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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2020-09-17 00:00:00Z and 2020-09-18 00:00:00Z
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I didn't show it before. But sure, I still can show it. probably in the end of week. I'll write you in dm.
qtroll 1
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@heinrich5991 @Deleted User want to review my changes so I can release them soon?
06:54
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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why do all servers say x/63 in ddnet?
08:37
reserved slot?
08:38
are we making sure we send max(numclients, maxclients) for the maxclients amount?
08:38
64/63 is invalid iirc
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yes, for reserved slot
08:43
check the code please
10:44
a6cdd67 libwebsockets bundle lib 4.1 - QingGo 66f9e5d Merge pull request #13 from QingGo/libwebsockets-windows-bundle - def-
10:45
7c2ba39 Add libwebsockets built files - def-
10:45
6293c21 websockets build instructions - def-
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70b2c84 update cmake file to use libwebsockets bundle - QingGo 616d3bc Merge #2844 - bors[bot]
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what about if the server prints a message "congratulations to [name/s] for getting (team) rank 1 !" whenever someone finishes a map with rank1 could be for a more immediate and therefore rewarding feeling
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@ReD how about just spamming /rank until you get muted, seems to be what most do 😄
11:36
I think it's enough to broadcast it on Discord and ddnet.tw/ranks already
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what graphics libraries ddnet client uses? I heard that some clients of TW use SDL2
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Yes, SDL2
11:41
and OpenGL
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What differences between openGL 3.3 (which you can set in settings)?
11:41
and default one
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opengl 3.3 is faster and more modern
11:42
especially faster when you zoom out far
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Thanks. I will use it
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24526d0 Further websockets build fixes - def-
11:48
12:14
Allow adding websockets servers to favorites and loading their serverinfo over websockets instead of udp. @QingGo Want to give it a try?
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Did I break the background @deen ?
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@Deleted User i think so, or was it not transparent before?
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yeah u right, goona look into it
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oh, apparently I misremembered
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no changing ui transparency is broken
13:09
in older it works
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strange, now that i test the old client it doesnt work wtf xd 5minutes ago it worked
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i think only ingame it's not transparent
13:34
but outside it is, which is probably what confused me
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but the transparency suddenly doesnt work
13:39
not even in ddnet 10
13:39
14*
13:39
ah wait
13:39
u mean ingame its transparent
13:39
true
13:40
yeah that works xd
13:43
while we at it @deen should i increase the hover effect of ingame buttons, seems a bit low, bcs rn it uses the ui color and dark colors are still dark (edited)
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@deen i can review ur stuff but dunno if i can merge xd
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@heinrich5991 @Learath2 May @Deleted User give me bors r+?
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i dunno if he already did
13:50
i can just try
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Yeah sure, isn't he a reviewer too?
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ok works
13:52
then nvm
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3cc1e47 Implement on-demand skin downloader (fixes #1166) - def- f42a5a0 Fix clang-format - def- 7b2c714 Remove non-free skins by Lappi (fixes #2547) - def- 77cb30a Merge #2733 - bors[bot]
14:07
4338818 Only make Esc key leave editor when no popup is open - def- 81d30f8 Fix ingame browser tab change (fixes #2839) - def- b5b218d Fix spacing in kick-vote menu (center tees and text) - def- 21e0805 Merge #2836 #2841 #2845 - bors[bot]
14:19
062c897 Don't exit(1) in video recorder on failure - def- 9ea816c Merge #2817 - bors[bot]
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1fe09f4 Add some decent hover effects and colors - Jupeyy da62510 Merge #2840 - bors[bot]
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i wonder if we can get a key like CSGO for scoreboard to enable GUI cursor, instead of ingame, then we could change sorting etc. 😄
14:49
anyone has an opinion on #2813
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6ce04d9 Server: Only recv new packets when we know they are waiting - def- 65ca97a Merge #2820 - bors[bot]
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@deen does #2846 really matter for 15.0? isnt it only for servers anyway, i dunno if someone runs a server on XP but ok xd
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ok it affects all windows, but still duno xd
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@Deleted User no, for clients too
15:12
We're shipping websockets support to the clients now
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ah alright
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next step will be getting a server behind cloudflare and trying to only open websockets instead of udp
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for master servers / server list?
15:13
or ingame server
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ingame server and serverlist
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ok will be an interesting experiment 😄
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master server won't support that unfortunately
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implement a simple version of inet_ntop by myself. I only check that it can work at MacOS. No way for me to check if it work at windows xp now.
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why we have so low value for br_max_requests ?
15:26
I used 300 and my browser just Flying comparing to old 25
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because for people with bad network connections it can get laggy
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sad I didnt know about this setting before
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or interrupt other connections in the same network
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thought that ddnet is just lagyg
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udp is quite agressive on the network
15:27
br_max_requests 300 maxes out at 100 KB/s for me
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I dont know if there solution but default 25 with all countries selected is very sad settings imo
15:28
I mean it takes a while to load
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Having a static setting will never be perfect, and checking how many responses don't arrive also doesn't work since we don't know if the server is just down
15:28
but you could argue that since the start of DDNet internet speeds have improved so we could set it to a higher level
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I thoug about some sort of average ping for countries, so user will pay attention on flags we have in settings
15:30
All this time I thought it just some internal sever setting but not real server location
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I highly doubt ws would be any use for us
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Learath Have you selected countries in your browser?
