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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-09-23 00:00:00Z and 2020-09-24 00:00:00Z
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Is there a way to change rcon console color / transparency of the background? (edited)
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change the .png file
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Yeah, managed to change the color atleast isme
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[quakenet] ChillerDragon BOT 2020-09-23 09:05:47Z
@notdeen give me a sec to fix the icon
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The "Last Finishes" updates instantly, the lower ones every 30 min
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Epix shows in last finishes, but not in the finished maps on novice server - is that a bug, or just takes more time
10:12
thanks
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Since the calculation of your rank is kind of expensive
10:13
it might take a few seconds to do it instantly for all maps someone has finished
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ok, was just wondering
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@Wollwolke Thanks, fixed.
👍 1
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@Soreu tested it again, takes 10-15 seconds to calculate all the info, a bit too slow: select Server, Map, Points, (select min(Timestamp) from record_race where Map = record_maps.Map and Name = "deen") as FirstFinish, (select count(*) from record_race where Map = record_maps.Map and Name = "deen") as Finishes, (select min(Time) from record_race where Map = record_maps.Map and Name = "deen") as Time, (select count(distinct Name) + 1 from record_race where Map = record_maps.Map and Time < (select min(Time) from record_race where Name = "deen" and Map = record_maps.Map)) as Rank, (select count(distinct ID) + 1 from record_teamrace where Map = record_maps.Map and Time < (select min(Time) from record_teamrace where Map = record_maps.Map and Name = "deen")) as TeamRank from record_maps order by Server, Map;
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Make home background a map showcase, nicest looking maps appear instead of the squares, minecraft style I guess
13:35
I had this idea for website background also
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@Blade they are working on feature where you can set any map you want as background in menus
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Damn nice !!
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only i changed smth in the edtior recently?
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git log on the directory?
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anyway its broken rn
14:03
atleast for mind
14:05
ah
14:05
xD
14:06
nvm he meant for the new streaming probably, but not the new dilate 😄
14:07
appearently some textures arent divisible by 16, that the editor uses (edited)
14:07
oh yeah makes sense, bcs its just loading all textures as tileset too
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0ddc7fd Don't rely on snapshot for ddnet gametype - Jupeyy 1b26312 Merge #2902 - bors[bot]
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@heinrich5991 Q: I want to add 0.7 into the client version field, is that a bad idea?
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I don't quite understand the question. which client version field?
14:28
ah
14:28
the integer that the server keeps for each client?
14:29
Or I'll add a sixup field to the status
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it's probably okay. sixup to status would be nicer IMO
14:31
if you add it to the client version field, make sure it's a negative integer
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RC has bug "only game layer rendering"
14:34
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There is already a PR open for this I think
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fix is in the queue, thanks for the report
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I mean nightly build does not have this bug, should not we update RC ? Or am I missing smthing
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Wait, nightly doesnt?
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yea, I am confused. Pr is not merged?
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#2902 got merged, but I didn't think @deen rebuilt the nightly yet
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@fokkonaut you need to test again if you mod works. This time i also did the test for masked entites(but not for non masked ones).
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idk, I just cant play on RC so I asked about updating RC to let me use it to normally play the game
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is the nightly built automatically? ^^
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@BannZay the point of a RC is that it might have bugs, it'll have less bugs than the nightly but you can't possibly expect it to be completely fine
14:42
if it was guaranteed to be completely fine, it wouldn't be a release candidate, it would be released 😄
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sure, but we need time to test "updated" RC as well
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How do we do the RC btw? it doesn't seem to be a branch
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my uninformed opinion says that rc doesn't bring anything new to the table
14:43
maybe we should just rename nightly to rc so that people feel it's more stable
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not sure its about "feeling"
14:44
I am ready to always play on RC`s but not on nightlies
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rc should have had a branch yeah the main difference is that rc should not get new features while we can freely add more to the nightly
👍 1
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if RC is really RC
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We need to adopt a more strict master branch policy if we want people to actually play on nightlies
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what do you imagine @Learath2?
