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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-10-02 00:00:00Z and 2020-10-03 00:00:00Z
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d06e956 Don't change SpectatorID when not spectating, simplify code - Fireball-Teeworlds 74550e2 Merge #2932 - bors[bot]
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3277b50 Enable websockets again - Dennis Felsing
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[quakenet] ChillerDragon BOT 2020-10-02 09:19:05Z
bro fstd u ok?
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@Eki Did you get teewebs working btw? Do you want to add a keyboard input support to make it work on mobile devices? Would be great if you can share the build instructions so I can build new versions
09:26
@Eki i have turned on websockets support on ger1 servers again and plan to enable on more later
09:43
a704a06 changed W' name to holic - murpii b416c6d Merge pull request #101 from murpii/patch-6 - def-
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libnotify depends on glib, pkg-config --cflags glib-2.0 seems not to get included. @heinrich5991 could you take a look?
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[quakenet] fstd BOT 2020-10-02 10:54:06Z
ChillerDragon: hm?
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[quakenet] ChillerDragon BOT 2020-10-02 10:56:13Z
u reconnected like a lot fstd
10:57
Do games still use this tilde thing where the angle of the phone controls players? Does that work on mobile browsers? Imaging doing edges by flippin ur phone :D
10:58
btw @notdeen im on the hud scale thing im kinda stuck tho and get a bunch of crashes
11:02
@Jupeyy u made this PrepareHealthAmoQuads() function that gets run once on client launches hm? I have to re run that to update the scaling when the config is changed so i hooked in a config chain. But it gets called on client load and crashes at https://github.com/ChillerDragon/ddnet/blob/40ecc259db45015f10db3ed8dfe601734804e0f2/src/game/client/components/hud.cpp#L665
Chillers contribution fork of DDraceNetwork, a cooperative racing mod of Teeworlds - ChillerDragon/ddnet
11:02
idk about this graphics stuff is there any order or setup code i have to care about?
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[quakenet] fstd BOT 2020-10-02 11:06:39Z
ChillerDragon: but not tonight, right?
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[quakenet] ChillerDragon BOT 2020-10-02 11:12:46Z
1 oct
11:13
oh and also tonight ye
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[quakenet] fstd BOT 2020-10-02 11:14:08Z
yeah alright the one tonight was expected
11:14
by ISP doing their usual thing
11:15
i believe they have a highly trained monkey running through their data centers, periodically power cycling their customer-facing ports
11:15
only once have i been forgotten by said monkey and had a stable connection for almost a month
11:20
13:13:54 * fstd checks when.pr0.tips
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[quakenet] ChillerDragon BOT 2020-10-02 11:21:08Z
@Jupeyy ok seems like a if(Graphics()) did the job :)
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ChillerDragon: what's a hud scale thing?
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[quakenet] fstd BOT 2020-10-02 11:21:32Z
ChillerDragon: host -t TXT when.pr0.tips
11:21
gives the date of my last disconnect ^^
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and i can't help debugging with something like "get a bunch of crashes" 😄
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[quakenet] ChillerDragon BOT 2020-10-02 11:21:42Z
its solved the thing u requested didnt u @notdeen
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ah that, scaling, ok
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[quakenet] ChillerDragon BOT 2020-10-02 11:22:05Z
i provided a line that crashed^^
11:22
btw i doubt a config is wise
11:22
maybe a gameskins_old and a gameskins directory should be used
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[quakenet] ChillerDragon BOT 2020-10-02 11:22:36Z
u cant make the user open console everytime he changes gameskin
11:22
bad ux
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or have a convention of the filename?
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[quakenet] ChillerDragon BOT 2020-10-02 11:22:51Z
or that
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like if it has _07.png suffix use 0.7 scaling
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[quakenet] ChillerDragon BOT 2020-10-02 11:22:56Z
but that would force gameskin names
11:22
which is meh
11:23
i would go with _06 suffix
11:23
new should be the new standard
11:23
c41dbad apparently he is vanilla moderator aswell, forgot to change that - murpii eb35af4 alphabetical order - murpii 8bd201b Merge pull request #102 from murpii/patch-7 - def-
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[quakenet] ChillerDragon BOT 2020-10-02 11:23:58Z
but yea lets ship a config for now shall we?
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but we are on 0.6
11:24
ok
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[quakenet] ChillerDragon BOT 2020-10-02 11:24:10Z
dont merge yet lemme dilate it
11:26
isnt the plan to update to 0.7 protocol at some point?
