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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2020-09-29 00:00:00Z and 2020-09-30 00:00:00Z
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Betz@lel-$h@l0m 2020-09-29 06:33:41Z
What other options
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Tuning Description Default ground_control_speed Max speed the tee can get on ground 10.0 ground_control_accel Acceleration speed on the ground 2.0 ground_friction Friction on the ground 0.5 ground_jump_impulse Impulse when jumping on ground 13.2 air_jump_impulse Impulse when jumping in air 12.0 air_control_speed Max speed the tee can get in the air 5.0 air_control_accel Acceleration speed in air 1.5 air_friction Friction in the air 0.95 hook_length Length of the hook 380.0 hook_fire_speed How fast the hook is fired 80.0 hook_drag_accel Acceleration when hook is stuck 3.0 hook_drag_speed Drag speed of the hook 15.0 gravity Gravity of the teeworld 0.5 velramp_start Velocity ramp start 550 velramp_range Velocity ramp range 2000 velramp_curvature Velocity ramp curvature 1.4 gun_curvature Gun curvature 1.25 gun_speed Gun speed 2200.0 gun_lifetime Gun lifetime 2.0 shotgun_curvature Shotgun curvature 1.25 shotgun_speed Shotgun speed 2750.0 shotgun_speeddiff (UNUSED) Speed difference between shotgun bullets 0.8 shotgun_lifetime (UNUSED) Shotgun lifetime 0.20 grenade_curvature Grenade curvature 7.0 grenade_speed Grenade speed 1000.0
06:37
grenade_lifetime Grenade lifetime 2.0 laser_reach How long the laser can reach 800.0 laser_bounce_delay When bouncing, stop the laser this long 150 laser_bounce_num How many times the laser can bounce 1000 laser_bounce_cost Remove this much from reach when laser is bouncing 0 laser_damage (UNUSED) Laser damage 5 player_collision Enable player collisions 1 player_hooking Enable player vs player hooking 1 jetpack_strength Jetpack pistol strength 400.0 shotgun_strength Shotgun pull strength 10.0 explosion_strength Explosion strength (grenade for example) 6.0 hammer_strength Hammer strength 1.0 hook_duration Hook duration 1.25 hammer_fire_delay Delay of hammering 125 gun_fire_delay Delay of firing gun 125 shotgun_fire_delay Delay of firing shotgun 500 grenade_fire_delay Delay of firing grenade 500 laser_fire_delay Delay of firing laser laser 800 ninja_fire_delay Delay of firing ninja 800
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Betz@lel-$h@l0m 2020-09-29 06:38:35Z
Wow
06:38
Okay
06:38
Tnx^^
06:40
There is no tune that sends a msg?
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tune_zone_enter i[zone] s[message] which message to display on zone enter; use 0 for normal area
06:42
tune_zone_leave i[zone] s[message] which message to display on zone leave; use 0 for normal area
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Betz@lel-$h@l0m 2020-09-29 06:43:12Z
but every time i write a msg, it only writes the first word
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use "
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Betz@lel-$h@l0m 2020-09-29 07:24:00Z
oh
07:24
okay
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Is there a way I can view my map like I can view published maps on ddnet.tw ? Would be nice to plan parts and search for improvements/bugs.
07:35
(For when I'm not at my PC)
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You can upload your map here and view it in browser: https://ddnet.tw/mappreview/
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Great! Then I'll have a link I can save and view it on another device?
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no, only same device
08:13
you'd have to copy the map file to your phone
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Ah ok, nice idea! thanks a lot
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it's in the browser, but still everything happens locally, map is not actually uploaded to server
👍 1
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Due to the increasing issue of people coming from laws server to block on our multimap servers, i'd like to open a poll about moving multimap to oldschool difficulty. As of now I would consider the current situation with said blockers extremely unhealthy. To minimize the damage done to the newlings I'd really appreciate if you take part of this poll by either voting f3 or f4. If enough people agree to this change then we'll move multimap to oldschool and keep multieasymap on novice. Keep the discussion regarding this change in: #mapping (edited)
f3 14
f4 3
10:43
Any ideas to mitigate the damage done to the new player experience by said blockers is also welcomed.