14:45
the stuff that broke was stuff that didn't happen on dev's hardware, no? (edited)
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Well RC doesn't catch those, but I don't think anything catches those
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we cached a big bug tho, the game layer only
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@heinrich5991 we are just far to relaxed with merging to master for master to be safe to play on
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iirc deen didnt want the branches cuz he doesnt want to deal with merge/cherry picks and conflicts
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I think I personally destroyed 5 configurations with my color patch while getting it right
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it would be good to have an example of how other open source games handle this
14:48
ill look at hedgewars
14:51
they dont seem to do anything at all
14:51
xd
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If we want people playing on betas, the betas need to be things we are okay to release as is
👍 1
14:52
If we don't want to bother with a RC, we should atleast make sure master is always at that state so the nightlies are useful as betas
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the rust project releases master builds as nightlies, and people do use them
14:52
they have a better test suite though
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They have a massive test suite, we have no test suite
14:52
except for a couple unit tests
14:52
78040b3 automatically kick k-client (#2912) - nobody-mb
heartw 1
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they have a "train schedule"
14:53
xD
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it'd probs already help if all devs always rebase to the current state of master, maybe they find a bug here and there
14:55
for anythiung else ddnet doesnt really have the manpower
14:55
most ppl wont care about RC nor nightly
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why? I keep saying I am ready to subscribe to "DDNet pre-releases"
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thanks
14:56
1 /1000
14:56
and u a dev too
14:57
lets be realistic, would u have found the skin prefix bug
14:57
i forced spooky to install VS to find that bug
14:57
he isnt even a programmer xd
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1 /1000
@Deleted User I dont know what this statistics comes from. But pre-releases would allow us to "show" game to small group of people first to not affect everyone by critical/breaking stuff
(edited)
14:59
having new ddnet features earlier are good motivation to force people use it tho
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the problem is
15:00
lets say i create something.. then deen and heinrich test it, dont find any obvious bug, merge it now its completly broken for you, would u still call it not critical?
15:01
a nightly is actually the best
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nightly is too danger I am not gona use it
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I actually had a hunch prefixes were broken when I first reviewed that PR :/
15:01
I just couldn't put my finger on it though and I couldn't get it to break
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nightly is not more broken than rc
15:01
bcs deen creates the RCs independent of testing
15:02
so if this RC is not buggy, its the next RC
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the thing is amount of people playing on the version. For single person there is no diff between nightly and RC
15:03
I believe we can force people use pre-releases
15:03
but with nightlies... I dont believe in nightlies
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i mean sure, sometimes i think about my prs afterwards and might find a bug a few weeks later but realistically, nightlies are never tested and get a RC, so the RC will be broken
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But RC is something we are willing to release as is
15:04
I can't say the same thing about master at any given moment
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but do we have so many new features
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indeed its some constant thing you can really test.
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if we would make like 1 release every 2 months maybe
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Just count how many releases has just obvious dumb bugs...
15:05
we just need some more people to run it (to smoke test it) (edited)
15:05
instead of 5
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i just feel like, master merges are already mostly bug fixes
15:05
so RCs wont really improve this
15:06
ok since steam release we had alot of features
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@Deleted User I am saying about people who will use it
15:06
that is the main concern
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yes i understand this
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as deen said almost none use nightlies
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i just dont see the positive things like u do xD
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and I understand them
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yes and nobody will use RC
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we have discord to force people
15:07
like "Hey! New features already there, use pre release! blahblahblah"
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i dunno, i have mixed feelings about this
15:08
this just delays bug fixes
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@Ryozuki the pr-15.0.5 is now the release branch
15:08
I'd release 15.05 now, any complaints?
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I think it's fine, let's get the bugfixes in
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Maybe we should only do a RC for larger releases?
👍 1
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In this case the RC found a bug, so it was good
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1 day for testing RC?
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(made with open source libre software gimp)
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A RC would only be useful if we do back merges, which makes managing the project odd, no?
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are not you rushing with releases?
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@BannZay This one just has bugfixes I think
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ok, so how long should we wait with a bugfix release until we can release?
15:10
I can also create another rc2 and we restart the testing
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I'm not releasing from master, I'm releasing from pr-15.0.5
15:11
then ye looks fine
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do u have the new Don't rely on snapshot for ddnet gametype in?
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yeah thought just bcs it said 9 h ago
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well i guess that pr works and actually fixes the issue
15:12
xD
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@deen we are not annoying you with these right? Not like we know any better, just testing new things to try reduce some of the issues we've been having with bugs and to encourage more testing
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annoying me with what? rcs?
15:13
They are useful, so it's ok if I have to spend some effort to do them
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let me test if the fix works rly fast
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I guess the bigger worry is how many people are actually testing the rc. If I'm doing the work and no one tests, it's not very useful. (same as with nighlies atm)
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ok looks like it works
15:15
for me u can release
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Nightlies only devs really test, I always forward my master before doing any work
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For reference: rc1 was downloaded 8 times in total, but some IPs look so similar that they are probably the same person, so ~5 people tested
🕵️ 3
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I use steam pre releases
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i downloaded it
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and one of them was me xD
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I was another one
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louis and another one in bugs too
15:16
in #bugs *
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@deen from the website?
