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I don't know how to build SDL2









python scripts/fix_style.py --base HEAD^







T foo(K bar) { return sth; };























m_SoundEnvOffset was always set to the same value as m_PosEnvOffset, due to wrong behavior in the ui.









IME_ShowCandidateList that looks like that it suppose to create a texture of some sort for the list. but the methods are empty.







rime was popular too






















i think most ppl use fcitx anyway







SDL_GetCandidateList I'd guess















IME_ShowCandidateList does nothing lol














SDL_windowskeyboard.c and comment out line 373 and 881-883? (in ddnet-libs)SDL_DISABLE_WINDOWS_IME

let me find the code on 2.0.8 then























m_EntitiesIsLoaded[EntitiesModType + (int)EntitesAreMasked]?

2*EntitiesModType + (int)EntitiesAreMasked?MAP_IMAGE_MOD_TYPE_FNG + true overlap MAP_IMAGE_MOD_TYPE_VANILLA e.g.?
IGraphics::CTextureHandle m_EntitiesTextures[MAP_IMAGE_MOD_TYPE_COUNT * 2][MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT];
bool m_EntitiesIsLoaded[MAP_IMAGE_MOD_TYPE_COUNT * 2];
MAP_IMAGE_MOD_TYPE_FNG+true is 6, but MAP_IMAGE_MOD_TYPE_VANILLA+false also is 6

MAP_IMAGE_MOD_TYPE_FNG is 5, MAP_IMAGE_MOD_TYPE_VANILLA is 6



see if this break something on linux

python scripts/fix_style.py --base HEAD^ to only run clang-format on the changed lines







sure





























