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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-09-18 00:00:00Z and 2020-09-19 00:00:00Z
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@deen its probs related to the video recorder
00:01
can sometimes get the crash now (edited)
00:06
ok dunno got the crash 2 times in release mode, now relwithdebinfo no crashes
00:06
but first happened when i enabled video recorder
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nope, doesnt work anymore... if it helps you, it was pretty sure right before half of the loading bar
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my ddnet was on version 15 but somehow when i opened it again it's 14.7 wth
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downgrade on steam
01:41
was steam vers changed to 14.7
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si
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Thanks alot to Spooky, with whom I painfully installed VS to find this crash, maybe we'd have found it with the config, but also isn't very intuitive crash :D It will now search for the skin with prefix.. if not found it will search for "default" which will then automatically add the prefix to default and if that fails too, it will search for "default" without any prefix, and if that fails, it'll return -1
05:46
1270434 Fix skin prefix search crash - Jupeyy 28d0f2c Merge pull request #2856 from Jupeyy/pr_fix_15.0 - def-
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427450d Demo viewer: Ignore shortcuts when popup is open - def- 848c8c9 Version 15.0.3 - def-
06:04
46b2102 Kill server on quit - def- 4317cb7 Merge pull request #2855 from def-/pr-kill-server-on-quit - def-
06:05
46b2102 Kill server on quit - def- 4317cb7 Merge pull request #2855 from def-/pr-kill-server-on-quit - def-
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can there be an option to skip the menu when you start the client? i dont hate it or anything but it throws me off a bit
07:13
and i love the " start server" button but it tabs me out of the client
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@Im 'corneum Settings -> General -> Skip the main menu
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nicuuu update
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i just checked out the new ddnet client, its really nice
07:47
but when i try to Run Server, the client minimizes and the server doesnt start. probably because the map is missing
07:50
@deen whats missing for the start menu icons is that they are instantly black/white again if mouse is not on it anymore. in 0.7 it fades out
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@fokkonaut why is the map missing?
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dunno, probs my fault
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i didn't like the fade
07:51
so I didn't add it
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so, my maps folder has Gold Mine, but the autoexec says kobra 4
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It should have a generic checklist and then a specific checklist for the changes made in that version. I also suggest being more patient with releases, make sure everything is okay and not rush stuff. I know we have problems mostly because people don't even try the nightly builds, but maybe we can make it easier by telling people what to look for. Personally I will try to test upcoming clients, but I can only test on Linux amd64 and Windows 10 (with modern graphics). I'm not reall...
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thats why
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Did you change the autoexec?
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you used autoupdater?
07:53
how do i install sqlite3 for building ddnet on windows?
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@fokkonaut thanks, will be fixed
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i think it is bundled
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ah ye
07:55
@Learath2 good that ur here
07:55
i just tried to compile ddnet
07:55
doesnt work
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I've been looking into something like vcpkg or chocolatey for windows, but it's rather hard to test VS stuff because it's slower than a toaster on my VM
07:56
@fokkonaut it can't not work, it compiles on the CI
07:56
then whats my problem
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I don't do python
07:57
its your file
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I'd guess it's something to do with your python version
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i have python3
07:57
3.7.4
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thats a python problem
07:59
i seen many times
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can you help?
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trying to remember what it was
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position 2, could it be BOM?
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pip had that bug
08:00
xD
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does it work with python2?
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idk :D
08:02
how to test it?
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can't work in py2
08:03
that's why I made py3 mandatory
08:05
well it has to do smth with utf8
08:06
I'm working with Visual Studio Code under Lubuntu 18.04. The file encoding in VS Code is configured to be UTF-8, and the Python scripts have the encoding set to utf-8: #!/usr/bin/env python3 # -*-
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maybe ur windows changed the file encoding
08:06
typical windows stuff u know
08:06
ye
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how do i change it
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right click the network.py and check
08:06
i dont know
08:06
im on linux rn
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but its generated files
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There is no b4 on that line even
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but maybe changing the encoding makes it appear
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@fokkonaut can you upload network.py somewhere?