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did you put it up on steam too?
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Can we anounce next RC with instruction "how to use steam betas" maybe?
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ye it shows there
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yes, but only today
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its not about how to use steam betas, i think most ppl simply dont know there are other versions than what they get on steam by default
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yea, that is why I ask to do so
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Not sure how to see number of beta users on steam
15:18
@BannZay sure
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well you can put an announcement in the ddnet servers like all the others we have
15:18
asking to help testing
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still most ppl wont care
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@deen announcing that a new release candidate is out on steam can also bring more testers
15:19
that ofc requires work and time for every RC
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when are u downloading a RC of smth?? probs when a new feature was implemented u want to use
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u may want to get someone to hell u with "public relations"
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We can have a template for that
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or whathever
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offtopic: I would like to let steam always update my game to RCs if available. selecting "releasecadidates" in betas does exacly this?
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RC 15.0.5 is ready for testing and comments now. e.g.
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hell -> help*
15:20
if the releasecandidates channel gets updated
15:20
ur game should get updated
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@BannZay yes
👍 2
15:21
also the announcements in discord dont have a ping, so most ppl will probably not even notice it, what most servers do is create a role for the purpose of being tagged by that role
👍 1
15:21
they usually have a bot to manage that
15:22
its like subscribing to something
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Maybe an opt out announcements role?
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e.g a Map releases role would ping u
15:22
every time a map is released
15:22
it should probably be opt in xD
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Many wouldn't opt-in though, would they
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You won't know until you try doing that
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RPCS3 just tags everyone for big releases
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imo the idea with ping with new RC is out is really good idea
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many ppl see the announcements tho
15:24
still like nobody cared about nightlys and RC
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I honestly have #announcements muted because idc about map releases
🤙 1
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announcements is the only not muted channel on this server for me xD
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Many wouldn't opt-in though, would they
@Learath2 many would just to have the role probs
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we have news to introduce RC system (edited)
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any bot to add/remove role based on reaction emote, and I'm in
15:25
even KoG has one like this
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@Deleted User this server has nearly 2k ppl
15:26
500 online most of the time
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we just need to implement cool feature and delay with release, then people naturally will enable pre releases - easy
15:26
well double that
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yes, but not everyone plays ddnet always
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maybe you could just "borrow" their bot and adopt it with ReleaseTester role
15:26
just for the possible ping
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there wont be always be a cool feature
15:26
we shouldnt rely on that
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About releases - Do them like in every Monday? unless there's hotfix needed?
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we just need an elegant way to let people know about it
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I mean, no release this Monday? np, expect in next Monday
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I would do releases based on amount of features, not timing
👍 2
15:27
we may have lot of things now
15:27
but there are times where we do nothing
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anyway, let's not overcomplicate things for now
15:29
we have RCs, we have them on Steam, next time I'll announce that. I'll also post a nice pic of the fancy background maps in start menu, then people want to try it out
🆒 1
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good idea xd
15:29
15:30
sunday most productive day
15:32
91d2f89 Version 15.0.5 - def- 7e436ff Don't rely on snapshot for ddnet gametype - Jupeyy df72c0e set the correct variable - Patiga 4e89356 run fix_style script - Patiga bedd559 Merge pull request #2900 from def-/pr-15.0.5 - def-
15:39
c11079a Version 15.0.5 - def- 4a931d1 Merge pull request #100 from ddnet/pr-15.0.5 - def-
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Turkey? 😄
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@Ryozuki can i get such insight for a person too, or just a repository
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on ur profile
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@Learath2 yeah, stats showed lots of players and I noticed some have ping > 100 on GER
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New Steam downloads for last week
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wait what ? Germany is not even close to top of the list oO
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Yes, Germany has lots of old players and on GER players from all of Europe
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also probably alot of ppl are leaving directly
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@Deleted User hmm i cant seem to find it for users xd
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@Ryozuki yeah nvm xD
15:46
lol 1
15:46
xD
15:46
im not even github free user
15:46
or that button is misleading
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misleading iguess
15:49
@Deleted User
15:49
who should i give my account
15:49
if i die
15:50
monkalaugh
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ur children
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Give it to me so I can cleanse it of all the shameful weeb stuff
15:50
i bet they added this
15:50
cuz corona
15:50
monkalaugh
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deen very constant
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i think he used his account to release maps automatically
15:52
to git
15:52
but idk
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ah xD
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switched to its own account at some point
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but every day?
