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DDraceNetwork
DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2020-10-05 00:00:00Z and 2020-10-06 00:00:00Z
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FortniteFred42 poggers
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got kicked on ddnet ger1 perma that was on introduction with my friends cause the other 3 guys wanted to change map and they had 1 majority over us while we didnt finish yet and there are so many other empty servers by a guy called Erika
00:46
we spent so long halfway through and they just abuse it to change map
00:49
and other guy called madcumshotmadsm
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that's unfortunate
00:51
there are idiot players and that madcumshot guy is one of them
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his name is madcumshot lol
00:54
whatever since there is no moderating ill make sure to be extra toxic in the novice full servers
00:54
im out
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he left lol
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xd i guess he didnt have veto, rip
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gg
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his name is madcumshot lol
@blue#7384 good luck with that
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They couldnt be that Long on the server as veto comes in pretty fast
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waifus.are.real 2020-10-05 06:27:16Z
anyone has client
06:27
gie client
06:27
as an 2020 edition
06:27
maybe
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𝓱𝓪𝓷𝔃𝓸 2020-10-05 07:07:06Z
troll
07:07
hello
07:14
monkalaugh
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@𝓱𝓪𝓷𝔃𝓸 use #off-topic for random shiz
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𝓱𝓪𝓷𝔃𝓸 2020-10-05 07:16:50Z
?
07:17
ok
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idk I dont really care but I think random gifs go in the #off-topic channel lol
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𝓱𝓪𝓷𝔃𝓸 2020-10-05 07:17:52Z
باشد
07:17
🙂
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40KiloFullKasŞakoMain 2020-10-05 09:20:02Z
Hi
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Hey there monkalaugh
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Bomb | DerpDEX | Ambit Finance 2020-10-05 09:42:08Z
Map testing category is only for nearly finished maps?
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I'd assume so. Kind of annoying to review an unfinished map. Ask some people if they want to test the map with you, many are happy to do so.
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@Bomb | DerpDEX | Ambit Finance yeah you are supposed to test your maps with friends etc. before uploading them, otherwise it would be too much work for the testers
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Bomb | DerpDEX | Ambit Finance 2020-10-05 11:48:34Z
K, thanks for clearing this up
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Hey how to request blocker banning ? Where to write @Moderator ? 🙂
16:28
Just here ? 🙂
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u just did
16:28
yes
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Oh okay thx.
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preferably give server ip and the name(s) of blockers
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@Moderator there has been a guy with dummy since hours blocking: Server: DDNEt GER1 - Oldschool IP: 165.227.139.80
✅ 1
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Triceratee
16:29
Triceratoo
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its his dummy thx 🙂
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forced yes
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Thank you very much ! 🙂
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(Multeasymap doesn't have these problems)
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i bet i could find a way to block there too
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ᶰ°Konͧsti 2020-10-05 16:30:37Z
Multimap best map
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multimap is love ❤️
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ᶰ°Konͧsti 2020-10-05 16:30:47Z
Multieasy cool too
16:30
But multimap legend (edited)
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ye very good for beginners i think
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multimap is too hard for actual beginners
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ᶰ°Konͧsti 2020-10-05 16:31:41Z
not if racing with pro
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well yeah they can get carried
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ᶰ°Konͧsti 2020-10-05 16:32:24Z
I dragged 2 super nobos through it when playing on laptop sitting in the market center
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i mean Multeasymap is good for beginners
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ᶰ°Konͧsti 2020-10-05 16:32:26Z
kek
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smh konstroll let them learn for themself
nobyisthebiggesttroll 3
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ᶰ°Konͧsti 2020-10-05 16:38:07Z
did
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Konsti's lesson #1: "dear noobs, that's how *ekhem* pros carry others when they are bored"
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@Moderator Same server same guy doing same block again 😦 Thx in advance 🙂
✅ 1
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@Moderator you brothers and sisters. The same guy that was copying names and blocking server is back. Help. His name is Triceratee. Multi map server 8324
✅ 1
16:56
Quick
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Yeah he is back again lol
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is this an IP ban, if i can ask
16:57
but he changed ip
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yeah i guess so :/
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Thank you
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Is there no way to detect VPNs usage?
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there is vpn detect
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??????