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i am not sure either 😄
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@Learath2 why? no more spoofing
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I tried, was wondered about boost in load
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TCP has to many disadvantages
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Hey bois and girls. Lost the link to the censoring item. Where can i find it again? Really want to stay up to date with that feature 😜👀
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I bet cloudflares protection is much better optimized for one of those next-gen sites that has a "real-time" interaction with the server. Like whatsapp web
15:32
I'd guess it'll behave like shit under the high throughput we need
15:33
Maybe it'll be helpful for serverinfo though, where spoofing matters yeah
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wow, someone plays on wxp
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As requested by a streamer, it makes streaming services unhappy when people use words like nigger etc.
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b5592cc fix websockets client link problem in xp - QingGo 557c212 Merge #2848 - bors[bot]
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Yes I think websockets with cloudflare will get us a better protection from ddos.
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oh, but we will also need to pass the domain when we connect on websockets to support cloudflare
15:43
otherwise they can't know where we want to go
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As suggested by BannZay on Discord. We scale down when we notice that no responses arrive. The idea is that player's internet has become faster than when DDNet started, so increasing the default is ok.
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btw, maybe close #2786
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After yesterday's ddos on GER1, Windows Defender has removed DDNet.exe If the exe is put into the same directory, it will be removed again. Using a completely new directory still works, so ...
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maybe we could use chn1.ddnet.tw or something like that
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Yeah, we could test it on one server in GER and one in CHN
15:46
I think Pure_luck (on Discord) was interested in implementing this. This is a bit more complicated than I thought, just reverse-dnsing the ip won't work for all cases, for example cloudflare. So instead we'd need to remember the domain used to connect.
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@Deleted User ^
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Forgot wireshark open
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2.5Gs of packets 😄
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In fact, I have been traveling in recent days, so it may take a few days before I have time.
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@deen thanks, but
I think Pure_luck (on Discord) was interested in implementing this
you haven't added that it will take anywhere from 6 months to 6 years to me if I will implement this
15:49
but maybe I underestimate my noob power
15:49
and noob will to implement things ofc. I've decided to shutdown a second server for now
15:50
cause it's hard to switch between them and get people from one to another
15:52
and atm I am consumed adding features to my mod and managing it's community, sorry that was the easiest solution for me (edited)
15:59
@deen 1h enough for the announcement?
15:59
its very single sided anyway
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@Soreu Yea that one. But found it myself already 🙂 Thanks tho
16:06
Hope someone finds the time to do it pretty soon. Would be Pog
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@Deleted User yeah
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3832d94 Sort spectator view by team, then name (not score) (fixes #2808) - def- 93e592d Merge #2813 - bors[bot]
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@Learath2 could you test https://ddnet.tw/downloads/DDNet-nightly-osx.dmg please? Websockets build.
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How operational is it supposed to be?
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you can connect from client to server with ws:127.0.0.1 in host address
16:23
I'm mostly worried for the linking
16:23
serverinfo does not work either
16:24
ah, I forgot the path in DDNet-Server
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oops, that path is totally wrong
16:25
so I got both wrong
16:34
3e58d8b Increase br_max_requests to 100 - def- 514e974 Merge pull request #2849 from def-/pr-max-requests - def-
16:35
7dd611a Version 15.0 - def- 8ad6482 Merge pull request #2830 from def-/pr-15 - def-
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Wait really? :d
16:35
Did we merge everything
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41996fe OSX libwebsockets linking fix - def-
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@Learath2 Jupeyy was busy 🙂
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@Learath2 have you already published some work related to the dissector?
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No I want to get it to more than an ugly toy before publishing it
16:51
Tomorrow or the day after I'll have something probably
16:59
f2ec3c4 copy-paste error - def-
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downloading
17:18
The server is not finding it's datadir
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huh, is that a new problem?
17:19
I don't think we changed anything there
17:20
if it also doesn't work in 14.7.1 then I'll just release
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Can you host a ws server I can try connect to?
17:21
The macOS launcher and the server executable are a bit of a mess, I think the very out of date shim needs replacing
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not currently, sorry 😄
17:22
if the client starts, I'm already happy enough
17:22
thanks for checking
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I'll patch the shim later
17:23
atleast it doesn't break any feature that worked in 14.7.1
17:24
a767f0e Version 15.0 - def- d6da67e Merge pull request #98 from ddnet/pr-15 - def-
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Would have been nice if I could finish the data integrity patch
17:25
it was still in draft, right?
17:25
i didn't check the drafts
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Yeah, I was too slow
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Well, I mostly wanted to get the font fix out, rest was just nice to have
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Doing like 5 things rn, that one got a bit neglected
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We can do another release when it's done 🙂
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I kinda wanted to get it in before we do any other autoupdates
17:27
But I guess we didn't touch any data this time, so it's fine
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@Deleted User nice ui changes
17:46
poggers
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@deen @Learath2 https://github.com/ddnet/ddnet/issues/2214 what do u think about a join queue? would that be abused in some way? most games do this
If server is full we spam server with connect attempts, this way we are getting "Too many connections in a short time" in return. Why would not we request server status before doi...
17:59
maybe the current protocol makes this hard tho
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is it allowed to write here for help?
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#questions if its not technical
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it is technical because after update, his client doesn't start xd
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always say atleast the os 😄
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idk, talk to him in #questions
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openbsd lol
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openbsd best xd
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GitHub CLI brings GitHub to your terminal. It reduces context switching, helps you focus, and enables you to more easily script and create your own workflows. Earlier this year, we announced the beta of GitHub
18:15
this might be good, i wont need to see the white website that burns my eyes
18:16
Take GitHub to the command line
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wtf why do we have 2 deens xD
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@Deleted User one is a fake that dms ppl asking for credit cards
18:20
he should be banned
18:22
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XD
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More connections to keep track of on the server, more attack surface
justatest 1
18:26
DoS gang
🤡 1
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thought so
18:30
18:30
poggers
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@deen no https://ddnet.tw/news/ about new release?