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it was updating the votes.cfg every day i think
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oh
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switched to only update when a new map is added/changes
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I could rewrite history to remove those changes, but then everyone who has ddnet-maps repo will be in pain
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or u create 1pr per day for a whole year and ppl will just think u onfire
16:03
even tho u already come close to this anyway
16:03
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@deen no reason to rewrite the history
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im exactly 100 times lazier than deen xD
16:07
how are you so inactive? Arent you contributing much to ddnet
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i have like 1-2 months per year where im onfire, rest im lazy
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All the larger chunks of inactivity is me just not even feeling like waking up
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u all have code review
16:09
i have 0% xd
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I dont even have this graph
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show years
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@NeXus hm, couldn't find where you add it
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i want to know who has oldest account
16:11
ok probs learath
16:11
what did u do there
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I used to not use github intentionally and ran my own git server for many years
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mine is from 2014 i think
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nice triangle
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wtf
16:11
so balanced
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i commit a lot to my repos
16:12
thats why i have 80% commit
16:12
and less prs
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i hate prs, thats why i try to only do big changes xD
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@NeXus do u make prs to ur own repos?
16:12
xd
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@Ryozuki I'd guess that contribution in 2010 is the turkish translation for teeworlds 😄
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Ah no, I didn't actually commit anything until 2011
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how old r u @deen
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on 2008 i was 8 years old
16:13
guess my year
16:13
monkalaugh
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i was 12 xd
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@Deleted User 30 I think
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I added logout to teeworlds and fixed a zoom issue in the ddrace client in as my first two contributions 😄
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"you think"
16:14
xD
16:14
justatest
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with 18 already so active
16:14
are u a cyborg deen
16:14
wtf
16:14
how can u work so much
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.cxx extension looks so ugly tho
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oooh, my old website on sourceforge is also still around: http://ajaxwm.sourceforge.net/
16:15
hackerman
16:15
found u
16:16
did sourceforge always made u wait 5 seconds to download?
16:16
xD
16:16
so annoying
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xDDDDDDDDD
16:16
16:16
hasslich ok
16:17
hässlich
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ajaxwm, heh
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who would have thought deen did javascript in the past xd
16:18
i thought he hated it
16:18
maybe this is the reason?
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but he already did c++ in 2008
16:19
when i started with c++, there already was c++11 xd
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Did we change the UI again btw?
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it was cleaned up
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fwiw, I liked the darker background for the bottom filter part
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Did we change the UI again btw?
@Learath2 https://github.com/ddnet/ddnet/pull/2880
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Also observe how cute the curves look on a highdpi display 😄
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i like it darker too, but honestly this is still better than the white before (edited)
16:23
generally, white text + white interface
16:23
so ugly xd
16:24
16:24
i honestly wonder why this failed soooo hard
16:24
i mean not even close
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People like curves I guess
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but every modern GUI does not use round edges anymore
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Well people here have a liking to the status quo
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not enough space here again, ddnet's growing too fast :D
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Observe any tiny change we have tried to do over the years
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WTF
16:26
i already increased it to 5 flags per row
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yeah but there are like 4 new servers
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we should just make it scrollable xD
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else its too annoying xD
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On the topic of scrolling, would anyone be interested in porting CScrollRegion from 0.7?
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People don't like totally square UI, but I guess making the rounded corners smaller would gain greater approval @Deleted User Depends. Google's Material Design is gaining popularity and is has slightly rounded corners by default - they have started allowing customisation lately though https://material.io/design/shape/about-shape.html#components-and-shape
Build beautiful, usable products faster. Material Design is an adaptable system—backed by open-source code—that helps teams build high quality digital experiences.
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yeah less round sounds already good
16:39
its also not that round edges are always horrible
16:40
but for example selecting a server in the server browser the white selection color is rounded too
16:40
and that looks just bad
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the rounded corners in the client are just a bit too round imo
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@Ravie Maybe you'd do another sketch of how UI could possibly look, like you did with the start screen? ^^
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idk there's way too much stuff to begin with, it's a mess
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@Ravie dont want to annoy u but have u tested the editor
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you mean that it looks sharper and not buggy?