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could ask @Learath2 if its turned off
16:58
on this server
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but u cant 100% check it
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He is on the server again
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there are always ways to bypass this 😦
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No np banned
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He can just restart his router, no VPN need
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Yeah dam it
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i keep banning him xd
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Router takes a while to get back on
16:58
Xdd
16:58
But vpn is too easy
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@noby Good luck monkalaugh
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now he changes name
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Xdd bring popcorn it's halirous
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It feels weird that a problem that could be solved by a hook/collision protection is being solved by chasing, baning and involving so much people.
17:02
In my mod I just press F4 to turn hook/collision prot on and get trough anybody griefing/afk-ing.
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He is blocking in the area where you need hook collision.
🤔 1
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Is he afk?
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no he is not afk
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I mean ddrace recognizes afk tees and set's their emotes accordingly.
17:03
Ah.. too bad.
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the fact that hes evaded ban 5 times already tells me that he probably isnt afk
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those /team commands don't work too?
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They do but the players in multi maps are noobs and they don't know how to get on teams or use them due to others players not using them
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That's a problem indeed
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Would be nice if there would be an indicator of a current player's team.
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scoreboard shows it
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Xd yeah the score board
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maybe we should do that? f4 -> /team random f4 -> /team default
17:06
this would emulate full hook protection but those who want to help noobs still can type like /team 45 if they see their team no
17:06
and that would be much harder to grief for a blocker
17:07
(in my mod f4 is hook/collision on/of but it could be any key. F4 is useful just cause you can tell a noob to press it)
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i feel like the better solution would be making a system to tempban an isp
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You can't change team after passing start line
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so that restarting router doesnt work
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@Soreu why?
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to avoid cheating
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ah... those are real teams
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and to disallow other players joining you mid way (edited)
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I've though those are just collision groups
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@noby banrange is only option, ISP ban could ban half of server in some cases xd
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ye there are some that it wouldnt work for
17:10
if it was ever a thing it would have to check that there is no overlap and require confirmation
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And I'm not going to say that accounts could help a bit with such problems justatest
👆 1
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I was about to say that 😄
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better don't, that drama was there enough times xd
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not a bit
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how would it help
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Is everything what's going on here has to be a drama?
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@Deleted User monkalaugh
17:11
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easy, if there would be account we could add email confirmation and also a peroid (like 1 day) when one could not collide/hook anybody
17:12
and it's easier to ban account in one place than IP or ranges in different systems
17:14
I am about to implement account system (bound to discord) for my own mod this week. So we will see how it will turn out.
17:14
But I don't have such problems with griefers though
17:15
I have problems that not much players are there 😄
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help i was editing a "how to get past blockers" video and the first part was actually a good guide but the last half of the video descended into madness
feelsbadman 2
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@Deleted User have you even played in ddnet?
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I've tried. But I don't like repetitions
17:32
I am easily bored
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Bomb | DerpDEX | Ambit Finance 2020-10-05 17:33:13Z
help i was editing a "how to get past blockers" video and the first part was actually a good guide but the last half of the video descended into madness
Post as private and leave the link here somewhere
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i just mean u say lot of things, but if u just played a little u would see that most of what u say makes 0 sense and nobody would even think of that
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Sounds like you don't like that I am talking about the game I don't play much
17:37
feel free to block me in your discord client please
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yeah, you just create more confusion in my opinion
17:38
specially if the one asking is new
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Why are you sure I am creating confusion?
17:40
Have anyone told you already about it?
17:40
Nobody blamed me yet. And you're not new.
17:42
keep it up
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I don't understand your point now.
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dont mind it then 2 lazy to explain and it wouldnt change anything
👌 1
17:44
xd
17:44
yes react
17:44
monkalaugh
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Are you okay, @Ryozuki ?
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im perfectly fine
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I don't get the point of this talk 😄
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you keep asking questions monkalaugh
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Seems like you like it?
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well im bored
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@Ryozuki why u creating bad amospheree
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@snail monkalaugh
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When I am bored I do one of following: 1. Code 2. Play 3. Sleep
17:48
that helps me much more than talks
17:49
you could try it too
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Is this the good moment to grab popcorn already, or should I wait? ^^,
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i cant play or sleep rn
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Code?