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steam rls missing too
f3 1
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oops, forgot the steam release
18:46
done now
18:46
and you could always switch to beta version on steam to get nightly builds
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got a report that ddnet steam on windows showed the auto updater
18:48
can someone confirm?
18:48
18:49
Hm, but there is an #ifdef(CONF_AUTOUPDATE) and I build steam version with -DAUTOUPDATE=OFF
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yeah thats why im asking for confirm.. but i asked him 5 times xD
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i dont get it
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if its really steamv ersion xD
18:49
this is what mine looks like
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the question is, when u at 14.7 on steam does it show autoupdate
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idk how to go back to 14.7
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i dunno if u can tbh
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can someone confirm?
@Deleted User it didnt show me the update button on steam
18:51
linux version tho
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I mean someone could just put another DDNet.exe in steam directory
18:51
that would explain showing the update button
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sure, its no garantuee, but he normally isnt a very technicual guy
18:53
2nd guy confirmed
18:53
steam on windows shows update
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oh god, learn and news reappeared to main menu (edited)
18:53
need to fix russian translate again xd
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@deen ^
18:54
my text
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I still have 14.7 Steam on PC (W10x64) so will check in less than 2h
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I can't explain how that happens
18:54
@Soreu well, Steam will probably not let you run it
18:54
without upgrading
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@Soreu u'd need to cancel the steam download fast
18:55
or maybe start steam in offline mode
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but I can download old steam version that I uploaded myself
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ok
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so I can test it locally
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is the ddnet logo upscaled?
18:57
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@Deleted User yeah, can confirm. @heinrich5991 any idea why CONF_AUTOUPDATE is defined when -DAUTOUPDATE=OFF
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btw when i click run server, it doesnt shwo on lan tab
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@Ryozuki but it's running?
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how can i know
18:59
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Windows? There should be a console window opening
19:00
uh oh
19:00
Turns out no one tests my beta versions and reports if things work 😦
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make louis tester
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but did linux work for u?
19:01
but on Steam it indeed doesn't work...
19:02
i changed the name of DDNet-Server.exe and got this
19:02
but if i change it back it shows the error message
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the hover effect
19:03
rly makes the serverbrowser
19:03
feel morem odern
19:03
big change
19:03
more modern*
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ok, i know hat the problem is
19:03
with run server
19:03
I got a huge bug
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main menu remake, now we need editor remake :O
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When its at the top there is a little margin !image At the bottom there is no margin !image
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wtf why do i see weird skins
19:05
did they add a skin grabber
19:05
it downlaods skins
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can i make any skin and have it grabbed or is it only database
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from database
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nouis skin is in database
19:05
feelsamazingman
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thats so stupid omg
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disable it
19:06
we had to remove so many skins
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no its a good feature but some skins in database are weird
19:06
i wish i could disable some and not others
👍 1
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let's delete the bad ones from db
👍 1
19:07
and keep only good ones
👍 1
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same as maps
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btw if u uncheck download skins, downloaded skins still show so maybe have the option just only show default ddnet skins?
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this will cause lot of drama
19:07
i see it
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the download skins just means automatically download skins right
19:08
like bruh
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very interesting, control panel doesnt localize
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got my vim editor to another level lol
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for me especially
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so after you download them unchecking it still means the already downloaded skins are in there
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on steam version and on own-compiled
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5e60526 Update translations - def- da4a8c7 Fix running server from other directory - def- 2221881 Version 15.0.1 - def- 003192e Default to autoupdater off - def-
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@gerdoe thanks, will fix
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Can you shorten the Search/Exclude/Server ip boxes? You can't even type that much in it
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and main menu's "Play" unlocalized (edited)
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@gerdoe no one translated it yet
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9da149f Localize control settings - def- 3945ae4 Update German translation - def-
19:20
9da149f Localize control settings - def- 3945ae4 Update German translation - def-
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There are so many ugly tees in both the database and shipped by default that I have always started every fresh download by cleaning up :f
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yeah, even worse are the artifacts
19:28
looks really cheap imo 😄
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still better than invisible ones
19:28
or plain black
19:31
Who wants to do group for cleaning up the skins database from crap? @louis ?
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@louis @Soreu you have permissions or should I give them to you?
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i can clean up a bit but there should be more than 1 person deciding
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before people start getting used to the bad skins 😄
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idk where to edit it
19:32
and dont have perms
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Someone mentioned I still have access, though will have to remind myself the access info
19:33
nvm, got in
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@louis I need an htpasswd line generated for you, then I can permissions for you too
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@deen Will do it with him and try to get someone else to help deciding
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so that it won't be only 2 persons opinion
19:34
@Ravie ?
19:34
@mind ?
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@Ravie same for you, htpasswd line and you have access if you want ^
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@deen things that need to be localized: main menu -> Play serverbrowser -> Server search: ; Exclude: ; Search ; players (unlocalized) ; servers(unlocalized) ; Name ; Type ; Map ; Players ; Ping
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@Deleted User was it just not dilated maybe?
19:36
@gerdoe grab the file from https://github.com/ddnet/ddnet/tree/master/data/languages and send me an updated version
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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nah, that skin was just created in wrong way in the first place
19:36
dilate won't help
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no, im about client
19:36
what do i choose
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md5 is ok
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client just dont localize it
19:37
@gerdoe but it localized them for me
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hm strange
19:37
need to update master maybe
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@gerdoe are you sure you updated the translations?
19:37
because those strings are new
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@Soreu if u mean plain black black tee, that is atleast used regulary 😄
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I know, sadly
19:38
though plain white could be customized for black aswell, while still allowing different colors
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can u have true black with our color limitations?