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yes in my pr
16:59
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
16:59
ah sry not about sharpness
16:59
about the new renderer
16:59
for the editor
16:59
so it looks like ingame
17:00
but the sharpness will be fixed too
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yeah it looks like in game without the lod -100 fix
17:02
it should look perfect if it gets the same treatment
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no i mean it uses 3d textures now for the editor too
17:03
so all tiles are displayed like ingame 😄
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yeah I noticed
17:03
it's exactly like in game but without the blur fix
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yeah the blue fix is a new pr
17:04
and that will effect everything
17:04
even weapons
17:04
every texture in the game will be sharper
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you're making my dreams come true
heartw 1
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DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
17:05
u can test it here
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weapons look a little too sharp, but I'm guessing it's either this or the blur
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well i was thinking about the problem the whole night
17:10
and came to the conclusion that a bias always makes sense like this
17:10
even in 3D
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I'll need to make a map with all weapons to compare, sec
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sure
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the laser looks the most pixelly definitely
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@redix did you write a 3D game or tested some 3D game engine, i don't really get away from thinking that trilinear filtering without bias just decreases the image quality, bcs it uses too much of the worse resolution mipmap
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shotgun is still a little blurry but before it was a complete mess
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@Learath2 i only did the server part and that was in python. my friend did the js client
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its also about subpixels @Ravie
17:13
so it wont be perfect ever
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yeah I thought so
17:13
it's either sharp and 'jittery' when it moves or blurry interpolation
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Ah, whose idea was it @deen?
17:14
I think it's rather cute
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yeah noticed that too ravie, especially when u rotate ur weapon ingame
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Not sure, it was actually an official graded high school project that we did because we couldn't ssh out of the school network 😄
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is it not possible to give them some subtle antialiasing or so?
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@redix to tell you what i mean: lets say the driver calculated mipmap 0.5 it would use linear filtering from both mipmaps while linear interpolation from mipmap 0(higher res) would be more than enough
17:16
so it decreases the quality of that pixel
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somehow only the laser looks like it's shaking (when it's placed on a map, not in your hand)
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@Deleted User nope, but the consent from several forum posts on the internet seems to be, that trilinear has better quailty than bilinear for mipmaps in average. But for 0.6 the driver would use the lower res, which looks worse imo
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@Ravie possible that the texture coordinates of one of them arent really correct tho 😄
17:19
@redix yes trilinear with bias looks amazing
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in ddnet it's just unlucky that the driver uses level 1 for 1080p 😄
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trilinear biased
17:19
nearest mipmap biased
17:20
trilinear not biased
17:20
even if im much closer it looks worse
17:22
tbh mathmatically that would make sense, just bcs linear filtering already uses 4pixels, so if u very close to a lower res mipmap, it should still mostly sample from high mipmap
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@Deleted User yeah it sucks that all images in teeworlds are scaled in a different way and not preserve the proportions they have in the .png's
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yeah i want to fix this some day
17:23
but its alot of work
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so you get stuff like all weapons scaled in a different way, even individual parts of a tee
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i dont like that you cannot use any resolution u want
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and different scaling means different interpolation/blur
17:24
but if you wanna fix this and keep the ingame sizes how they are then you need to rework all images in the game
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i dunno the weapons should stay the same, except you already use a different resolution.. maybe 1-2pixels off
17:25
quads in the editor is smth different
17:25
they dont use texel offsets at all
17:26
if im not mistaken, they should be around 1 pixel bigger in total
17:26
0.5 texels on each side
17:26
ok but streched to the whole image
17:26
maybe less than 1 pixel xd
17:26
hard to say, would need to think about it xd
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I mean this
17:28
on the left in game, on the right straight from game.png
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wtf are they not scaled the same
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grenades have the same size
17:29
and this leads to different amounts of blur
17:29
it's like this on all images in tw
17:29
I guess the worst example is tee feet
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they look like they can all be 1:1 cept ninja
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wait are that map entities?
17:30
maybe they are scaled different anyway
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Betz@lel-$h@l0m 2020-09-23 17:31:18Z
in ninja game.png is smaller then the game
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but we are talking about the ninja u will grap??
17:31
like u see it on the map
17:32
probs its just scaled a bit too look bigger
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yeah those are the weapon pick-ups in game
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yeah
17:32
ok
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imo they should have their size adjusted in the .png tho so they get scaled the same in game
17:33
but tw be tw
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yes :D, thats a different story then
17:33
but generally, do you think the bias is ok @Ravie ?
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bias = how sharp it is?