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i said im lazy before
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I am too 😄
17:50
That's why I actually code more than talk
17:50
but talks is what's most visible
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btw u can code and talk
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yeah, but I will make a lot of mistakes
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im actually coding
17:51
android shit
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and part of my brain will be occupied with talk not with a big picture on a feature
17:52
is coding for mobiles fun?
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not as fun as coding ddnet
17:53
or rust
17:53
i enjoy rust a lot
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I hope teeworlds will switch to rust or C# in some alternative future
17:54
memory issues are driving me mad
17:55
oh... I know how to entertain you all better...
17:55
I've had one question that I've avoided to ask for a long time
17:56
cause I think it will get many people defensive or mad at me
17:57
and will provoke a hour long discussion explaining me that's what I am asking me is nonsence or not really important or a priority
17:57
I can continue now if you want
17:57
it's not a feature request
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but it's related to DDNet (and much less to teeworlds)
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You got my curiosity already
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I will wait a little for greater effect
17:59
just I want to ask this question for 2 months already
17:59
and it's about time
18:01
Background: The game has a little renaissance now as it have ~1000-1600 people online now. Fortnite has 800.000 online. 5 devs and many mappers and players are investing vast amount of time in it. But have you asked yourself this:
18:02
What is our plan to get online player count 10x in the next 4-6 months?
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we're not vc-funded, no need to match growth targets ^^
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This question leads to every sort of other questions about it and contains some presupposition ofc.
18:03
Yeah, "we don't need more players". I've expected that.
18:03
But is that true?
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that's not what I said
18:03
but I think you're asking the wrong question 🙂
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Ok, what have you meant?
18:04
Do we have any plans on making player count significantly larger?
18:04
Or are we doing anything beside adding features in game about it?
18:05
Tw was deeply in declining phase when ddnet project appeared. DDNet has some fresh ideas and fresh blood and it holded back this playerbase degradation process a little bit.
18:06
But playerbase is a cumulative thing. More players in cooperative or pvp game leads to more people playing it.
18:06
And there is a threshold when this process goes backwards: more players leaving it the more players will leave it.
18:06
And right now it feels like we're just a little above this threshold.
18:07
It's rewarding to code and give new features. But what I am saying is that playerbase count is critical.
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Currently player count is fine, the problem with having a rly low player count is not finding partners to play
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Steam effect will fade out. If the game will go into declining again with decreasing player count it will live by an inertia for awhile. We all know how long this game is declining to die.
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but this has been fixed with steam release imho
18:08
we have no benefit in having shitload of players, we are not for-profit
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I think Steam effect is very temporary. This was the right thing ofc.
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i dont think its that temporary
18:08
already near 1 month passed
18:08
and lots of players still
18:09
well more than 1 month
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we have no benefit in having shitload of players, we are not for-profit
Yeah. @heinrich5991 told the same. But more players is not for profit.
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also more players means more technical problems too
18:09
from what i see we didnt get more devs
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We definitely got more development activity
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You already deal with all kind of problems with current player count.
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and people more motivated in the community
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@deen but i only saw 1 or 2 "new" devs
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me and ravie were talking yesterday about the steam release was kinda scuffed
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Making player count 10x will not lead to 10x more problems. Barely 1.5x
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did we get more ddos @deen ?
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the dev team didnt grow equally as the player base
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We definitely got more development activity
That's true.
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@jao not yet I think
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the dev team didnt grow equally as the player base
It doesn't have to grow proportionaly.
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@louis our player numbers are much higher now than before the release. https://ddnet.tw/stats/
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wdym by scuffed
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ye im sure it skyrocketed but it kinda came out of nowhere
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Most players will just be playing forever, some will get more interested and start developing, mapping, etc
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u expected a movie produced by our marketing team with 2 tees announcin the release?
18:12
monkalaugh
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We recently got a guy porting DDNet to Haiku as a result of the Steam release, how cool is that?
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ye im sure it skyrocketed but it kinda came out of nowhere
@louis it came out of steam
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i mean if the community knew the release date im sure we could be more prepared
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@louis Oh, we didn't want to make a big deal out of it, considering how we failed to release for many years and didn't want to attract bad attention
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If steam release doubled your player count from 800 to 1600 it means that: 1. You've had old and loyal players which are 800 on average every hour 2. You haven't doubled amount of loyal players, but you've gained a stream of less loyal ones which have their limited "life" in game.