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Can't we?
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Time to update the feature then monkaS
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:D, 0.7 just fixed would be nice for sure
19:40
but 0.7 tees look very strange, bcs feets and stuff isnt properly rendered
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@Deleted User feel free to start with this: https://github.com/ddnet/ddnet/issues/2055 xD
Take for example the PsychoWolfe skin, because it is truly white. With custom colors disabled, of course both the body and feets are white. But if you enable custom colors, and drag Lht. sliders to...
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i dont thing its a bug
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can someone help pls i cant open the game, it starts up and after the loading bar is full it closes
19:41
after i updated it
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what OS?
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windows 10
19:42
doesnt work with steam
19:42
or with normal
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dont remove beast
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@deen was libwebsockets the "biggest" change which could cause crashes?
19:42
@I.K.U were you on 14.7.1 before?
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i think so
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@I.K.U as a workaround you can try downloading 14.7.1 from https://ddnet.tw/downloads website. does that work?
19:43
ima try
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@Ryozuki Not going to, still have to admit it's one of the greatest ones
19:44
@deen It didn't work for @Deleted User until he removed all files and did totally clean "reinstall"
19:45
just so you know
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he used autoupdated
19:45
r
19:45
iirc
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@Soreu but then also 15.0?
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it works with older client
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why does the client need websockets tho
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they want to try a websocket based server
19:46
for ddos
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websocket is tcp right
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console spams: [2020-09-17 21:45:59][http]: task failed. libcurl error: The requested URL returned error: 404 Not Found [2020-09-17 21:45:59][http]: http https://skins.ddnet.tw/skin/kitty_coala_cammostripes.png
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why not just use tcp directly
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does cloudflare work with tcp directly?
19:46
idk
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@murpi yeah, that happens when people use skins we don't have in db
19:47
I guess I could mute them
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Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a line of packets is held up by the first packet. Examples include input buffered network switches, out-of-order delivery and multiple requests in HTTP pipelining.
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@I.K.U i could imagine your firewall blocking us. Could you try temporarily disabling it?
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@deen eh, my fault
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@Ryozuki yes
19:48
so it is worse when you have packet loss, but better when we have DoS
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cool, interested seeing how it goes
19:49
but some poor dudes with slow internet might be affected xd
19:49
or maybe not (?)
19:51
eeeee had a suggestion for that, to open multiple connections and use them to prevent that problem
19:51
but we haven't implemented it
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@deen, sorry, but anyway
19:51
other strings are okey, great
19:52
on german language same
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with the recent update, my game get's extremely choppy after awhile (due to alt-tabbing alot?) not sure what the cause is but the only solution is to restart the game edit: looks like enabling opengl fixed it. guess it was disabled prior to the update? (edited)
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@gerdoe thanks, will fix
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94f307a Update persian.txt too - def- d5648f5 Fix localizing in browser - def-
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yep, thank you too
19:55
now i can sleep well with think that ddnet's translation is fine xd
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94f307a Update persian.txt too - def- d5648f5 Fix localizing in browser - def-
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will release in ~30 min
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@Soreu I can help, but with me it will go down to <100 skins in no time 😅
20:04
@Ravie one rule: you can't decide to delete your own skins
troll 1
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but my old ones suck
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otherwise those would be gone in no time
20:05
see?
20:05
^^
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make a list and vote
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6481138 Add Russian update by gerdoe - def-
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"start server" freezes the game for me (linux, steam)
20:06
*run server
20:07
into a state where i cant close it properly
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that's weird, it should just fail to find the file (will be fixed in 15.0.1) and not run anything
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ah this time it just crashes
20:10
so when i start it via steam it crashes, when starting it via console everything works
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yeah, it's my bad
20:11
but when it fails it shoud not crash
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Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at ../pulseaudio/src/pulsecore/memblock.c:682, function pa_memblock_unref(). Aborting.
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can we get an nightly without websockets to be sure its that xd
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@Patiga hm, I just call exit(1) after execv. I assume the execv fails, I assumed exit(1) after that in the forked process should be ok
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that sounds like the forked process not properly dying
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@Deleted User will take a bit, I'm still building the 15.0.1
20:15
@heinrich5991 exactly, but why?
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idk. atexit stuff?
20:16
didn't think about that, how do we enforce a hard exit without atexit
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there should be docs about that somewhere
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I mean spawning a process is nothing obscure
20:18
perhaps use posix_spawnp if also available on osx
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@deen i skipped most stuff from today, but would it be an idea to have a client test team. With different os and PC's so we can take care of it before releasing. Announce that we need to test it and what changes are made and there will be people testing. But right now nobody even knows there is a new beta version or nightly build which need to be tested i guess.
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so now server browser uses websocket? or not yet?
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!ʎø1øʞıƝg 2020-09-17 20:40:43Z
is there a ddnet browser now? (edited)
20:41
why is ddnet not compat with bam anymore?
20:43
is autoupdater supposed to show on steam
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@deen , seems there is a problem with "update now" as mentioned above
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should be fixed with 15.0.1 😄
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I am completely lost with the concept of new home page... are not tabs Internet, Lan, DDNet, etc supposed to be hidden when you select settings tab?