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yes
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it could be a bit less sharp, just how in the other version -1000 was too sharp but -100 perfect
17:35
btw
monkalaugh 2
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-100 should be like 0 in this case
17:35
it always uses the nearest mipmap
17:35
if it looks different with -500 than with -100 then -100 is equal to 0 too
17:36
(not for all textures)
17:36
its a bias... its applied on what the GPU calculates
17:36
so tiles might look blurry
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well I have no idea what wizardry this is but -100 is simply much sharper than 0
17:41
0
17:41
-100
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well as said, some textures might already be affected
17:42
but if u have 1920x980 pixels, u might get the old result with -100 only
17:42
-500 is like a safe bet
17:42
but will affect more textures
17:42
basically all textures will look sharper
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I think I tried -500 as well, but then picked the lowest value that didn't look blurry
17:42
cause too sharp is also not nice
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can u give -500 in that pic
17:43
e.g. your weapon looks the same
17:43
so -100 wasnt enough for that
17:43
the screenshot doesn't say much, but when moving the camera around slowly the tile edges are a bit more jittery
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mhh u 100% sure?
17:44
it chooses the nearest mipmap rest is same
17:44
so if -100 looks different already -500 won't choose an even higher mipmap
17:44
it should be the same for tiles
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well I don't know, -100 just looks softer
17:45
but not blurry
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yeah but i couldnt understand why
17:45
its like not possible xD
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also -100 has much less distortion when zooming
17:45
like on zoom -1 it goes into blurry mode but when zooming it's good
17:45
default zoom is perfect tho
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yeah, i understand why this happens
17:46
just not why it should look worse
17:46
sharper yes, but there is still linear interpolation happening
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ok actually maybe -500 looks the same as -100 on default
17:47
but on some zoom levels this happens
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but shouldnt that have happened in ddnet 14 with old gl 3.3 too?
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with -500 it onlly seems to happen at one certain zoom level, with -1000 a lot more and with -100 not at all
17:48
nah I would have noticed
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i mean it could be a very small difference
17:48
thats the problem with floating points
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nah the old one was always just perfect
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maybe -450 is already ok, even if its just 0.05 less xD
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I can try xD
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i'll try too
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still happens
17:49
somehow -100 just goes into the blurry mode after even just 1 zoom out
17:49
like it's -1000 on default zoom and 0 when zooming
17:50
but in this case the blur is desirable, it makes the tiles not look pixelly and bad
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yeah.. the problem is its also about the drivers impl, i try too with -500, zoomlevel 1 and it looks fine
17:50
on full hd
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yeah on default zoom they're pretty much all good except 0
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need to test a bit cant tell rn
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do you need some gpu specs of my crappy laptop? does that help?
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nah its ok 😄
17:53
it could also be that i dont notice it bcs higher refresh rate monitor, so doesnt matter
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I don't think the refresh rate matters for a static image
17:56
but maybe it's high res enough that you can't tell
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no, i can reproduce that it takes a higher mipmap like u said
17:57
the best would probs be trilinear filtering
17:57
then it would use a tiny bit of the lower quality already
17:57
biased trilinear, also best for 3d
17:57
xd
17:58
@Ravie can u compile stuff?
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oh, this DDNet x.x.x is out so annoying for me
18:18
icon in up-right corner would be better imo
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what version u using btw
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im about screenshot in #announcements kek
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well i think its fine there
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not at all...
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yes at all...
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those buttons in down-left corner also "knock out"
18:20
no...
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make pr and fix it xd
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don't make PR and don't fix it, wait for redesign idea by Ravie
18:32
bluekitty
18:32
(I hope anyone will code it someday)
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I think I like this version better
18:33
But if you can change my mind on this very subjective thing, I'll code it
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news on left play buttons in mid
18:34
omg right side player stats
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but news need more space
18:35
rather have buttons in middle
18:35
else looks jank
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wtf
18:35
looks good imo
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if even I'd be for possible switch whether buttons are on left or right, and that's it, perfect one
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pls get designer soreu
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on the right side maybe show the playername and skin and points
18:35
and maybe like "5 friends online" or idk
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@Deleted User it's Ravie's concept
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ravie pls get designer xd
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this bnut with map background
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Supports hotkeys to enter them, escape to go back. Start menu can be disabled in settings. Play goes to the last tab you had open between Internet, LAN, DDNet, KoG. Still missing: News picture Mor...
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Hm actually is cuter than I remember
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Hmm, you're writing things are cute lately
18:37
yo, @BannZay wanna code that look?
18:37
@Ryozuki oh yeah
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I like the word cute, is there a problem with that?
18:40
The word cute is cute
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make some cute code woagcat
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かわいいね
🇨 2
🇺 2
🇹 2
🇪 2
brownbear 1
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nope, that's a cute change
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Ugly code is sad
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he turned weeb tear
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Like the saddest thing ever
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my code is cute
18:42
and i defend my cute code with rudeness
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@Ryozuki what about mine
18:42
ur is ugly
18:42
like u
18:42
bluekitty
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Jao vs Ryozuki cage fight when?