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i.e. tutorial map, more novices, etc
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And I actively asked for tutorial maps etc for months before the Steam release
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We recently got a guy porting DDNet to Haiku as a result of the Steam release, how cool is that?
That's cool and as a geek I love it. But we will not gain players with porting to Haiku.
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just didn't give the context
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we asked for tut map for ages btw
18:14
nobody ever did it
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@Deleted User are you an economics major? 😄
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more exactly, since 2016 when timakro made the pr with tutorial funcionality
18:14
it got ignored
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@deen no, but I like watching processes and like learning stats.
18:14
And to learn how things work internally. Emergent ones.
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@Deleted User anyway, I would be happy with 10x the number of players, but we don't really have any actions to achieve that, except to keep steadily doing what we do
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Ok. Then the real question.
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fix bugs, implement new features, release new maps
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what would you do if ddnet blew up like among us and fall guys
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yeah we already develop like crazy
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I don't want to do advertisements etc
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well deen does monkalaugh
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Which is the same question essentially (to me): 2. What will happen if you will lose 2x players in next 4-6 months (edited)
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@Ryozuki I think @Deleted User wrote more code than me since Steam release
18:16
jupstar is a god
18:16
graphics sayan
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ryo when new pr
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im busy with school but i try
18:16
my 3 month summer vacation ended
18:16
monkalaugh
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:whenyahomiessaysomewildshit:
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@Deleted User if it's the same question, then same answer 😄 nothing we can do about that. We had such a drop previously from 2016 to 2018
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@jao i added 2 things in next rls btw
18:17
@jao when next pr
18:17
monkalaugh
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@jao my summer vacation is 2.5 months long so far, still one month to go 😛
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I don't want to do advertisements etc
I hate marketing too. But it's really essential. Though being a coder it's easy to forget that there is no direct link between coding quality and popularity and success of a product.
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@Deleted User if you have good ideas for how to attract new players, then tell us. or even better, help us!
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Pay streamers
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@heinrich5991 i dont even have 1 months in entire year feelsbadman
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@Deleted User (without using money)
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@deen definitly announcing the release candidates and development updates help ppl remind this game exists btw
18:19
i check daily my steam news
18:19
and i see game updates
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@deen you cannot pay without using money
poggers 2
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i often reinstall games
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@Deleted User I don't want this game to turn into something that needs money
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Why are you limiting options to free?
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I would consider that a "bribe", to give streamers money to play our game
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sell endless hook for $5
troll 1
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if they enjoy the game, let them play it and we'll be grateful
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i also dont want to use money
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@heinrich5991 any game or company needs money. You can avoid it but it costs time and chances on success then.
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@deen more events would be cool
👍 1
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@Deleted User we don't make money with ddnet, we don't want to spend money with it either
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like tournaments for newer players?
18:20
could get people more interested
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halloween is soon
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@louis tournaments?
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do we have that halloween skin thing?
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oh, Steam wrote me an email about Halloween events
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@deen how about to make a separate fund only for marketing purposes?
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like a tournament but something newbie-friendly
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is that legendary ddrace ;player louis
nouis 2
18:21
so the game will stay free as it is but + there will be promotions
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tournaments are lame for new players
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we can make skins, skinned maps etc and get some free Steam publicity if we sign up for their Halloween Special
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oh yeah
18:21
that!
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do something like the anniversary release schedule
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@Ravie 👀
18:21
monkalaugh
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dont we already have hallowen skins and maps
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yes, we just need to organize all of that, run the halloween servers
18:22
maybe make the server set halloween skins by default
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@Deleted User justatest
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We should definitely make events. I've worked in game company which has 9 old years product. It didn't add many features or game changes. But event managers made this product grow in both popularity and income.
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we got some halloween maps already btw
🎃 2
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Do we have good halloween maps? justatest
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@Deleted User I'm not a big fan of that honestly. Could talk to other admins. I also can't imagine that with the kind of money we'd get, our "investments" would have a real impact
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make a call for halloween themed maps
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@deen I've got +20 new player for a price of hamburger recently for my mod.
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or as we did back in the days
18:23
reskin a map
18:23
with halloween theme
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@Animefan Kobra, Kobra 2, Kobra 3, Purple Panic, The Shire (all reworked by Lady Saavik), Originals: Halloween, Halloween Night, Hook Fever, Spooky
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lady saavik did that iirc
18:23
ye
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Donated to a streamer $5 and invited it to stream my mod for 10 minutes. It was amazing.