08:08
for example
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Not paste somewhere
08:08
Actually send the file so I can take a look at the encoding
08:08
there you go
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network.py: C source, ISO-8859 text, with CRLF line terminators
08:08
lmao file thinks its c source
08:09
well looks like its encoded in latin-1
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What is windows even
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god awful operating system
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How is git thinking things should be encoded in latin1 and python thinking they should be encoded utf8?
08:11
Oh, this is not my file
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#!/usr/bin/env python3 # -*- coding: utf-8 -*-
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I love how you don't mention that this is modified
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maybe just add that
08:11
everywhere
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@Learath2 what is modified?
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maybe thats not related
08:12
wait
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OFC it's your modification...
08:12
You have a stray backtick
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ah no it doesnt make sense
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line 234
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ofc it has to be modified
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otherwise the encoding would be same
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i just pulled
08:12
well okay then
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Well it's backtick in my locale, god knows what it is in latin1
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ah true
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i will try to re-clone
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git status
08:13
it should tell you that indeed you have a dirty copy
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ye, saw it ryo (edited)
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git checkout -- datasrc/network.py to reset it
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well u can change stuff and pull if it doesnt have merge conflicts u wouldnt even know, iirc
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This is why I never pull
08:15
Also why I always reset my master to upstream master
08:15
A dirty master is quite annoying
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i keep my master updated to updstream
08:15
and make changes in branches
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me too, i havent used this folder in ages
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You made me look at python before breakfast, before making sure that it was a clean repo. I am quite annoyed
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im s orry
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It should have a generic checklist and then a specific checklist for the changes made in that version. I also suggest being more patient with releases, make sure everything is okay and not rush stu...
08:16
check this
08:16
maybe u know better
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I completely agree that we need much more testing before a release, maybe we can jot down all the issues we've had in the past and boil that down to a list of things to test
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It would be great if we could have a couple of people around here to test the release with us too
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the problem is we can't test on potato 2010 pcs
08:18
which have most of the problems
08:18
xD
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i managed to select 2 servers
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well, its the hover, not selected
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Is hover the same color?
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i guess its floating point stuff
08:19
ur mouse is in the middle of 2
08:19
right
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@Ryozuki maybe I should buy some old laptops to test
08:19
maybe xD
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the double hover effect only happens on the 7th and 8th entry of the browser for me
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How do you keep breaking things that work for everyone?
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i dont know, just cloned freshly
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u musth ave a outdated version
08:34
of clang format?
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Im guessing old clang ye
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or maybe smth like that
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i dont knoooow xD
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for new changes people should test with github artifacts already, then problems can be found early. many here on discord should use the steam nightly. but what remains are autoupdater problems and problems that affect only few, like potato graphics.
09:48
@n000b thoughts?
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[quakenet] ChillerDragon BOT 2020-09-18 10:23:10Z
yes @Soreu im here if it is about the skins everyone is free to pullrequest but i think @fokkonaut added ddnet skins to the db already
10:23
@louis is that the name to ping? You probably built a nice collection of tw svgs already do you mind publishing them?
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What is the label for feature proposals for github issues on ddnet project?
10:39
I want to check for some kind of roadmap usually it's just issues.
10:40
But I don't know how to filter. I've tried labels: enhancements, next-release and it doesn't seems to have any long-term goals or big features proposed.
10:41
Are you ddnet guys are planning to add new features to protocol/client?
10:41
(phew, I've resisted to edit 4 my messages, so far so good)
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The next big thing for the protocol will be SnapReplaceItem so we can add new fields to existing netobjects without backwards compatibility code mess
👍 1
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Oh it seems to be enhancements after all...
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For new features it's enhancements yeah
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That SnapReplaceItem is not in issues, right?
10:58
Ok, found discussions here.