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i cant find the relation the map has with blockers coming
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they will come regardless of the map
10:48
yes its useless
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because law had multimap servers with quite alot of blockers which now come to our multimap servers to cause trouble (edited)
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so you want to move a map to moderate because of blockers and not because of skill level
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well, most people consider this map not very novice anyway so there are multiple benefits of moving it
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Just make more people mods as we have way more players then before
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map is not particularly novice
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Moving it to moderate because the new playere only see novice server right?
yes 1
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yet is still being played
10:52
even after ur try at multieasymap
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there's one part where the last player has to do a part in one try, or have their run fail
10:53
( @Ryozuki just concerning the rating)
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the map is not even possible for a normal 2p team
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also this poll should ne in #announcements
10:53
nobody will see it here
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you have to cheat a part to make it
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deen wanted me to ask in mapping related channels
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Yeah just force the nobos to play multeasy, it's silly they play the original and think it's the only map to play
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just bin multimap XD
feelsamazingman 1
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we can't
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It's a national treasure at this point lol
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i take my vote away i dont care really maybe a change will be good
10:54
maybe the wrong reasons but might work out
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Seems like theres a ton of blocking there and it's so easy to block, the v2 fixed that quite a bit so yeah move the original away from the steam players
10:55
Good idea tbh
10:57
Or add loads of unfreeze, no collisions and teleporters in many parts of the original
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make multimap a solo map
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move it to oldschool
yes 1
11:25
the only place where it belongs
f3 4
11:26
f3
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That's so true, belongs in oldschool more than moderate
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It's clear that you guys think that other maps are mapped better, but new players seem to really enjoy Multimap (and personally I think it's more fun to watch than many other Novice maps). I think if we move it away from Novice servers we might just end up having fewer players, since they will play some other maps, get bored after a while and not return. Let's do an experiment and move Multimap to Oldschool and shut down the Novice (Multimap) servers and see how the newcomers react, for a week at least?
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what about oldschool (novice)
11:52
justatest
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Nope, that doesn't help since the goal is that new players should not play Multimap (edited)
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ok
11:52
justatest
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The will play multimap anyway doesnt matter if its on oldschool moderate or novice
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most don't know there is a search filter for Novice
11:53
see also the other random servers putting Novice in their server name to get more players
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yes
11:53
big trolls
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i dont know when i joined another server then ddnet XD
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block server (novice) kek
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that was not for testing maps
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maybe we should push other mods that are easier to learn like ctf and zcatch
11:59
so they learn the basics
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yeah, and let's rename to "Teeworlds" while we're at it 😄
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new players in ctf are going to grt wrecked
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ya new players in zcatch justatest
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Fng
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They wouldn't play multimap if it wasn't set up. They are playing whatever map is on with most players. I have already met players that finished multimap 20+ times because they don't even understand there are more maps
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Im worried about the effects of multimap being moved. The map allows for a lot of toying around, and i enjoy mastering one map more than knowing many different ones. Multimap is the de_dust2 of ddrace.
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dust2 is well made tho
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We have Multeasymap as a similar replacement, even if it's not as faily
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also ddnet is not csgo, theres not like 7 maps in the pool, there are more than a thousand and multimap is really easy so idk
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@cur.ie Well, then honestly try any other map then multimap, because this one doesn't teach almost any valuable skills
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previously, xyz_ddrace2 and other maps were the "de_dust2 of ddnet"
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xyz_ddrace2 will always be my dust2 of teeworlds (edited)
14:35
nothing will change that
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@soreu Ive tried a fair chunk. Its just that Ive always prefered the most popular maps in most games. Its less daunting learning many things. @louis theres thousands of cs community maps
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@cur.ie also, if you want to master a map, you will have to play lots of different ones, as other maps will teach you techniques allowing you to either skip some parts, or just go through them way faster
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i mean the thing is that in csgo u have to memorize callouts and strats for maps while in ddnet u can just improve ur skill and it applies to all maps
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and then you can start actually mastering one
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@cur.ie the most popular map is stronghold though justatest
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jao's hairy kebab 2020-09-29 14:38:10Z
yes move stronghold novice
kek 5
monkalaugh 4
troll 3
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@cur.ie the most popular map is stronghold though justatest
@murpi monkalaugh music
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this question rather goes to mappers: do we need new stopper tiles? similar to new HT i would prefer just new tiles which work properly. bugging into stoppers is really annoying from a maping perspective. also it is a bit annoying, that you don't get a doublejump reset when you are hooking somebody and are on stoppers (but the other issue is bigger imo).
yes 3
🇫 1
3️⃣ 1
f3 1
no 1
f4 1
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we need those tiles so i can misuse them
monkalaugh 1
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solution: a) use them in ways that work b) cry
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xyz ddrace feelsamazingman
17:36
before i couldnt get through the catching part
Exported 101 message(s)