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the edges of the menu cursor look a little wonky btw
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what do u mean
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cant exactly tell, something just looks off if u look at it for a long time
20:55
its probably just me lol
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ᶰ°Konͧsti 2020-09-17 20:55:56Z
Wtf 0.7 DDNet ugly af
f4 2
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u can skip the main menu
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its only the start
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ᶰ°Konͧsti 2020-09-17 20:56:16Z
Idc
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well ppl dont care about u too
20:56
xd
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ᶰ°Konͧsti 2020-09-17 20:56:29Z
not gonna update for 5 years now
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ur not even using the last version
20:56
even before this upd
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ᶰ°Konͧsti 2020-09-17 20:56:36Z
everyone care about me
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maybe sp someone
20:56
but mostly no one
20:56
xd
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ᶰ°Konͧsti 2020-09-17 20:56:54Z
Im literally the most important part of teeworlds community
20:56
ur nobody
20:57
ur nobody
20:57
literally
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ᶰ°Konͧsti 2020-09-17 20:57:20Z
ur
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most ppl think of u as a pain in the ass
20:57
with reason
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ᶰ°Konͧsti 2020-09-17 20:57:42Z
most people are rtrdd like u
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ah poor you
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ᶰ°Konͧsti 2020-09-17 20:57:59Z
dumbzoozki
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well you are lucky
20:58
this is open source
20:58
with a free libre license
20:58
modify the client to ur liking
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ᶰ°Konͧsti 2020-09-17 20:58:41Z
yes ill accidently write // in a specific line to make @noby happy
20:58
justatest
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i have the patch for that
20:58
xdd
20:58
saved
20:59
cuz
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ᶰ°Konͧsti 2020-09-17 20:59:11Z
fv
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when i sent it here
20:59
heinrich removed it
20:59
fast
20:59
i laughed
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ᶰ°Konͧsti 2020-09-17 20:59:24Z
kek
20:59
everyone should zooz everywhere
21:00
i didnt modify my client since they removed bam
21:00
xddd
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client still crashes after update xd
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atm lags differ so much from typical ones. Is that other source of lags or client prediction was changed ?
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@ᶰ°Konͧsti dont tell me, u also dislike the spec tee u can see now
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ᶰ°Konͧsti 2020-09-17 21:00:43Z
yes i do
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ᶰ°Konͧsti 2020-09-17 21:00:50Z
its cool
21:01
But it can make trolling hard
21:01
feelsbadman
21:01
ah
21:01
well
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ᶰ°Konͧsti 2020-09-17 21:01:10Z
troll
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@deen sad news, starting the server and then clicking on lan crashes the client on steam
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-don't update client since 2015 -cry at every update
21:02
@ᶰ°Konͧsti u must also dislike the fix when the other is in solo and ur not and it glitches ur movement visually
21:03
if u touch
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ᶰ°Konͧsti 2020-09-17 21:03:06Z
justatest
21:03
Best feature
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i fixed it btw
21:03
ddnet networh character best
21:03
@ᶰ°Konͧsti yea u cannot troll anymore with super in test server
21:03
with that
21:03
sad for u
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wasnt able to figure this out quickly by myself: is there some hard limit on the size of images/sound file in maps? (not talking about unreasonably large files, just if there is some set limit)
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yes
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well probably ur ram
21:04
or vram
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64 i think
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ᶰ°Konͧsti 2020-09-17 21:04:25Z
wat
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64 what
21:04
meters
21:04
feets
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textures
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@deen sad news, starting the server and then clicking on lan crashes the client on steam
@Ryozuki cannot reproduce on windows
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not talking about unreasonably large files :p
21:04
u mean quantity or size
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ᶰ°Konͧsti 2020-09-17 21:04:59Z
on Testserver its ugly but u can actually collide
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its a different thing
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@Patiga 2GB due to the use of 32bit offsets
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ᶰ°Konͧsti 2020-09-17 21:05:04Z
When one has super
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but quantity is also interesting
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there is a map
21:05
that is 2gb
21:05
i think
21:05
sp someone made it to troll
21:05
i think
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no he made it to test compression
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ᶰ°Konͧsti 2020-09-17 21:05:36Z
Im sp someone
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3mb was the max size for the ddnet map
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ᶰ°Konͧsti 2020-09-17 21:05:42Z
SP Someone would never troll
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ye he is a saint
21:05
it was interesting test
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@ᶰ°Konͧsti
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ᶰ°Konͧsti 2020-09-17 21:06:08Z
we should Limit maps to 1mb
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do u dislike this new browser too?
no 2
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@Deleted User so 64 images and 64 sound files?
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ᶰ°Konͧsti 2020-09-17 21:06:31Z
I hate these shit maps with 2mb just because trashy 4k design
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the question was for konsti xd
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ᶰ°Konͧsti 2020-09-17 21:06:54Z
Wtf is wrong with that browser lmfao
21:06
ugly as hell
21:07
it looks better than ever
21:07
xd
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I am Konsti`s lawyer
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well i agree the yellow is a bad choice
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uh oh the mirror build actually downloaded a mirror for konsti, not an alt link to the download
nouis 1
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ᶰ°Konͧsti 2020-09-17 21:07:41Z
nouis
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oldschool maps have best design
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ᶰ°Konͧsti 2020-09-17 21:07:59Z
f3
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ᶰ°Konͧsti 2020-09-17 21:08:36Z
So easy and clear
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oldschool map design = gradient + default tiles
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ᶰ°Konͧsti 2020-09-17 21:08:43Z
Almost no useless trash
21:08
Madlex best mapper
21:09
I released that map
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@BannZay damn...
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ᶰ°Konͧsti 2020-09-17 21:09:15Z
didnt finish yet
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madlex cant finish his own maps
kek 1
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ChillerDragon u there maybe?
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ᶰ°Konͧsti 2020-09-17 21:09:55Z
lmao when we tryharded the enchanted clearing
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@deen did u see my report?