11:02
Am I right and this function will replace a vanilla object with a custom one? So clients supporting only vanilla netobjects will use original snapshots and newer ones will parse both and use the last one?
11:03
Like I dunno... I send a snapshot of a heart snapobject and then a SnapReplaceItem with an updated heart with more fields like it's size?
11:03
And only newer clients will parse replaced netobject with more fields?
11:04
@heinrich5991 will it work this way?
11:04
I've found exactly 4 messages on this function in this channel. Sorry for guessing.
11:40
4833f3b Alphabetical order... - Learath2
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does ddnet dev team have a patreon?
12:17
Though I've been wondering if we should get one and do issue/feature bounties with anything gathered
12:21
that indeed would motivate deveolpment
12:22
altho comparing dev activity from now to the past i would say we never been so active xd
12:22
as now
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why is download skins feature enabled by default... (edited)
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@heinrich5991 @deen any final decision on whether we can delete skins from the DB or you're coding alternative solution like flag or so that not every skin would be downloaded automatically? before more ppl ask wtf is https://ddnet.tw/skins/skin/t-shirt.png
12:42
i'm for deleting
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then just waiting for heinrich's response in case he's in middle of working on something
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Currently newbies can start server with the button which is nice! But they can not connect to the server. Even though they will find Lan tab they might not know password. Can we display password ingame or allow client to not ask user and send it automatically ? Minimal acceptable thing is notification with "how to connect" with password inside IMO.
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@Soreu you can delete
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@ chillerdragon yea i have some stuff but its probably all random crap with none of it finished yet xd
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is there any way DDNet Server process can communicate with DDNet Client process ? To share server connect password for example?
13:02
in mind comes only something trivial like writing data on drive into file
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Though I've been wondering if we should get one and do issue/feature bounties with anything gathered
bounty for features would be awesome
13:30
@Soreu maybe u also want to fix skins with libpng warnings
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will try after we're done with cleaning up
13:36
059a2a0 fix websockets behavior in net_socket_read_wait - QingGo 32b0e52 Merge #2859 - bors[bot]
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I know how it will sound.... but does it all mean I can upload my own skins and use fake characters as a custom projectiles? 😄
13:44
It seems that I've got my custom sprites earlier than I've expected.
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If I understand correctly - yes, if those skins would be uploaded to DDNet's skin DB
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ddnet without round edges looks nice xd
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i actuallyn ever liked the round edges b ecuase I play without fsaa and they look so harsh
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yeah, and bcs hard edges look more modern
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I never liked the round edges either 😄
13:55
Though they look amazing on this highdpi display
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@Deleted User while you're modernizing the UI, you also want to get another background? or even get the map renderer working? I kind of failed and gave up
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i can do that, but i won't modernize the whole gui, we need another gui anyway
13:57
bcs currently it simulates the gui in the GFX frame
13:57
thats a real problem
13:57
need to split visualization and simulation
13:58
just background maps like 0,7?
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Eeeeh, please no rmgui
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what is that
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retained mode gui, currently we have immediate mode gui
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it renders and does logic at the same time
13:59
the gui
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decoupling the logic just creates an absolute mess of state synchronization
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Missing: Regular maps stopped working, see screenshot Animations (maybe just have to somehow make them run while no game time is available) winter map not loading (maybe some 0.7 specific thing we...
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no, i'd write a simple gui myself, or does it intigrate into opengl versions?=
13:59
more html like gui tho
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You can write both modes of gui yourself
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we dont need to go multithreaded
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Our current implementation is an example of immediate mode, where the logic lives with the style
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just remove the simulation from visiualization
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Don't you mean the logic by simulation?
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yes
14:01
i'd bind the actual keys to events (edited)
14:01
just like html does with its javascript impl
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Yeah, no. I don't support the idea at all
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?