18:23
And it was very unpopular streamer with like 30 peoples watching him
18:24
Yet I've got top player count record with it.
18:24
And got new players.
18:24
It works
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I don't think it can be considered a "donation" if you get something in return, but ok 😄
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I mean no one is stopping people from doing the same with ddnet
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But should we centrally do that? I don't think so
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Why you don't think so?
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where does that money come from?
18:25
we only collect money to pay for servers right now
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ᶰ°Konͧsti 2020-10-05 18:25:16Z
im giving
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I will give too and Cellegen
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ᶰ°Konͧsti 2020-10-05 18:25:23Z
justatest
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and others will join
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cellegen monkalaugh
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why can't you donate it to streamers directly though?
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cellegen justatest
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@heinrich5991 to promote DDNet? I'd better donated to promote my mod instead.
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@heinrich5991 i guess the idea is that we could collect it centrally and strategically choose good and impactful streamers
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I am owner of a niche mod inside unpopular old game.
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ᶰ°Konͧsti 2020-10-05 18:26:30Z
keep tw free pls
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do u know how much a 1k viewer streamer takes for that
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@ᶰ°Konͧsti nobody is talking about making it paid for players
18:27
@heinrich5991 i guess the idea is that we could collect it centrally and strategically choose good and impactful streamers
yes
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ᶰ°Konͧsti 2020-10-05 18:27:13Z
stop giving lazy never working people money for having no job
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Popular live streamers are being paid up to $50,000 an hour to play newly released games, according to a new report. Professional gamers like Tyler "Ninja" Blevins and Michael "shroud" Grzesiek have millions of followers and their livestreams have tens of thousands of viewers at any given moment.
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better get a viral content creator to stumble upon it, or snowball through small creators to get ddnet viral
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If I would be only one donating I'd benefit more promoting my mod only. But if there will be crownfunding of ddnet then I could donate to it instead and still benefit from that.
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But I have to admit it's true that Streamers have a huge impact. One guy streaming once or twice basically created the Chile community years ago and it's still going strong. And for Brazil something similar happened shortly after the Steam release (edited)
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ᶰ°Konͧsti 2020-10-05 18:27:51Z
We could ask Drachenlord if he streams, he has 100k Subs and 200k haters
18:27
kek
18:28
for a top
18:28
streamer
18:28
monkalaugh
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@Ryozuki how many viewers do they have?
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Honestly I don't think that one time streaming of a top streamer will have the best impact.
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@deen 30k to 60k
18:29
our servers would get overflowed
18:29
xddd
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Is that even a problem?
18:29
You can up as many servers as you like.
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ᶰ°Konͧsti 2020-10-05 18:29:26Z
Why do people watch other people playing games
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@ᶰ°Konͧsti its more for their personality
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I deploy new servers in 5 minutes of my mod.
18:29
But I don't need it now as I don't have players.
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Brazil now has 200-300 players every day after stream with 1600 players for 2 days.
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we would need 476 servers
18:30
for 30k
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ᶰ°Konͧsti 2020-10-05 18:30:07Z
poggers poggers poggers poggers
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players
18:30
i doubt deen has enough initial money for that
18:30
xd
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Managing 10x more servers is just 1.3x times harder if you use automation.
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@Ryozuki running the servers would be no big problem
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monetize custom skins -> millionaire monkaS
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we have 403 servers already anyway
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what kindof hardware do u need to run 473 servers
18:31
xD
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i have to give credit to deen, he could make some fat stacks but he doesn't add any monetization
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ᶰ°Konͧsti 2020-10-05 18:31:28Z
monetization is bad
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I think if we monetized DDNet we would have far fewer players
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what would you monetize
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ᶰ°Konͧsti 2020-10-05 18:31:50Z
Also atm more than enough people are donating for servers
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rainbow skin
f3 3
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calling a mod 5€
18:31
monkalaugh
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ᶰ°Konͧsti 2020-10-05 18:32:00Z
And im gonna go for chile again next year
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@ᶰ°Konͧsti why u fund chile and not a europe server
18:32
xd
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ᶰ°Konͧsti 2020-10-05 18:32:24Z
Chile>europe
f3 5
wtf 1
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and if we made money with DDNet, who should the money even go to? I'm far from the only person working on it and it would be impossible to find a fair way of distributing the earnings
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@ᶰ°Konͧsti fund a catalan server monkalaugh
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considering all the developers, mappers, testers etc
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ᶰ°Konͧsti 2020-10-05 18:32:49Z
give all monies to deen
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give all money to streamers
f3 2
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ᶰ°Konͧsti 2020-10-05 18:33:03Z
So he can continue travelling
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gdin secretly takes the money and goes hiding
ban 4
18:33
nouis
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Gonna start streaming greenthing
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And im gonna go for chile again next year
@ᶰ°Konͧsti siii
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If we just want to keep most things the way as it is: 1. Free game 2. Free (unpaid) devs Then we should just add a separate fund for promoting and maybe for new servers if that company will have a success.