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ᶰ°Konͧsti 2020-09-17 21:09:59Z
Real insane map
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@Ryozuki no
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open server in menu, go to lan tab = crash
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with steam
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i thought bannzay reported that
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i can reproduce that locally
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didnt see
21:11
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i cant reproduce that @Ryozuki on windows
21:11
but i do get a lot of lag when i join the lan server
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ᶰ°Konͧsti 2020-09-17 21:11:52Z
Imagine using windows
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it only crashes with steam
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ᶰ°Konͧsti 2020-09-17 21:11:53Z
kek
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ye on steam too
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@Ryozuki no, websockets build crashes
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@deen should the server close when u close the client?
21:12
oh
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I'll rebuild 15.0.2
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i have to enable websockets
21:12
forgot
21:12
but my client left the server open after closing the client xd
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9717d03 Don't call atexit in forked process - def- 3983bfe Version 15.0.2 - def-
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i recompiled with ur changes
21:14
and it crashed
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yeah, I'll just disable websockets for release
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no code change required
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i also find this pink messages
21:15
xD
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@QingGo ``` Thread 1 "DDNet" received signal SIGSEGV, Segmentation fault. 0x00007ffff7594b0f in memmove_avx_unaligned_erms () from /usr/lib/libc.so.6 (gdb) bt #0 0x00007ffff7594b0f in memmove_avx_unaligned_erms () at /usr/lib/libc.so.6 #1 0x0000555555c53b01 in std::cxx11::basic_string<char, std::char_traits, std::allocator >::operator=(std::cxx11::basic_string<char, std::char_traits, std::allocator >&&) () #2 0x000055555577577a in websocket_callback(lws*, lws_callback_reaso...
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on windows 15.0.1 work fine. Just client console stays open when you leaves the game. So you cannot start client via steam
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@deen Is there a way to export the skin DB data to any file, so that author, release date etc could be included in a backup?
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lovely c++ stl bloat
21:17
std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::operator=(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&&) ()
21:17
ah yes thx
21:17
xDDD
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Because even though we will remove some skins, it would be good to add them i.e. to ChillerDragon's TeeworldsDB so that they are not lost
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maybe move them to another directory?
21:18
skins autodownloaded vs all skins?
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@heinrich5991 they are talking about removing skins from the ddnet database
21:18
the website
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yes, me too
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that would get confusing
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another directoy will be nice imo
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better than inevitably losing them
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so I'd honestly be for everything in general DB and quality ones in DDNet's one that would be auto downloaded
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Well, we could add a flag for each skin in the skin db that says whether a skin should be autodownloaded
21:21
but I also think it's ok if we just host the high quality ones
21:21
and people can point the skin downloader at TeeworldsDB if they want all
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though flag-thing seems nice solution for easy managing
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can anyone confirm the 64 image quantity limit for maps? (maybe also for map sounds?)
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Is there easy setting to change the db link?
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cl_skin_download_url
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@Soreu anything we don't host ourselves will inevitably get lost. please consider just moving the skins somewhere else
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hmmm, can one skin be in more than one skinpack?
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@heinrich5991 you could also implement the flag 😉
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then we could just create skinpack named "autodownload"
21:24
"moving them somewhere else" is beyond our access/knowledge, so that'd have to be done by one of you
21:25
SkindDB is quite simple in its moderation options
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just give me a tar of the current skins, I guess I can host them @deen
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@heinrich5991 so we decide to just host a selection of good skins?
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that seems to be the simplest option right now, yes
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Could you perhaps just code allowing more than one skinpack for a single skin?
21:30
@deen downloaded, thanks
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I think @heinrich5991 should just archive the old crap like he does with maps and we clean up the official site
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Well, prepare for the rage of Aoe when he notices 00's skins are no longer there xd
21:31
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oh yes pls
21:33
remove them
21:34
@Soreu will u kill my only skin btw
21:34
justatest
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keep onion.png
21:34
ravie knows
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keep uniqueclanskin 😠
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that will be kept
21:35
its high quality
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@Tezcan Feel free to download them
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@Deleted User after loading ~68 images and lagging out my computer i want to conclude that there is no limit in sight
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They don't belong in official database as they are personal skins of specific clan
21:35
lmao Patiga
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wasnt this
21:35
about quality vs crap
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u just added that requirement tho
21:36
aoe skins are crap
21:36
so they should be removed
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not me actually, that's why I'm not doing it alone
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its still is a cool skin with just a u on the hat
21:36
soo...
21:36
it doesnt even have a name
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now you're talking about https://ddnet.tw/skins/skin/aaa.png which is not a part of Bandana Brothers skins
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kintaro skin
21:37
legend
21:37
ah wait
21:37
its aaa
21:37
kintaro looks rly like it
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ᶰ°Konͧsti 2020-09-17 21:37:46Z
i used kintaro years ago
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ᶰ°Konͧsti 2020-09-17 21:37:57Z
Exactly
21:38
cool kid
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ᶰ°Konͧsti 2020-09-17 21:38:12Z
Good mapper
21:38
Amazing
21:38
Jailbreak series justatest justatest justatest justatest
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rip ante
21:38
another legend
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ᶰ°Konͧsti 2020-09-17 21:38:34Z
feelsbadman
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he doesnt evne use that skin tho
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half of those are legends tho
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and I actually liked Aoe's skin (one of them)
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ᶰ°Konͧsti 2020-09-17 21:38:51Z
He uses nouis
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ᶰ°Konͧsti 2020-09-17 21:39:07Z
Aoe skin is super ugly
21:39
Like the ugliest skin of all
21:39
look at this
21:39
first ddnet perma ban
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who is kayu
21:39
tho
21:40
maybe kayumi
21:40
but i dont think so
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the thing is the skin names will have ____clan right
21:40
so its not fair to keep some and purge others
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ᶰ°Konͧsti 2020-09-17 21:40:48Z
omg they deleted kamillentee skin
21:40
feelsbadman
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ao0e skins dont have clan in them
21:40
just a 00 at the start
21:41
so they appear in front
21:41
on the list
21:41
cuz when ddnet started
21:41
aoe skins were the most famous
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ᶰ°Konͧsti 2020-09-17 21:41:23Z
Aoe skin shit
21:41
Never understood why he was famous
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i think its there in the story of ddnet
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shorefire skin seems good xd
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cuz he made videos talking
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ᶰ°Konͧsti 2020-09-17 21:41:54Z
and people liked to listen to his super ugly voice
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when no one else did that
21:41
probs
21:41
well
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cus hes og youtuber
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hallowed made streams
21:42
but thats it
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ᶰ°Konͧsti 2020-09-17 21:42:08Z
justatest
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@heinrich5991 @deen how hard would it be to allow skin be in more than one skinpack?
