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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-09-28 00:00:00Z and 2020-09-29 00:00:00Z
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236015c print out modifiers when unbinding - plsplsplslol 1b07ac9 Merge #2939 - bors[bot]
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we rly could do a issue cleanup
14:54
issues i think we can close
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@deen #1835 re-open pls
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If the previous message is exactly the max lenght of characters per line, the next message will be empty, it doesnt matter if its a server or client message. I think because of the line ending it w...
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done
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@heinrich5991 im not familiar with the code/rendering stuff, no idea what happens
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@fokkonaut start getting familiar!
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based on no one looking at the bug for 1 year you can guess how many people we have who are familiar with it
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true
15:56
but it would take me a long time to find anything tho
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add some prints in suspicious spots in the source code, play around and see where things happen differently than what you expect
15:56
and at some point you'll find it, if you can reproduce it
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well, happens every time for me i write /showall
15:57
the output of it has the perfect length
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oh, I can reproduce it
15:57
bye resizing the window a bit
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nice :D
15:57
do you have any guess?
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even got it to overlap the string in next line
15:58
show me
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can't reproduce that one
15:59
I guess I can take a look at the source
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just by doing that i didnt find anything
16:00
but i am also not sure what is "correct" in this part :D chat.cpp is pretty bloated
16:09
i always try to fix the oldest issues
16:09
but some require quite lot of work
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c951fc3 Allow specifying texture LOD BIAS - Jupeyy 6a1cf96 try trilinear filtering - Jupeyy 616c0e8 Merge #2889 - bors[bot]
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It would be nice to have an indication for whether you have jetpack (etc) instead of chat messages.
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but i dont rly know how rendering works
16:10
there are lot of magic numbers
16:10
xDD
16:10
for example, the health rendering
16:13
@jao when is ur next pr
16:13
true german spirit
16:13
monkalaugh
16:13
i already have 5 prs waiting to release
16:14
is this still a issue
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at least all I can reproduce on Linux. @fokkonaut can you confirm? @Jupeyy g_Config.m_GfxResizable is not super accurate since it only applies after restart. I guess I could add a member to remember what value it had at start?
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Hello i am trying to host a ddrace server using ddnet server software, i am getting the server to work, but the helper and mod commands seems to be broken, does anyone think they have time to help me?
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25fe547 Handle rcon cmds properly with dummy - def- 9d19770 Merge #2933 - bors[bot]
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[quakenet] ChillerDragon BOT 2020-09-28 16:44:11Z
broken is not the best error description mate
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@Zeafaw you have to create mod and helper accounts with something like this: https://ddnet.tw/modauth/password.html Add them to your config file, restart server and you should be able to log in. Permissions for specific commands can be given with access_level ban 1 (allows mods to ban people)
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@deen there is no way you might be able to help me with that?
17:11
this is already a part of my autoexec_server.cfg https://prnt.sc/upg8he
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Can someone merge the following to https://github.com/ddnet/ddnet/blob/master/data/languages/swedish.txt ? Row 1179
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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fstd: why does pstd return 200 on error? :D
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@Zeafaw run the modauth website, enter some login and put that in your autoexec_server.cfg
18:09
@cur.ie will do
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[quakenet] fstd BOT 2020-09-28 19:20:58Z
Learath2: because it's a fkn POS broken shitty ass crap idiot software
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Are countryflags PNGs special? I've added some more info to them but client is failed to load them. file and identify utilites say that this is the same format, unix rights are the same too
19:26
19:26
🇷🇺
19:27
PuRU luck
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That's what I've added. Checked like everything. RU.png: PNG image data, 128 x 64, 8-bit/color RGBA, non-interlaced RU.png: PNG image data, 128 x 64, 8-bit/color RGBA, non-interlaced and RU.png PNG 128x64 128x64+0+0 8-bit sRGB 719B 0.000u 0:00.000 RU.png PNG 128x64 128x64+0+0 8-bit sRGB 3548B 0.000u 0:00.000
19:27
my file is bigger in size though (edited)
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@Deleted User might need some index.txt somewhere?
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I don't touch it, it's the same.
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oh, you just replaced it
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I think it's compression...
19:33
Maybe buffer is too small in code
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hm? we use a png library
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hmm... resaving with GIMP helps
19:38
I've turned off many extra data features on save
19:39
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Are there files to add to the game?
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@deen you can still add auths the old way
19:48
The usernames become default_admin default_helper default_mod
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you don't even need to enter a username
19:48
if you only have default auths
19:48
AFAIK
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worked after stripping all metadata
20:01
if someone needs those files, ask me
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hmmm
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I find it useful as I don't know all the flags
20:03
and some of them are too similar
20:09
I've added MaxMindDB for geolocation and it gives me ability to quicky determine if player lags problem are geographical.
20:35
wrong screenshot, reuploaded it
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  • Themes (sadly the theme selection is already pretty small, and under windows there is also another option "open console"),
so there is just no place anymore, any ideas @def- ?
  • Skins
  • Demos
Exported 122 message(s)