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Dunno just delete the HUD container and call the stuff from oninit again
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[quakenet] ChillerDragon_ BOT 2020-10-02 11:37:31Z
Yea I tried some resetting but now it worked fine checking the graphics pointer but thanks :)
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I don't know what the plan is
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But it doesn't dealloc the vram
11:41
It also misses the sprites from oninit
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Re-saving a map without touching it can result into changes in the mapfile due to uninitialized memory. Would be nice if those could be memzeroed before. To make sure same maps have the same map files.
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hi guys maps creators worked for making maps enjoyments and beautiful but players not see that because everyone are use entities so i advice making custom entities like this (Just an examples)
f3 1
f4 1
13:23
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what client is that 👀
what 2
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thats photoshop
13:31
more likely paint
yes 2
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...but you can edit your entities?
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@hussainx3 how do you plan to tell what tile layer corresponds to what game tiles?
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and you can enable original background with %current%
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the original background already works, you can set %current% as background map
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yes i do it thisXD
13:36
but i want more and more now XD (edited)
13:38
@deen still did not learn the programming don't ask me how:) (edited)
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it's not programming, you can do it even in paint
13:39
just edit entities_clear.png file
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oh you mean background brownbear
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no, entities
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@deeni am bad in this but i think if you able put background original soi think you can enable everything other
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no, rest is impossible
14:09
only background is possible
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ok i am at least triedbluekitty
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Note that the zlib compression still makes it non-deterministic across different machines/versions
16:07
fc9e1bc initialize physics layer pointer, layer item version - Patiga 4a6a299 Merge #2973 - bors[bot]
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1b1d8f7 Don't show wrong decisecs in game time in HUD - def- 973a4ca Show days and hours in game time - def- 2a76cdd Merge #2922 - bors[bot]
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why do all physics layers have auto mappers?
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physics layers?
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game, front, tele and so on
16:29
i dont see how they should ever use one
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I honestly have no idea how the automapper works at all, but could it maybe use tile layers as a data source?
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always on steam client start
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1035585 Need to send info when updating skin in text field - def- 94d0c1b Update swedish translations (by cur.ie) - def- 4383b8a Merge #2942 #2943 - bors[bot]
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@gerdoe hm, that seems to be a steam issue
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the auto mappers are for designing the tile layers properly
16:32
there is the fill tool to set for example freeze to all tiles where a specific tile layer has blocks
16:33
though that should have nothing to do with auto mappers i think
16:33
(off for now tho, dinner)
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add single player plys
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@Deleted User you can play single player on Solo & Race type. Join any non-Perma DDNet server and you can vote the game type to Solo and then select a 1 star map to play alone (edited)
16:38
Dummy type has maps you can play with the in-client dummy.
16:38
If you have a bad connection and can't play on online server, you can download all maps and run your own server locally: https://github.com/ddnet/ddnet-maps
All released maps on DDraceNetwork, see also https://ddnet.tw/releases/ and https://maps.ddnet.tw/ - ddnet/ddnet-maps
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but there is a connection error even on the server alone
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What is the error?
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the host
16:41
Eu moro longe do host do servidor
16:42
I live far from the server host
16:43
will add single player?
16:45
OK hadn't read everything you wrote
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I told you how to play single player locally. Where do you live?
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sorry
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You can host your own server in main menu
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1560a88 AntiPing limit is unintuitive, remove from settings - def- 8996347 Fix hash in formatting-revs.txt - def- b0a3de6 Handle PNG read errors (fixes #2959) - def- 5dd1721 Merge #2958 #2961 #2963 - bors[bot]
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8efff70 Show File button in demo player - def- ba258d7 Add Background music volume slider - def- 61e9854 Clean up font buffers & texturedata - def- 12f1503 Free assets - def- 406d383 Clean up OpenGL command processor - def- 1344001 Clean up MapLayers - def- d2df9c6 Merge #2948 #2956 #2965 - bors[bot]
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woah PNG read errors fix
17:04
maybe it will read flag icons with metadata not stripped at last
17:28
9b0081d Fix ctrl+shift+d moving tee (fixes #2930) - def- 663d60f Merge #2941 - bors[bot]
17:35
f28e250 Update language files - def- 8b50f6d Update German translations (hard to translate) - def- 049e7c8 Merge #2955 - bors[bot]
17:42
bea76a8 Create codeql-analysis.yaml - def- 5b50d4f Print error when opening config file fails - def- 2ba9535 Use warnings popups for some io failures - def- 6839e5f QUITING -> QUITTING - def- 512d146 Quit hard on second SDL_QUIT input even if dialogs are shown - def- 839f086 Merge #2968 #2969 - bors[bot]
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Yo i have problem with fps. I've bought a new laptop with 1050ti and when i want to play Teeworlds. I have only 300fps and very laggy game, in others game i don't have this problem i can normally play wither 3 .. But when i turn to integrated i can play normally with 1k fps without lagging. The problem is my laptop is warming up very much when i want to play Tee.