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@jao the only cute thing is @DDNet
18:44
ryo goes to gym
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to eat pizza here
wut 1
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jao goes to his 4ppl village
18:44
to do thiings
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jao post the forum screen from ryo
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not again
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now I'm curious
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its me crying cuz ddnet was closing
18:45
when deen closed it
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ah, that one, boring
18:45
overused
18:45
bumm killed the meme
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it was a good meme
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Huh, I dont remember that
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thank God not much ppl have evidence of DDHeaven backup plan
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DDHeaven?
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DDWhat? I know nothing
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Share or banhammer
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*Soreu has been banned*
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Teeworlds Fight lmao
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Roco > jao
NO 1
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@Ravie i dunno if trilinear will be enough, if you look very closely you'll see that trilinear is a tiny bit blurrier, i will just add the commit then you can test it
18:53
18:55
will probs take around 10 minutes
18:56
oups wrong
18:56
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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looks really good in this one
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yo, @BannZay wanna code that look?
@Soreu no, its kinda the same. I better work on something significant. And I don't like news being in the middle either
20:04
It's not the same. It's significant first impression for any newcomer
20:07
it's the heart of the client, given to you on an open hand on first sight, creating an everlasting memory which you will remind again and again with ever next launch of the client
20:07
whether you send smile emote to a friend in the server you will see the startup page, because that's where you have clicked the Play button which started it all
20:08
justatest
20:08
whenever you send smile emote*
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jungle night will carry hard
20:09
just such an awesome background map
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standard bg forever
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imagine you open the game, have such a nice background, and maybe a nicer menu
20:11
would look so insane
20:12
yet @BannZay doesn't see its depth
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ddnet: 0.7 sux also ddnet: let's copy everything from 0.7
monkalaugh 2
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just the menu
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i mean ravies menu has more style for sure
20:13
GO IMPLEMENT IT
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the 0.7 menu doesn't really work here imo
20:13
with all the ddnet things added to it
20:14
and that offcenter update message xD
yes 2
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i think the images are the ugliest
20:14
they dont fit the background map
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Do vote if people would prefer Ravie's menu style & additional box to see at start if any friend is online? troll
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that's what the little window on the right could be for
20:15
either that or player stats
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the update thing shouldnt be visible for steam
20:15
and for autoconf it doesnt really matter, bcs u should update anyway xd
20:15
does steam show if update is available? probs not
20:15
anymore xd
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autoconf lmao
20:17
@Deleted User u live in the past
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no
20:17
why does it show me that its updated then
20:17
without a download box
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we dont have autoconf
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yes
20:17
but why does it even tell me the new version is out xd
20:17
nouis
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@Ryozuki u live in the future
20:17
i live with cmake
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where catalandia has independence
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by solo ravie (edited)
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@Deleted User i think in cmake we turned off autoupdater by default now
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that escalated quickly xd
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i was just joking cuz u mentioned autoconf
20:18
xdd
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@Ryozuki yes
20:18
but it clearly shows an update(NOT DOWNLOADABLE)
20:20
ok maybe it cached it somewhere
20:20
so doesnt matter
20:20
deen will know
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Hey guys I am having a problem with ddnet right now. For the past 2 days, my frame rate has been horrid, and I don't know why. It's never been like this before. I have all of the extra graphics and other settings off, and I turned off download skins too, as someone suggested. So, two questions:
20:23
1. Does anyone remember the bind to see your packages sent and fps and ping in the top let corner? I used to know it when I used the teeworlds client years ago, but I forgot it.
20:23
left*
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@Deleted User yes, steam versino shows update available, but no update button
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can we just not display it on steam maybe?
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2. And is this a problem with ddnet or a problem with my computer? This has never happened before so I don't know.
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or do u want it
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With another special casing for steam?
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or just not show it at all else
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because we showed it for mac osx, since it doesn't have an autoupdater
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idc
20:25
ah
20:25
ok
20:25
then i dunno
20:25
@Toasty Loaf even in the newest version?
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@Toasty Loaf ctrl-shift-d
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Thanks deen, and yes, I believe I am on the newest version Jupstar. Unless there's a newer update than the one a few days ago
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try 15.0.5 just in case
20:27
no need hunting after bugs we fixed already
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Ok, do I update in Steam? I can't find a way to update it
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if you restart steam it should auto-update
20:28
but if you have steam it should be most recent version actually
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it also shows the current version bottom right
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How do I check what version I'm on?
