillerDragon BOT 2020-10-20 15:35:12Z
i dont see where the server sets m_Active :/
15:56
35a2b84 add a checklist for PRs (fixes #3130) - 12pm 90ad617 Add asan+ubsan or memcheck - def- dd0d2c5 Merge #3133 - bors[bot]
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5b4c640 Disallow player name changes when the player is muted - heinrich5991 246d2ac Allow IServer users to check when client's names change - heinrich5991 2709afb Merge #3095 - bors[bot]
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6708a7a Chat visual update - Banana090 e5870ab Merge #3113 - bors[bot]
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is there a way for see the time in minutes and not in hours?
@Cristian .
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331249e Fix NaN in LoadSkin - Jupeyy 6426e34 Fix NaNs created by bad initialization - Jupeyy c9a1586 Fix obvious division by zero - Jupeyy 28ee139 Fix NaN in gamecore move - Jupeyy fa8b8b9 More Target cleanup - Jupeyy 9f10dba Fix NaN in ninja muzzle - Jupeyy d52cd5c Check if distance is bigger than 0 - Jupeyy 3aef2eb Make closest_point_on_line safer - Jupeyy 896dd66 Don't render invalid laser - Jupeyy 5b4d992 Add gfx debug - Jupeyy 3bdded3 Merge #3122 #3137 - bors[bot]
16:30

Summary

Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only. !screenshot-20201020@182835

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalo...
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auto updater broken?
16:33
just says "15.1.3 is out"
16:35
I borked the website version and shipped it without auto updater
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reep
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15.1.3 has it fixed though, so once you have that it should work again, until I break it in a new way 😄
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is it enough to just replace the executable
16:36
?
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Gamecore changes
16:44
Smells like map breaks
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Only affects GL 3.3+ Just a rename and a bit of shader cleanup, so its more useful for the future, bcs in #3113 i saw, that there was no possibility to change quad vertices' color at runtime in GL 3.3
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eb2689c Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering - Jupeyy ee20ecc Merge #3159 - bors[bot]
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fixes #3097 I added a TrianglesBeing/End() instead for ingame quads Let me quickly explain why #177 failed. In the screenshots of #177 you already see the problem the driver can built a quad like: !image or like: !image or somehow it wants, but it will always do them as tr...
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[quakenet] ChillerDragon BOT 2020-10-20 17:52:36Z
what about turning off teams on the multimap server since its kinda full and non t0 players can play sinngleplayer
kekw 2
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no cus then u cant /team before sstart to avoid blockers
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my new map can't upload on trashmap
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Дядя Женя 2020-10-20 18:05:04Z
your chat containers looks bad now omg...
18:07
18:07
Why
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make chat like in 0.7
f4 1
18:10
ez solution
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how to fix map ?
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someone send me a city mod
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@Spyry ask here: http://discord.gg/NUfhgTe
Invite to join a server
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@Дядя Женя are we on differrent versions or smth, besides that they always looked bad, mine are much rounder, than on ur image (edited)
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@murpi wouldn't i be banned from it if i asked that?
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idk, not familiar with the server
18:57
but anything city related you should be able to ask there no?
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@murpi I wanted a mod for a server, but I don't think on the internet, the ones that have are very old
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Дядя Женя 2020-10-20 19:29:04Z
@Deleted User that was on version I just merge from ddnet-master with your pull
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are there any official hashes of the client for mac os?
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has anyone managed to compile uTown?
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@Deleted User the only thing that annoys me a bit about the new chat is that it has more spacing between the lines. but maybe that's something I can get used to, not sure yet
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will be it fixed ? switch don't deactivate can't hit others tile . (after dummy went true switch deactivate , only deep deactivates) (edited)
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@deen turn off tees and background?
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@Deleted User but then it looks worse 😄
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then i dont get ur problem xD, you mean more space compared to what?
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I want my cake and eat it too. Show background, tees, but same spacing
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you can play around with the values in chat.h, if u want to try out some things, but probably a smaller font size is too small 😄
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anyway, maybe just my opinion and it might look overloaded
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is chat changes in steam beta?
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in nightly tomorrow
20:57
once per day
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MESSAGE_PADDING_Y = 0
21:00
versus current
21:00
but no more roundings of course
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6eacccf Make gfx_quad_as_triangle 0 default - Jupeyy b014d61 Merge #3160 - bors[bot]
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@deen i like it more, but i also hate these round background xD
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Someone on mac os please test brew cask install ddnet and pm me if any errors occur. (edited)
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sometimes on map change/reload my ddnet client (beta) freezes up and crashes btw
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@deen I definitely prefer the first screenshot there, looks way cleaner... Especially the /top5, the spacing in the 2nd image hurts my soul
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Possibly fixes #3104 Ravie can you test? [only affects gl 3.3]
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@Ravie can you test #3161
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if that fixes the editor problem
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@Deleted User if you mean the quad cropping then no
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ok
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Exported 201 message(s)