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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2020-10-15 00:00:00Z and 2020-10-16 00:00:00Z
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@Дядя Женя for example
16:50
turning this on big maps
16:50
16:50
into this
16:50
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Дядя Женя 2020-10-15 16:51:04Z
why not right click on layer and game tiles >> hookable
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takes 10-20 minutes of unnecessary painful hand work
16:51
wdym? I mean filling hollow spaces
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you can left click drag
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You mean painting with a bigger are "brush"?
16:51
yes, it takes 10-20 minutes with it on a very curly map
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yes
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without it it would be an hour
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ok but that image is not a good example
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why?
16:52
ok not very
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even with fill tool you would have to draw the outline first
16:53
this map is more curly with smaller areas of curvy forms
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ye
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I've spent 20 minutes just filling hollow spaces
16:53
if that would be image I could do it in 5 seconds in mspaint
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Дядя Женя 2020-10-15 16:53:26Z
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with fill
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Дядя Женя 2020-10-15 16:53:39Z
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hmm... let me try it
16:56
it seems that it is doing what I want to
16:56
I wonder if map_convert_07 could merge that into a game layer
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you still have to fill in the design first with that
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yes, I still have to fill contours when I draw a map
16:57
so fill tool is still could be very useful
16:58
but I am mostly port old maps that have layout already but with hollow spaces
16:58
as my mod have teleporters then can teleport to hollow space and survive there to get a cheat win
16:58
that's why I am filling it
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:O
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it's infClass mostly
16:59
scientist can teleport trough the walls
17:05
yeah, it works mostly as expected
17:05
though on some maps there are water tiles and support tiles that should not be unhookable
17:06
but it makes my life easier, thanks @plsplsplslol @Дядя Женя
17:06
too bad I cannot convert this way it to tune layer
17:07
but I can draw at tune layer under game layer uhookables, so I don't need a precision now
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