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and good at the game at the beginning
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ᶰ°Konͧsti 2020-09-17 21:42:19Z
aoe is nobo
21:42
Cenarrius was good
21:42
And aMu
21:42
And wudl
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ᶰ°Konͧsti 2020-09-17 21:42:32Z
Aoe shit
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hallowed legend
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ᶰ°Konͧsti 2020-09-17 21:42:43Z
kek
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i dont understand the interview
21:42
tho
21:42
sad german
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ᶰ°Konͧsti 2020-09-17 21:42:57Z
I watched all teeworlds videos at that time
21:43
it was basically artkis and cenarrius
21:43
xD
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26666d5 update: Handle executables, files directly in data - def- 8a4c80e build.sh improvement - def-
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@ᶰ°Konͧsti lmao they are playing
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like rn?
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ᶰ°Konͧsti 2020-09-17 21:45:28Z
poggers
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ᶰ°Konͧsti 2020-09-17 21:46:22Z
@Ryozuki lmao hallowed asking deen for plans for new features and deen answers "we will see if 0.7 will be released and if we port DDNet to 0.7 then"
21:46
kek
21:46
justatest
21:46
kek
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6de2f57 Disable websockets for now (15.0.2) - def-
21:49
6b501df Update settingscommands - def-
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@ᶰ°Konͧsti rip
21:54
@ᶰ°Konͧsti aoe didnt even talk to u xddd
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i want to report a bug!
21:58
when i try to import a image with the resolution 131072x2 into a map, ddnet crashes
21:58
Thread 4 "DDNet" received signal SIGFPE, Arithmetic exception. [Switching to Thread 0x7fffed521640 (LWP 43352)] 0x0000555555605c47 in CCommandProcessorFragment_OpenGL::Rescale(int, int, int, int, int, unsigned char const*) () (gdb) bt #0 0x0000555555605c47 in CCommandProcessorFragment_OpenGL::Rescale(int, int, int, int, int, unsigned char const*) () #1 0x0000555555607e3b in CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(CCommandBuffer::SCommand_Texture_Create const*) () #2 0x0000555555608dae in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) () #3 0x000055555560c9d2 in CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer*) () #4 0x0000555555602d28 in CGraphicsBackend_Threaded::ThreadFunc(void*) () #5 0x00005555555efbd8 in () #6 0x00007ffff7c7f3e9 in start_thread () at /usr/lib/libpthread.so.0 #7 0x00007ffff5728293 in clone () at /usr/lib/libc.so.6 if anyone is curious
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Probably difficult since spectators don't have a character?
Sometimes after killing with /lock on, a player doesn't get real strong, but some halfway thing. Generally strong depends on the time when you kill. With /lock both die at the exact same moment.
Maybe even normal autorecording doesn't always work?
[03:46:35] aaa: i just got the timeout bug u showed me on ur server [03:47:02] aaa: i had a client in /pause locked on players, then i went to desktop and afk [03:47:05] aaa: when i came back i cou...
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uhm i didnt mean to
21:59
i want to report a bug!
21:59
^
22:00
@Deleted User a graphics crash ^
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131072x2 resolution??? xd
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btw u are using old cleint?
22:07
rigfht?
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the one before 15.0.2
22:07
@Ryozuki pls update aur heartw
22:08
that doesnt qualify as old client tho, does it?
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no
22:09
rescale doesnt exist
22:09
since 15.0
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i removed thjat function
22:09
bcs it was buggy
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darn i cant select my image there
22:10
does the steam binary not use /usr/share/ddnet?
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updating it
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where should i put my own mapres btw?
22:10
thx!
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@Patiga done
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thx, got it
22:14
@Deleted User you're right, it doesnt crash here
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I'd like to report a bug too with the newest update. All servers show 700+ ping in the menu, but when I join it's normal ping. Not too bad, just hard to find servers near me without searching USA.
22:17
Used to happen before update also, but after like 5 refreshes it would stabilize. Now it doesn't stabilize at all
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@Toasty Loaf Try f1, br_max_requests 25
22:18
your internet is quite slow, right?
22:18
@Deleted User oh, the rescale/resize thing could also be causing client not to start
22:19
I released 15.0.2 without websockets now
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Why without?
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to buggy
22:20
@Ryozuki I think the server should keep running after client is closed, but not 100% sure
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What ws were even used for?
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but it's annoying that steam then doesn't close
22:20
the plan was to use websockets for official servers as a test
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i dont think it should keep
22:20
whats the utility
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Well keep alive connections are good and frames are cheaper than http
22:21
So I agree
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@Deleted User 2-3 fps after release sounds like rescale too: https://steamcommunity.com/app/412220/discussions/0/2952628008358995979/?tscn=1600380825
The game that I play every day has stopped even today, please I want you to find a solution, thank you.
