Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-10-16 00:00:00Z and 2020-10-17 00:00:00Z
Does ddnet or tw provides any means on enabling/disabling the map layer serverside?
I am aware that in infClass ages people were embedding convertor (sic!) into a server to manipulate and push the map. But that workaround is overengineered.
Maybe something have changed since then?
2 designs? No, I mean I want players to be able to disable that layer individually. One player likes the minimap a lot and the other finds it distracting
19:10
yyeah
19:10
make it transparent with envelop
19:10
and fake the server time for one(edited)
19:10
Would be so nice if a simple command like SV_MAPLAYER_VISIBILITY_UPDATE(int layer_no, bool visible) existed(edited)
19:12
i don't think the server should get so much control
19:13
It would be so useful for UIs. And simpler than making a real netgui.
19:13
you can btw also create 2 maps, one with minimap, one without
19:13
and fake the maps and connecting
19:13
infClass has 2000 lines of code converting (sic!) map on the fly just to be able to do exactly that
@Deleted User I will make another PR right now from another branch. And yeah, I need your help with bug fixing, 'cause I have no motivation to work on chat anymore, because it's already usable enough for me and I'm playing with it
@Дядя Женя you don't have to close PR. PR is not a snapshot of difference. PR is just a web page that shows differences between two branches. You don't typically close PR to update the branch.
They're just for a person who will ever track a git disaster of some kind trying to recover.
Most time this tree representation is confusing and not usefull at all.
19:57
It doesn't have to look neat.
19:57
Well... you can learn git rebase, but honestly it will not worth it for this situation.
19:58
2. color_picker branch have no chat features in it
Are they lost?
19:58
or have you stashed it prior to making any checkouts/resets?
19:59
you can try git reflog to find "lost" commits if you have commited changes before
Annoying sound, annoying flickering on the screen. When player dies give him his last weapon on respawn already, without switching it for 3 times. (If there is no his weapon - give default obviously. Or how is it working already. Just immediately)
Reproduce:
1. Take hammer
2. Die