a09be98
Revert "Revert "Implement on-demand skin downloader (fixes #1166)"" - def-
1d868fe
Revert "Revert "Fix skin prefix search crash"" - def-
8ef6a0d
Revert "Revert "Fix clang-format"" - def-
591dfb0
Revert "Revert "Remove non-free skins by Lappi (fixes #2547)"" - def-
61f8953
Clean up skin downloader code a bit - def-
dfa0723
Fix skin lookup - def-
4e157c6
clang-format fix - def-
c2f388a
Merge #2882 - bors[bot]a09be98
Revert "Revert "Implement on-demand skin downloader (fixes #1166)"" - def-
1d868fe
Revert "Revert "Fix skin prefix search crash"" - def-
8ef6a0d
Revert "Revert "Fix clang-format"" - def-
591dfb0
Revert "Revert "Remove non-free skins by Lappi (fixes #2547)"" - def-
61f8953
Clean up skin downloader code a bit - def-
dfa0723
Fix skin lookup - def-
4e157c6
clang-format fix - def-
c2f388a
Merge #2882 - bors[bot]gh pr checkout 2880
fetch = +refs/pull/*/head:refs/remotes/ddnet/pr/*
in my configgit checkout ddnet/pr/2880
git fetch upstream
git merge upstream/master
git submodule update
git fetch ddnet; git reset --hard ddnet/master; git submodule update
CScrollRegion
is veeery easy to useSDL_VIDEODRIVER=wayland ./DDNet
worked perfectly fine until a07e9ac2cf5f4a1856a58749caf9f5afc85022d2. I've used git bisect
to find this exact commit.
```
[2020-09-20 12:23:52][binds]: ...
[2020-09-20 12:23:52][client]: starting...
[2020-09-20 12:23:52][sdl]: SDL version 2.0.12 (compiled = 2.0.12)
[2020-09-20 12:23:52][gfx]: out of ideas. failed to init graphics
[2020-09-20 12:23:52][client]: couldn't init graphics
[Thread 0x7ffff5fcb700 (LWP 29774) exited]
[T...Why does Wayland use EGL?
EGL is the only GL binding API that lets us avoid dependencies on existing window systems, in particular X. GLX obviously pulls in X dependencies and only lets us set up GL on X drawables. The alternative is to write a Wayland specific GL binding API, say, WaylandGL.
/usr/bin/DDNet-Server
installed.bind ctrl+shift+q quit
in f1/usr/bin/DDNet-Server
. Environment: Arch Linux 64, [ddnet] 15.0.4 (AUR)
[ddnet]: https://aur.archlinux.org/packages/ddnet/player_skin
in f1