18:34
And nobody in particular will "benefit" (gain money from that fund). But the community will grow.
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@deen is "DDracenetwork" trademarked?
troll 8
18:34
xd
18:34
@Deleted User oh sure, the streamers would benefit
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ᶰ°Konͧsti 2020-10-05 18:34:37Z
it was already hard to handle the steam peak, why u wanna go for tons of more players right now
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it wasnt hard to handle
18:34
imho
18:34
we just found graphics bugs
18:34
xd
18:35
cuz ppl with ancient pcs
18:35
played
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My ideal scenario would be organic growth because people discover the game through their friends.
f3 7
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it was already hard to handle the steam peak, why u wanna go for tons of more players right now
What were the problems? It catalyzed the development as it seems
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the amount of people pinging @ mod due to blocking seemed to go way up after the steam release
18:35
not to say it wasnt worth it
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When ddnet shop
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So lesser players -> lesser problems, right?
18:36
What is our plan on reducing player count problems then?
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@Deleted User i was releasing stuff too quickly because I felt like we should bring new and better stuff to the new players before they all ran off, and thus we had some really buggy releases. So it was mostly self-caused problems
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the only problem i see is nobos not having a easy learning path
18:36
but apart from that we arent bad
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@deen I understand you. And I understand that it's not a healthy pace.
18:37
I've been porting my mod to ddnet for a month just cause I've wanted to get into that wave of ddnet new players too.
18:37
And it was a success (somewhat) for me. (edited)
18:37
But that 1 month I've burned out 😄
18:37
it wasn't healthy
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team 43 so cringe change my mind
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@noby Honestly I'd pay those 5$ for rainbow feets feature, idc about rainbow skin though xd
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$6 for rainbow feet thats where they get u
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It would be irritating.
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@noby U gonna code it for me in FNG?
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lol, too bad it is impossible
18:39
team colors in team mods are clientside
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it isn't impossible, +DDRace had it. even inside teams xd
18:40
and I want feets only, not whole skin xd
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did the scoreboard look like a team scoreboard with two columns for red and blue
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ChillerDragon's DDNetPlusPlus also has it I think
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in ddrace /team it is possible ye
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10$ for always being in blue team and having rainbow feets? ;D
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if gameflag_teams is set, and client displays red and blue scores in the bottom right, color is impossible to change
18:41
new ddnet protocol patch
18:41
to enable rainbow feet
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I miss some funny features from +DDRace way too much xd with the feets being on top of that list
18:42
🌈
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what else
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bloody, for showing path in Multimap's maze before finish kek
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ye sell that too
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There was hammer that dealt actual damage, so 2-3 hits and you could kill blocker xD
18:46
perfect kill hammer for mods to have additional fun with them
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best idea
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I still have+DDRace executable
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wasnt it opensrc
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Right anyone know where I could find the USA servers
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I don't really think it's easy to monetize something that was free without a risk to corrupt it. That wasn't a point. My point was that a DDNet project could benefit in promoting it more. It could be crowdsourcing thing. And yes, we even don't have to have a fund or responsible person who will manage money. It could be like "I think we should pay a streamer X to promote DDNet this week, who want's to pay directly to him"? And if you think that streamers are just "benefits" from donations and we're not then you can propose a different working way of promoting this mod. I just see it's the most cost effective. And I don't think that streamer's work should be free. For most of them streaming is their profession. Some stream as a hobby ofc but it would be hard to find influental streamer who will promote free.