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its 100000 times faster
14:01
than simulating every shit every frame
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Who cares? It's a bug heaven
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no
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This renders fine even on toasters with very acceptable fps, if the text was rendered deferred it'd be even better
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it renders like shit on opengl 3.3
14:02
bcs streaming on 3.3+ is horrible
14:02
it wants no bus activity
14:02
it wants proper VRAM
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Atleast I won't support merging it. I'll keep my own fork if it's merged
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do as u want xD
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@Deleted User how can i see ddnet without round edges?
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im with jupstar
14:03
@Deleted User u need to edit the code
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@<BµmM> i just disabled all corners... nothing is fixed for non corners
14:03
wrong ping
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@<BµmM> if u can compile, i can upload it quickly into my github
14:04
no xd
14:05
did you change anything with the ui?
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its the current version just without corners
14:05
i can compile it for u, if u want
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I love how no one gives 3 shits what I think about anything
14:05
I wait for the next update
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@Learath2 i give a shit, but currently we wait for the mouse to update in the gfx thread bcs of the gui
14:06
thats just horrible
14:06
@<BµmM> that won't be upstream soon
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I take it back, If an rmgui is merged before I also think it's a good idea, I'll just take my leave
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its just a hack
14:06
anyway i dont need it
14:07
did you change anything with the ui?
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I love how no one gives 3 shits what I think about anything
@Learath2 playing the victim card?
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in current version its a bit ddifferent yes
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its just 2 ppl in this chat u have yet to know heinrich take
14:07
or deen
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somehow it increased my gores skill xdd
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I can more or less guess how they would respond to an UI cleanup
14:10
Any cleanup is better than none at the end of the day
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where can i report a bug?
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@Szturmi github is the preferred place, but if you don't want to create an account one of us can post it for you too
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learath you pinged the wrong person xd
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@Deleted User i guess before you do such a huge UI change we should discuss if it's the right path
14:15
but removing rounded corners is fine 😄
😆 1
nouis 1
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@deen well lets say it like that: idc about the gui too much, but if we want more changes, i wont use the current impl, even if its easy to use, the disadvantages are just killer for me xd
14:17
it feels like wasted time
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I would go with Jupstar in this case. The current implementations seems at the very least "not right". Poor gpus
14:20
but as always the real problem if its even doable...
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@BannZay ofc it's doable, stateful gui brings with it many issues, like the ones faced by web browsers, modern js frameworks, modern web apps
14:32
It brings the ugly solutions of the web into our codebase. MVC, flux, one way dataflow, whatever buzzword is the most popular right now. If you want to see how "beautiful" it looks and how "nice" it performs look no further than Qt or Swing
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as far as I know even relatively old game frameworks made steps away from approach used in tw
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Once again I came to game, I don't see my t-shirt skin (only default) while people on server do
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do you have a log file?
14:38
I think Learath2 showed you before how to create it
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It's not creating
14:40
I've copypasted it to launch options
14:41
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Ah might need quotes
14:42
"logfile /tmp/dd.log"
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@deen you can remove Tournament from the News in client
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Now it recorded log
14:45
task failed. libcurl error: The requested URL returned error: 404
14:45
https://skins.ddnet.tw/skin/t-shirt.png (edited)
14:45
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maybe it has been removed?
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Some ppl see it on server, maybe they weren't restarting game after it got removed
14:47
t-shirt is cached somewhere tho
14:48
mb in discord only
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Yes, it's been deleted already, Soreu is cleaning up I think
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t-shirt was cancer
14:52
@deen can we implement background maps just like we do ingame when using entities with custom map
14:52
the code looks like its destroying alot of things
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@Deleted User yes, the code did destroy a lot
14:52
if you can do it cleaner, sure
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i'll try
14:53
i think i'll just try to load and display a map
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[quakenet] ChillerDragon BOT 2020-09-18 15:11:28Z
@louis do you mind finishing or sharing it anyways just open a issue with the files here https://github.com/TeeworldsDB/images and ill sort them in for you or you can do it your self and pr
A collection of free to use and edit images for other art work. No actual game skins. - TeeworldsDB/images
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@ChillerDragon I will do it later, because I have screenshot-backup, normal one, and way more sorted one from deen, so you will use whatever you see fit best
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yea i might later
15:14
i have to find the files tho
15:14
7ab35dc fix localhost lookup problem when ws enable - QingGo 1d7c7aa Merge pull request #2860 from QingGo/fix-ws-lookup - def-
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I'm trying to make my server public, I opened the port but it still says it's closed, what should I do?