22:21
@Ryozuki alright, I guess
22:23
I'll provide a fix
22:23
but won't release it right away 😄
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that worked @deen Thx!
22:24
and yeah, my isp is messing up badly rn
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if more people have this problem we should probably keep the old default
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I'm supposed to be getting 200 mb, but I'm jumping from .1 to 10 to 40 back to .1 XD
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i once had a router that couldnt handle 100 open connections, when torrenting and it shut down the net completly, i bought another router and it was fixed xD
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Why doesn't it show amount of markers / demo length until I select the demo file?
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click fetch info
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d89f20b Updat servers + funding - def-
22:31
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ddnet steam working?
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@Soreu because fetching info can be super slow on a hard disk with many demos
22:33
@Spooky it should
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doesn't fully load in and then kicks me out
22:33
for some reason
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@Spooky even after the most recent update?
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@Deleted User I'm guessing your scale change is causing this
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@Deleted User it still doesnt like my super important 1024x1048576 image :/ Thread 4 "DDNet" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffed521640 (LWP 57864)] 0x000055555560766b in CCommandProcessorFragment_OpenGL::Resize(int, int, int, int, int, unsigned char const*) () (gdb) bt #0 0x000055555560766b in CCommandProcessorFragment_OpenGL::Resize(int, int, int, int, int, unsigned char const*) () #1 0x000055555560933b in CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(CCommandBuffer::SCommand_Texture_Create const*) () #2 0x000055555560a2ae in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) () #3 0x000055555560ded2 in CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer*) () #4 0x0000555555604488 in CGraphicsBackend_Threaded::ThreadFunc(void*) () #5 0x00005555555f1078 in () #6 0x00007ffff7c7f3e9 in start_thread () at /usr/lib/libpthread.so.0 #7 0x00007ffff5728293 in clone () at /usr/lib/libc.so.6
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Doesn't demo have all marks somewhere in header of file?
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but i conclude that there is no real limit on image sizes in maps
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@DDNet bot are you drunk
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yes, but still need to open each file
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I'm guessing this is the reason some can't open client anymore, others have 2-3 fps.
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@Spooky if you can wait 5-10 min, I can give you a version to test. Are you on Windows?
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@Patiga we dont support textures over 2gb, heinrich doesnt want size_t in code
22:46
@deen ?
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ah, thats fair
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i dont get why the function should cause low fps
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@Spooky what gpu do u have
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@deen client not working from that
22:49
@Deleted User gtx 1070
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then the function is never called @deen
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ok, too bad
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I don't have a single problem with update nor updated client on Windows 10 x64 steam
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maybe the entity textures
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but i tested that code
22:50
i'd have noticed frame drops
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i thought maybe just bad for some
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i mean its not ultra fast, but it doesnt get called over and over again
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Maybe it is the menuimages that we load now?
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i noticed
22:51
on steam client
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it has todo with the loading, so maybe yes
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when i updated it , after like 5 mins
22:51
it says update again
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Yeah, thinking about loading I can only imagine graphics or the images
22:52
or something about the start menu
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i valgrinded all my code to be safe
22:52
bcs i never worked with menu before
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too bad, just did the same and found nothing 😄
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works now
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what have u done
22:53
or bcs of current version?
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just updated it again on steam and it worked
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@Spooky but it's 14.7.1, right?
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but when i open my client it still says update for 15.0.2
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maybe yoour nightly still has websockets on @deen ?
22:53
ah
22:53
mhh i dunno then
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@deen think so
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@Spooky press f1
22:54
it should tell top right
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yup its 14.7.1
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I tested and websockets is off
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ok
22:55
some localization?
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@Spooky do you have english as language ingame?
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finish?
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@Spooky could you try switching to english, closing client, and then trying a new version?
22:58
I changed a bit about the localization actually
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weird the new update didn't go thru tho since u have to update on steam otherwise u can't play
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I reverted to old version on STeam
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the easiest would really be someone with a debugger has the crash xD
23:00
maybe i give my luck a try on windows quickly
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yes. @Spooky you're not a software developer by any chance? 😄
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i am actually
23:00
Kapp
23:00
I don't know how to debug on Windows, but @Deleted User can probably help
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i'm joking lol
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given a windows machine, what do I need to do to find out if I have the crash?
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14.7.1 frames dropping tho
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start client
23:02
it happens at 3/4 of the loading bar apparently
23:02
so menu images sound suspicious
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steam version?
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all apparently
23:04
Maybe it's also the binds? We support multi-key binds now
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ohh, i dont crash btw
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@Spooky could you send us your settings_ddnet.cfg? Maybe that helps
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sec let me try smthin
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Oooh, or does your system have very little RAM?
23:05
maybe the font file doesn't fit into RAM
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he has 1070 xD
23:05
and 20mb ram
23:05
xD
23:05
tru gamer
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unbalanced system, who knows 😄
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oph
23:06
got crash when going back into the ddnet window
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@Deleted User i have 128gb so kek
👀 1
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thehell you running TW at?
23:08
server at work?
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Why someone would need 128 gb lol
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@deen ok so what do u need , settings?
23:14
i actually have 16 only lol
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settings might help
23:17
@deen the only problem with the current steam version is, that it shows to update xd
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@Deleted User leaving the old ver for now?
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yes, but still u could give me the settings, or you could install visual studio
23:19
most windows system seem to work
23:19
its very very hard to anticipate what causes yours to crash 😄
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