kogsux 1
17:51
0f177ba Add explicit button for current map as BG - def- 2dc725e Rename CURRENT to CURRENT_MAP - def- 317bf6b Don't try to load %current% as a normal map - def- 6a79cc3 Determine binary dir independently of data dir (fixes #2891) - def- db01e06 Add Mac OSX standalone client handling - def- 606701a No more hardcoded binary paths for POSIX - def- 343e30f Fix protocol.h/protocol7.h to compile on their own (fixes #2962 in another way) - def- 8427e99 Don't run the style fixer for generated files - heinrich5991 b27b54a Merge #2893 #2972 #2974 - bors[bot]
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@WojMen 2 independent problems: 1. disable power saving for DDNet application in your dGPU settings
18:12
2. set cl_refresh_rate 480, gfx_refresh_rate 480 to reduce heat (lower values to reduce further, but at the cost of increased input latency)
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not working
18:17
[ddnet/ddnet] New branch created: 15.1-devel
18:17
Planned to be released on 2020-10-09. Please test. Will provide RCs shortly.
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1eece9f Update translations - def- a79e5de Update German translations - def- ecc86d5 Merge #2976 - bors[bot]
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A lot of players might get confused when they are on the DDNet tab and join servers such as fng, ctf, dm, block, etc. So, I think it's a good idea that we move all modes in which players go against other players (vanilla modes, fng, block, infection, etc.) into a separate tab called "PvP" so players both won't get misleaded in the DDNet tab and can also access all the pvp modes easily in a separate tab.
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my eyes demanded a dark theme monkalaugh
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fcd0f81 Update translations - def- 8e91848 Update German translations - def-
20:52
fcd0f81 Update translations - def- 8e91848 Update German translations - def-
21:08
[ddnet/ddnet-web] New branch created: pr-15.1
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one of the new things says: Fix laser_damage tune with 0.7 client [pure-luck-999] isnt that tune Unused anyway?
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Oo binds seem to be broken in master
22:11
only +commands work (also esc + f-keys) (edited)
22:16
Reverting https://github.com/ddnet/ddnet/commit/9b0081de5 fixes it @deen (edited)
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[quakenet] ChillerDragon BOT 2020-10-02 22:17:02Z
teeworlds/teeworlds@a510526 teeworlds/teeworlds@db08239 teeworlds/teeworlds@31c6d26
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@Fireball would be nice if u open an issue or tag deen directly
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deen = def-?
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yes
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[quakenet] ChillerDragon BOT 2020-10-02 22:18:20Z
yes
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@deen I've edited in a mention in a comment above - I hope it's visible (edited)
22:24
I'll try to figure out what went wrong in that commit
22:26
@Im 'corneum probably it fixed the values in all other tunes following it
22:26
oh, i think i know why
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@Fireball thanks, RC2 should have it fixed
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@Fireball thanks, RC2 should have it fixed
@deen I've commented on the pull request - seems like there is another issue
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oh, indeed :/
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oh maybe thats why + binds ignore modifiers
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good guess 😄
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ok, got to find another way to block off ctrl-shift-d then
22:55
hm, the old one doesn't work either, we just hard code ignored ctrl-shift
22:55
maybe we should just hardcode ctrl-shift-d and ctrl-shift-g as ignored
f3 1
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move ctrl shift d to ctrl shift x
22:56
bluekitty
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I think the problem is that we use shift (and tab) as though they are regular keys and not modifiers
23:09
is there a refresh skins button too? might be useful
23:09
since there's a refresh assets
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just open an issue
23:12
23:12
also how do you get a cover image
23:12
Desert Mountains.png?
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I noticed in the new version there was a Refresh button for Assets such as game.png, entities, etc. I think it'll be helpful to have the same button for skins so people can easily import and test skins without having to relog the client.
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yes
23:15
looks cool with the mountains 😄
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thanks :D
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