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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2020-09-22 00:00:00Z and 2020-09-23 00:00:00Z
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it is good if I put freeze under the unhookable? because appears that white space there...
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put the half freeze tiles so the top doesnt have black under it
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you could also try to find newer tilesets without holes so you don't need to care for the freeze behind
banhammer 3
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alright thx
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ᶰ°Konͧsti 2020-09-22 03:46:55Z
@fearxito on my Getspeed maps i have freeze behind all those blocks
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@ᶰ°Konͧsti I'll check it out, thx!
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ᶰ°Konͧsti 2020-09-22 04:56:29Z
Getspeed 2 and 3
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Guys I have a sick background idea
08:33
Ok so separate each level in this image (depth of field) and create them as separate quads with slightly different para inputs... maybe make the image slightly more cartoonish for tw style... bam!
08:36
Inb4 Welf says it sucksmonkaS
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it sucks
feelsamazingman 5
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@Blade This kind of stuff was done few times already, but with using jungle_midground.png. You can see it i.e. on Justice 2
12:26
I feel like using tee-alike houses would be more annoying than good looking though
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Yeah I know that background, next fucking level! I'd like that but with the image I attached. I might give it a go later
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Justice 2 best map
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in which folder should my own mapres/sound files go?
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@Patiga %appdata%\Teeworlds\mapres
15:23
you can just run the config_directory.bat in DDNet's directory, will open same path (except for the last \mapres) (edited)
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Data/mapres works too no?
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ah nice, thought it didnt work but apparently it does i guess
15:24
where should sounds go?
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Works, but might get overwritten in DDNet client updates
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Good to know
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Soon client will warn about that hopefully
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@Patiga \mapres\sounds\? tee_thinking
15:29
never added any sound, so no idea tbh xd
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can i use the teeworlds sounds to try it out? are they in the correct (opus i think) format?
15:30
hm doesnt look like that is the case
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sounds can also go in mapres/
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ah, thanks :)
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no, teeworlds sounds are wavpack and that's too large
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ffmpeg can prolly convert
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this can be a problem for the releasing of the map?
19:25
this is how it looks with default zoom
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ᶰ°Konͧsti 2020-09-22 19:26:04Z
zooz*
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troll
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ᶰ°Konͧsti 2020-09-22 19:26:18Z
Ur
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wtf ur
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ᶰ°Konͧsti 2020-09-22 19:26:26Z
no Ur
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can be a problem or not
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ᶰ°Konͧsti 2020-09-22 19:26:35Z
For me not
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stop trolling
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ᶰ°Konͧsti 2020-09-22 19:26:44Z
Ask @Ravie or @Kwyntus
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its a problem for qywinc
19:26
justatest
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ᶰ°Konͧsti 2020-09-22 19:26:58Z
they are big trolls with literally invisible "bugs"
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^
19:27
if you zoom in x900 you can see that there is 1 semi transparent pixel
justatest 3
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nobody cares about the grass borderfix bug
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You can change it, so why you just do it?
justatest 1
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$decline
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Its a work of 10sec
19:28
not a decline reason but looks ugly
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doesn't fit well that bug so
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its a problem w the mapres tho
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@ᶰ°Konͧsti you say that after I released this?
justatest 6
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ᶰ°Konͧsti 2020-09-22 19:31:30Z
I dont see the problem wtf
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if you zoom in x900 you can see that there is 1 semi transparent pixel
@cyberfighter xDD
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Yes it's about the inner values not how it looks
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Yes it's about the inner values not how it looks
@ScReeNy that’s what she said
troll 1
Exported 63 message(s)