This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2020-10-05 00:00:00Z and 2020-10-06 00:00:00Z
got kicked on ddnet ger1 perma that was on introduction with my friends cause the other 3 guys wanted to change map and they had 1 majority over us while we didnt finish yet and there are so many other empty servers by a guy called Erika
00:46
we spent so long halfway through and they just abuse it to change map
@Bomb | DerpDEX | Ambit Finance yeah you are supposed to test your maps with friends etc. before uploading them, otherwise it would be too much work for the testers
@Moderator you brothers and sisters. The same guy that was copying names and blocking server is back. Help. His name is Triceratee. Multi map server 8324
help i was editing a "how to get past blockers" video and the first part was actually a good guide but the last half of the video descended into madness
help i was editing a "how to get past blockers" video and the first part was actually a good guide but the last half of the video descended into madness
just I want to ask this question for 2 months already
17:59
and it's about time
18:01
Background: The game has a little renaissance now as it have ~1000-1600 people online now. Fortnite has 800.000 online.
5 devs and many mappers and players are investing vast amount of time in it.
But have you asked yourself this:
18:02
What is our plan to get online player count 10x in the next 4-6 months?
Do we have any plans on making player count significantly larger?
18:04
Or are we doing anything beside adding features in game about it?
18:05
Tw was deeply in declining phase when ddnet project appeared. DDNet has some fresh ideas and fresh blood and it holded back this playerbase degradation process a little bit.
18:06
But playerbase is a cumulative thing. More players in cooperative or pvp game leads to more people playing it.
18:06
And there is a threshold when this process goes backwards: more players leaving it the more players will leave it.
18:06
And right now it feels like we're just a little above this threshold.
18:07
It's rewarding to code and give new features. But what I am saying is that playerbase count is critical.
Steam effect will fade out. If the game will go into declining again with decreasing player count it will live by an inertia for awhile.
We all know how long this game is declining to die.
If steam release doubled your player count from 800 to 1600 it means that:
1. You've had old and loyal players which are 800 on average every hour
2. You haven't doubled amount of loyal players, but you've gained a stream of less loyal ones which have their limited "life" in game.
@Deleted User anyway, I would be happy with 10x the number of players, but we don't really have any actions to achieve that, except to keep steadily doing what we do
I hate marketing too. But it's really essential. Though being a coder it's easy to forget that there is no direct link between coding quality and popularity and success of a product.
We should definitely make events. I've worked in game company which has 9 old years product.
It didn't add many features or game changes. But event managers made this product grow in both popularity and income.
@Deleted User I'm not a big fan of that honestly. Could talk to other admins. I also can't imagine that with the kind of money we'd get, our "investments" would have a real impact
Popular live streamers are being paid up to $50,000 an hour to play newly released games, according to a new report. Professional gamers like Tyler "Ninja" Blevins and Michael "shroud" Grzesiek have millions of followers and their livestreams have tens of thousands of viewers at any given moment.
If I would be only one donating I'd benefit more promoting my mod only.
But if there will be crownfunding of ddnet then I could donate to it instead and still benefit from that.
But I have to admit it's true that Streamers have a huge impact. One guy streaming once or twice basically created the Chile community years ago and it's still going strong. And for Brazil something similar happened shortly after the Steam release(edited)
and if we made money with DDNet, who should the money even go to? I'm far from the only person working on it and it would be impossible to find a fair way of distributing the earnings
If we just want to keep most things the way as it is:
1. Free game
2. Free (unpaid) devs
Then we should just add a separate fund for promoting and maybe for new servers if that company will have a success.
18:34
And nobody in particular will "benefit" (gain money from that fund). But the community will grow.
@Deleted User i was releasing stuff too quickly because I felt like we should bring new and better stuff to the new players before they all ran off, and thus we had some really buggy releases. So it was mostly self-caused problems
I don't really think it's easy to monetize something that was free without a risk to corrupt it.
That wasn't a point. My point was that a DDNet project could benefit in promoting it more.
It could be crowdsourcing thing. And yes, we even don't have to have a fund or responsible person who will manage money.
It could be like "I think we should pay a streamer X to promote DDNet this week, who want's to pay directly to him"?
And if you think that streamers are just "benefits" from donations and we're not then you can propose a different working way of promoting this mod. I just see it's the most cost effective. And I don't think that streamer's work should be free. For most of them streaming is their profession. Some stream as a hobby ofc but it would be hard to find influental streamer who will promote free.
18:51
Also my point was in if one project is focusing solely in techical aspects then there is a high risk that non-technical risks will affect it.
18:52
tw had this fate — it was declining for 10 months as nobody was interested into promoting it
18:52
yes it has technical issues with development too
18:53
I don't know what you think guys, I am new but current condition of tw world is a post-disaster.
18:53
I mean split yes. But the split was just one thing. The whole project wasn't ready for any negative impact.
18:53
it hasn't any margin of safety.
18:54
It just survived while time was beneficial. Then one mistake and it's near dead now.
18:54
It's nice you're here to help tw. But I feel like some of tw DNA is still here. Neglecting the need to manage future, to make plans I mean beside technical ones.
18:55
Ok, I am not just. You do a lot of non-technical things. You're amazing. Mappers, testers, modders, players.
But no high level planing. I fear that the project will slowly stop gaining more players. This 2x boost after a Steam release is not much.
And it's ephemeral.