18:51
Also my point was in if one project is focusing solely in techical aspects then there is a high risk that non-technical risks will affect it.
18:52
tw had this fate — it was declining for 10 months as nobody was interested into promoting it
18:52
yes it has technical issues with development too
18:53
I don't know what you think guys, I am new but current condition of tw world is a post-disaster.
18:53
I mean split yes. But the split was just one thing. The whole project wasn't ready for any negative impact.
18:53
it hasn't any margin of safety.
18:54
It just survived while time was beneficial. Then one mistake and it's near dead now.
18:54
It's nice you're here to help tw. But I feel like some of tw DNA is still here. Neglecting the need to manage future, to make plans I mean beside technical ones.
18:55
Ok, I am not just. You do a lot of non-technical things. You're amazing. Mappers, testers, modders, players.
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ᶰ°Konͧsti 2020-10-05 18:55:29Z
TL dr
troll 2
troll 2
troll 2
troll 2
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i think adminss should've keep forcing it after big jump with steam
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But no high level planing. I fear that the project will slowly stop gaining more players. This 2x boost after a Steam release is not much. And it's ephemeral.
18:56
Impact of release will decrease in time.
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The growth you qualify as "is not much" is the biggest one teeworlds in general had in years
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but we can more
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It would be nice to have more, but we probably cant handle another 2x
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servers are ready to have 4 times more players even right now i think
18:59
like if we fill all of them
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? They can barely do this many players without ddos
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well if new players would not cause new ddosers it will be like just one full server of manies
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? They can barely do this many players without ddos
what's even this connection players -> ddos?
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Well we'd definitely need to hire a network engineer at that point :D
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you have ddos already
19:01
regardless of player count
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i mean like more new players -> new ddosers
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More players = more traffic + more cpu usage + more ddos
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@Learath2 I am network engineer. But I don't know how to help you.
19:02
That was the first thing I've wanted to help when I've joined here.
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The more people play the more the ddosers enjoy ddosing
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yep im about that
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Are you talking about master server DDoSes or game server ones?
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Game server ones
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Last time I've talked about DDoSes we've concluded that's not a problem..
19:03
I mean master server DDoSes
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both are problem
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did the master server got even ddosed anytime?
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Even smaller ddos attacks cause lag. We optimized anything we can find
19:04
Currently the only large cost that remains in high traffic is the recvmmsg syscalls. Which are not optional :P
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what does bad antiddos problem run into
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I've proposed a system that will whitelist and ip of authenticated person on all servers with iptables. (edited)
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+if the link is saturated then theres not a whole lot u can do to prevent packets from being lost (edited)
19:04
and whitelist doesnt work because some attackers spoof player ips
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@cyberfighter I know that. Though DDoSes are mainly masterservers isn't it?
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not mainly
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I don't think someone can saturate 400 servers interfaces.
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no, just ddnet's (edited)
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Are you telling me you have 400x1Gb attack?
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No, we don't have 400 physical nodes
19:07
Most of the servers have very limited links, even the ones that have larger links dont drop the garbage quick enough
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how much do beefier servers cost
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a sheep sacrifice
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nooooo
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whats beefiers servers
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servers out of beef
poggers 1
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just servers with better interfaces and CPU power I think (edited)
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btw what are 1057€ where are they going for?
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server cost
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all just for it?
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yes
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~40 server instances?
19:17
so yes, server costs
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(and that's not counting the sponsored servers)
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true, i'd like to add their costs too actually
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gotta ask everyone then
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just gotta find them out
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I'd fund master and db servers.
19:19
As I don't play races but my mod relies on masterservers work. (edited)
19:20
Is that 30EUR servers stands for itself good against DDoS? (edited)
19:20
I've heard it's interface is congested like 50% and there is still a room
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Anyone down to play football? We have 2 players
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@itsvlo give an ip
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@itsvlo and where the server is
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Alright one sec
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Ban me pls
19:23
🎥 👌
19:23
No
19:23
Jus dont ban me
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Is that 30EUR servers stands for itself good against DDoS? so actually interesting
19:24
19:25
Lol
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abuse
🇦 6
🚌 7
🇪 6
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ᶰ°Konͧsti 2020-10-05 19:42:31Z
is u sheep
19:42
RainbowSheep
🐑 10
23:53
what is the default unit for fire_delays (edited)
Exported 575 message(s)