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sv_register 1
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We have persian servers now?
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@murpi yes
15:46
The ones yesterday were actually in Dubai, but today I have some in Tehran
15:48
@Deleted User black screen indicates graphics problem? https://steamcommunity.com/app/412220/discussions/0/2952629278001809992/
I don't know why Open the game and the screen goes black Uninstall and reinstall It still doesn't work My device configuration is macnbook pro 1.7 GHz Please reply as soon as possible if you know the solution thanks
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As reported by Pipou on Discord Probably a sqlite problem.
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@deen lets say it like this: on MacOS everything could be the problem xd (edited)
16:03
but black screen sounds strange
16:04
more like a SDL thing(maybe)
16:06
@deen do we also have a map from 0.7 to 0.6 converter xd
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@deen did you tag me somewhere, cant find it and i thought i saw a notification from you
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In fact, none of the 0.7 maps seem to work, i get buffer overflows all over. For testing i just used Gold mine now. since this is just #2731 without logic, and without any menu stuff, the best would be we just merge them somehow: Animations working Always forces design rendering(full detail etc.) Regular maps work just fine as said no logic yet, just display it for testing: ![screenshot_2020-09-18_18-49-17](https://user-images.githubusercontent.com/6654924/93623876-b355f680-f9d...
17:01
1a37ce2 added Akari to staff (#99) - murpii
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I reported a similar issue yesterday. His description is similar to mine https://discordapp.com/channels/252358080522747904/293493549758939136/756241435073708104
17:24
opengl got disabled after the major ui update got released. I think most people didn't notice that
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we can also create the old background as map if smone wants it, bcs then it will be buffered for GL 3.3 xD
17:40
@deen about that guy with the black screen, you can ask him to change opengl major in his config, but if its SDL related i have no plan whats wrong
17:41
but u need to be verbose: close client change config start client
17:41
else they will do it wrong xd
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@deen i'll just do the background map ok? someone just has to map smth some day
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who is laxa
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is it possible to add a chat command to change name in server (for 0.7) (edited)
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@NeXus why you asking about him
18:40
He is a french player and hosts ddracepro
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@deen has the windows defender issue been resolved yet? I've got a report of someone having trouble with windows defender removing the ddnet.exe
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I get this error when i try to start the ddnet.exe. Its saying this .exe possibly has a virus. I can only press the "ok" button and then the .exe automatically disappears. I'm using windows defender as murpi already mentioned
☝️ 2
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Try updating your antivirus viruses definition list @Gorilla
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@Soreu how can I do this?
19:13
@Learath2 more false reports
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Damn extortion ring....
⭕ 2
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it works. thanks
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Wtf is this, do they just keep marking us until we pay for premium enterprise support?
19:18
Well, nothing really surprises me with Microsoft
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@Ama does he host ddnet too?
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doesnt laxa host the ddnet teamspeak
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yes and I think I found some safety issue, so who do I report this
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@Learath2
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laxa is on irc
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[quakenet] Ryozuki BOT 2020-09-18 19:37:51Z
test
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[freenode] NeXus BOT 2020-09-18 19:38:06Z
hello
19:38
bruh Idk how irc works, how can I contact him
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[quakenet] Ryozuki BOT 2020-09-18 19:39:07Z
bruh ur on freenode
19:39
we are on quakenet
19:39
xD
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[quakenet] NeXus_ BOT 2020-09-18 19:39:36Z
test
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@Deleted User ok
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@deen finished the logic for background maps, now we need maps for it xd
20:11
cant we convert 0.7 maps to 0.6 easily somehow?