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f1, top right
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ah 15.0.5
20:30
That's the one I'm on
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other games work fine?
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which autoexec_server.cfg does the ingame launch server button look at? (im on steam version and the one in steamapps/common/DDraceNetwork/ddnet doesn't get selected
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it uses the one from config_directory first
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let me check @deen
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@deen what changed in the sdl built btw?
20:31
something that could affect anything?
20:31
ah nvm its not in the current version yet right?
20:32
and yes, not in 15.0.5
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Yes @notdeen everything appears fine with other games
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it uses the one from config_directory first
@deen k thx
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@Toasty Loaf just a few things: older version worked fine? what OS? new pc, old pc?
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Also got the thing fixed with my wifi, I'm getting 50 MB now
20:35
Old version worked fine, just yesterday and today it started happening. Windows 10. Newer PC, but I do need to check the hard drive soon. Only thing I can think that may be wrong with my PC
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well could always be a driver issue sure
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8 gigs ram, 440 gig hard drive. s500CA Asus, so not too old
20:37
driver or hard drive?
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normally the harddrive isnt used ingame, except for demo recording maybe, u can try turn it off
20:39
have u updated any driver or was there a windows update
20:39
ur pc is fine for sure
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Hmm, haven't updated a driver in 4 months, I updated all at that time. I'll have to check if there was a Windows update, they love to sneak those in
20:42
Last update was 9/9/2020, and that was a minor one. It's telling me I need to update now, but I don't update until I hear from the community that it's not a complete load of crap update, which is usually 50/50 XD
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you can try rightclick your windows icon, then go over shutdown->restart that makes a clean windows restart its different from just restarting with the shutdown button
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That's what I do every night
20:43
Oh right click?
20:44
like this
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That's different from left clicking and hitting restart?
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yes
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Hmm, never heard of that. I'll try it
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to be used for Steam release, since autoupdates are enforced anyway and players don't need to be reminded to update !screenshot-20200923@223607
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never heard of it too lol
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atleast on older windows 10 version it was like that xD
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welp that fixed it
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Jupstar the magician
🧙 3
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maybe windows should do RC xdd
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oh nice map background is in
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387bc53 ime window position & ime input handling - TsFreddie d4da82f clang-format - TsFreddie d707b38 Merge #2909 - bors[bot]
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to all mappers use these tiles to get the map camera at a specific map position: https://user-images.githubusercontent.com/6654924/93640516-fffafb00-f9fa-11ea-8154-010ee5630c76.png
21:32
u can get the positions from src/game/client/components/menu_background.h
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mappers will start caring when we create the RC probably
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i just wanted to post it here, so they'll know
21:32
or atleast few ppl know
21:32
then i dont need to tell them xd (edited)
21:36
@deen do u want to rebase?
21:36
or should i
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I can do it
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@Deleted User additional info like IDs 35-43 & 51-59 would be better than just image, because it took me way too long to figure which ones do you mean xd
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no sry
21:41
all 25 work
21:41
1-25
21:41
just couldnt select all xD
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also, why CP1 to.... oh, ok, that makes it way nicer
21:42
then just Checkpoint entities to set position, idk what it even means, but sounds like nice feature
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the backgroiund map camera moves when u click
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yeah u'll see 😄
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but it won't move if no CP / only CP1 will be used?
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it will use default values then
21:43
i jjust wanted the possibility for the mappers to control the camera
21:43
so they can say ok ddnet tab is here, kog tab here
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Now that sounds like I start to really love your ideas
21:45
can't wait to test it
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8235df7 Add menu background map - Jupeyy c0ca296 Add autumn theme by ChillerDragon based on heavens by Sonix- - def- d9719a3 Fix spacing in themes selection - def- 3e78bdc Remove flickering in autumn_night - def- 7fe7d12 Remove tree from autumn icon - ChillerDragon d3691bf Merge #2863 - bors[bot]
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@Soreu You can grab the artifact from here: https://github.com/ddnet/ddnet/runs/1157416621 or wait for the nightly next morning
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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I have to wait until end of tomorrow's work anyway
21:49
:c
21:49
but thanks
22:09
de46e00 rebuild SDL2 with IME changes by TsFreddie - def- f757a19 Merge pull request #14 from ddnet/pr-sdl2-ime - def-
22:11
Since some users on Windows report window not being initially focussed. Reincarnation of https://github.com/ddnet/ddnet/pull/2897 but not for OSX
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why does ctrl+shift+d make u move
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mhm? help
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because you press d
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it was never like that before
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it was
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Yea, it's been like that for as long as I can remember
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