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layout: post
title: "Problems with Intel processors"
permalink: /news/intel-driver-problems/
tag: current
---
There were a lot of reports about for bugs and crashes with intel processors under Windows lately.
It might have been created by a windows update, which also updates the intel GPU's driver.
A driver update seemed to help with this situation (downloaded the latest driver for intel and update it with help of [this](//https://forums.lenovo.com/t5/Lenovo-Yoga-Series-Notebooks/Update-to-Latest-Intel-Graphics-Driver/m-p/4457633?page=1#4457786))
We hope that intel can solve their issue quickly, until then you can just try to follow the advice above.



































SnapFindItem (which is a linear search, ew)















































































cl_chat_old option






















"showing map name instead of "Scoreboard" text in [tab]"



























cl_friend_messages, which should be removed if you're not ok with keeping that






























1

1






yay -Syu --devel --timeupdate and my ddnet client is still 15.1.1 and yells at me that 15.1.2 is out










































































2



















m_aClients[id];
m_Snap.m_aCharacters[id];
4





m_aClients is an array of players iirc, players keep existing if you die, m_Snap.m_aCharacters is an array of characters that the snapshot has, note: a player has a character if he is alive, when he dies the character gets deleted, also one thing is the character in the snapshot and the other is the one owned by m_aClients[i]



git push origin localbranchname:remotebranchname to push in arbitrary mappings

git fetch upstream git merge upstream/master



git remote -v?git pull?git pull https://github.com/ddnet/ddnet?

git remote add upstream https://github.com/ddnet/ddnet

git fetch upstream



git checkout -b <newbranchname> upstream/master<newbranchname> based on the current state of upstream/master










git reset --hard origin/master in the command lineorigin/master

+fire_dummy command to avoid that stupid bug with switching weapons on dummy since the dummy firing is already used a lot as +toggle cl_dummy_hammer 0 1?