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just throw Multimap in the BG and it's done
20:12
Can't wait for those Vietnam flashbacks to hit hard xD
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@Deleted User i don't know, I think they added some things like bezier animations?
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mh ok
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I don't know if that's the reason why we can't load them though
20:14
maybe we can backport support for those animations?
20:14
is that where the loading fails?
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i havent checked, i just noticed alot of "double free'd" things
20:14
so some overflows
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I thought their backgrounds looked nice, so would be cool if we can get them usable
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yes they look good
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I can open them in 0.6 editor just fine
20:16
did you try opening them in ddnet editor and just saving them again? 😄
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no, i'll try 😄
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yes bascially no skins in steam version
20:17
the menu and shit updated but idk feel like i've got even less skins lol,
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we removed some skins, yes
20:18
for legal reasons yet again
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@deen animations are broken tho
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but instead skins are auto-downloaded from skin db
20:18
wait so i have to download skins
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@Deleted User ok, so we'd need to support bezier
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i mean that's not the problem
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@Makoyuri not manually, that should happen automatically
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it also says it's "0.6"
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that's ok
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cool, so i have to use ddnet's client
20:19
from website?
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The one from Steam should work just the same
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yeah but it doesn't i guess feelsbad
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not teeworlds
20:19
i know
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yeah i can access it lol
20:20
should i dl?
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Nope. In DDNet client set F1, cl_show_console 1, restart client
20:22
@Deleted User or recreate some simpler linear movements, not sure which is easier and whether it looks good enough
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yeah idc, should look ok with linear movement too
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@deen well maybe 1 day before release make an announcement on discord. People can react with thumbs up if they didn't found any problems. Not sure if this works but atleast people know that they could be helpful
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how do i use beta testing on steam client
20:47
or do u just download from github
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@louis settings -> properties -> beta
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Was trying to find what's causing the issues with skin downloader, but didn't find anything suspicious.
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@Learath2 i guess the binary find works reliably? I didn't check closely, but that also changed recently
21:09
If anyone can help with fixing the skin issues with bad graphics and crashes I'd appreciate it. Maybe someone else can reproduce?
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are all skins valid for pnglite?
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Yes, I think so
21:10
and even if not, it shouldn't cause crashes etc
21:10
skin db has been used for years
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well libpng showed alot of warnings 😄
21:10
yeah true
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so i don't think the skins are broken
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i am curious about one thing
21:11
it showed a tile set texture
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I could imagine some software could be proxying all http(s) and recompressing the pngs, but I don't think that's it
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maybe it sometimes returns a wrong texture handle
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But we just create a normal skin once it's downloaded
21:12
the same way the other skins are initially loaded
21:12
it could also be the string overflow
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that looks like totally corrupted memory, yeah
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i sent here some valgrind, that demo page breaks when u startt client with german and change to english
21:13
for me it keeps german ind ebug mode
21:13
always xd
21:13
and in release it often just writes random stuff
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works fine for me, weird
21:15
started with german, went to the page with german, changed to english
21:15
breaks
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can't reproduce 😦
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Ok, I see some statics with localize, that can't work
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@deen if binary find was broken we'd have localization issues long before
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but that seems to have been broken for 2 years, probably not the cause of the new problem
21:23
will fix
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maybe bcs many skin names, but yeah
21:24
if that guy can reproduce it, he's on linux
21:24
he could just valgrind it
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@Learath2 ok
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You can't store the result of Localize in a static, it will be removed by switching to another language. Thanks to Jupeyy for report
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I hate these unreproducable bugs
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understandable
21:51
1cf68d7 Fix localizing demo list - def- 6ae7b19 Merge #2865 - bors[bot]
Exported 483 message(s)